But... it's impossible... it's going to change all the map. Ah, I've got an idea
Thank you
Search found 237 matches
- Mon Jun 06, 2011 7:26 pm
- Forum: Help: Map Making
- Topic: Arc and box, same Z axis height, same parameters size height
- Replies: 21
- Views: 6216
- Mon Jun 06, 2011 2:38 pm
- Forum: Help: Map Making
- Topic: Arc and box, same Z axis height, same parameters size height
- Replies: 21
- Views: 6216
Re: Arc and box, same Z axis height, same parameters size he
Sorry blast, I didn't understand... yes are overlapping.
- Mon Jun 06, 2011 2:13 pm
- Forum: Help: Map Making
- Topic: arc and rotation
- Replies: 7
- Views: 3125
Re: arc and rotation
I have tried also to rotate the arc with pyBZEdit... but nothing! And.. I tried also to re-add the arcs now are invisible in blue and green bases, but in vain
What should I do? (with a text editor)
What should I do? (with a text editor)
- Mon Jun 06, 2011 1:09 pm
- Forum: Help: Map Making
- Topic: Arc and box, same Z axis height, same parameters size height
- Replies: 21
- Views: 6216
Re: Arc and box, same Z axis height, same parameters size he
I don't know what is that... Sorry
- Mon Jun 06, 2011 12:04 pm
- Forum: Help: Map Making
- Topic: Arc and box, same Z axis height, same parameters size height
- Replies: 21
- Views: 6216
Re: Arc and box, same Z axis height, same parameters size he
I have said that isn't the best thing to see because: It has a strange effect ... You can see in jerky a bit of the surface of the arc and a little bit of the surface of the box. Like a frame shooting
- Sun Jun 05, 2011 12:37 pm
- Forum: Help: Map Making
- Topic: arc and rotation
- Replies: 7
- Views: 3125
Re: arc and rotation
anomaly... I didn't see an error :shock: :cry: on the red and purple base... the towers are Ok, all right (an arc 90 of rotation and the other, with spin, in the other way like was -90 of rotation). On the blue and green bases.... after I have edit the file adding the spin parameters (because the ar...
- Sun Jun 05, 2011 12:21 pm
- Forum: Help: Map Making
- Topic: arc and rotation
- Replies: 7
- Views: 3125
Re: arc and rotation
Oh yes! That worked... now, in this way the arc is rotated... Thank you! But still not understand why the "rotation" parameter doesn't work
Fox
Fox
- Sun Jun 05, 2011 10:49 am
- Forum: Help: Map Making
- Topic: arc and rotation
- Replies: 7
- Views: 3125
arc and rotation
I can't rotate an arc... I've tried in all ways, all parameters 10° 20° 180°....Nothing. It's maybe that arc can't be rotated and only box and pyramid can do that?
I post a very easy example.... and than If necessary also my map (if I can't solve my problem by myself):D
Thanks for your time!
I post a very easy example.... and than If necessary also my map (if I can't solve my problem by myself):D
Thanks for your time!
- Sun Jun 05, 2011 10:43 am
- Forum: Help: Map Making
- Topic: Arc and box, same Z axis height, same parameters size height
- Replies: 21
- Views: 6216
Re: Arc and box, same Z axis height, same parameters size he
yes blast.... that worked but isn't the best thing to see... but thank you!
Maybe I could post my map so you can see what's the effect and if there is a better way to do that
Maybe I could post my map so you can see what's the effect and if there is a better way to do that
- Sun Jun 05, 2011 7:25 am
- Forum: Help: Map Making
- Topic: Arc and box, same Z axis height, same parameters size height
- Replies: 21
- Views: 6216
Re: Arc and box, same Z axis height, same parameters size he
so just:
arc
position 0 0 10
size 10 10 1
ratio 1
end
meshbox
position 0 0 10
size 5 100 1
rotation 0
end
?
arc
position 0 0 10
size 10 10 1
ratio 1
end
meshbox
position 0 0 10
size 5 100 1
rotation 0
end
?
- Sat Jun 04, 2011 8:19 pm
- Forum: Help: Map Making
- Topic: Arc and box, same Z axis height, same parameters size height
- Replies: 21
- Views: 6216
Re: Arc and box, same Z axis height, same parameters size he
meshbox... So what should I do? Just call these 2 object (in the example map file) instead of box and arc, meshbox and mesharc?
- Sat Jun 04, 2011 4:32 pm
- Forum: Help: Map Making
- Topic: Different kind of color & drive throught not working
- Replies: 14
- Views: 4121
Re: Different kind of color & drive throught not working
Hm... Ok but "textured boxes" mean this?
Code: Select all
material
name bluebasebox
diffuse blue
addtexture boxwall
notexalpha
end
box
position 0 0 0
size 20 20 10
matref bluebasebox
end
- Sat Jun 04, 2011 2:22 pm
- Forum: Help: Map Making
- Topic: Arc and box, same Z axis height, same parameters size height
- Replies: 21
- Views: 6216
Arc and box, same Z axis height, same parameters size height
[I'm talking about the file attached] Why if the arc and the box-shaped bridge (long and narrow) have the same height in the Z axis and the same height in the parameters size, I can not drive from the box to the arc? When I arrive in front of the arc, the tank stops and does not pass above the arc.....
- Fri Jun 03, 2011 12:48 pm
- Forum: Help: Map Making
- Topic: Different kind of color & drive throught not working
- Replies: 14
- Views: 4121
Re: Different kind of color & drive throught not working
What do you mean for textured boxes?
this?
Code: Select all
material
name bluebasebox
diffuse blue
addtexture boxwall
notexalpha
end
box
position 0 0 0
size 20 20 10
matref bluebasebox
end
- Thu Jun 02, 2011 6:09 pm
- Forum: Help: Map Making
- Topic: Different kind of color & drive throught not working
- Replies: 14
- Views: 4121
Re: Different kind of color & drive throught not working
All is written here --> http://my.bzflag.org/w/Editing_by_Hand
But the "colored trans lucid pyramid" isn't write there... So thanks for the help
But the "colored trans lucid pyramid" isn't write there... So thanks for the help
- Wed Jun 01, 2011 4:03 pm
- Forum: Help: Map Making
- Topic: Different kind of color & drive throught not working
- Replies: 14
- Views: 4121
Re: Different kind of color & drive throught not working
Ok... thanks to all, I have discovered the way to do that...
Fox
Fox
- Wed Jun 01, 2011 3:28 pm
- Forum: Help: Map Making
- Topic: Different kind of color & drive throught not working
- Replies: 14
- Views: 4121
Re: Different kind of color & drive throught not working
thank you ahs3, I was able to do it without your help, but in another way, worst... so thank you
I should grouping many objects (this colored and translucent object I made) with the name of one, to copy or move them all together and not one by one ... how do it?
Thnk you all
I should grouping many objects (this colored and translucent object I made) with the name of one, to copy or move them all together and not one by one ... how do it?
Thnk you all
- Tue May 31, 2011 3:23 pm
- Forum: Help: Map Making
- Topic: Different kind of color & drive throught not working
- Replies: 14
- Views: 4121
Re: Different kind of color & drive throught not working
ahs3, your advice was very useful, now the pyramid are colored and drive through.... Thank you. But, what about my parentheses? (How to get the typical textures of a pyramid, with all the streaks, but not blue (default color) but green, red, purple ect...??) Thank you :) P.S. How get the pyramid wit...
- Mon May 30, 2011 6:51 pm
- Forum: Help: Map Making
- Topic: Different kind of color & drive throught not working
- Replies: 14
- Views: 4121
Different kind of color & drive throught not working
I have set, using the diffuse line options, a colored pyramid a little bit translucent also "drivethrought". When the pyramid was only "drivethrought" this worked. When I added the diffuse line that worked (I mean the color a little bit translucent), but the pyramid isn't "d...
- Sun May 22, 2011 2:17 pm
- Forum: Players
- Topic: What (if anything) do you listen to when playing BZ?
- Replies: 57
- Views: 28249
Re: What (if anything) do you listen to when playing BZ?
OH THE HUGE MANATEE ah.... We have the same preferences...
- Sun May 22, 2011 2:15 pm
- Forum: Help: Server Setup and Administration
- Topic: Request Global Permission Groups here
- Replies: 357
- Views: 238675
Re: Request Global Permission Groups here
I would like Uncle Scrooge and giorgio became co-owner of FOXINTHEFOG Group DBs. is it possible?
Thank you Fox
Thank you Fox
- Mon Apr 25, 2011 9:47 pm
- Forum: Help: Map Making
- Topic: Teleporters
- Replies: 38
- Views: 8117
Re: Teleporters
sorry if i have not answer your question in time... but now is all solved and i have also posted the code. Now the other player know how adjust their maps and make right their texture matrices and materials options
- Mon Apr 25, 2011 3:25 pm
- Forum: Help: Map Making
- Topic: Teleporters
- Replies: 38
- Views: 8117
Re: Teleporters
SOLVED there was too much stuff on the: Texture Matrices option and Materials option. Now is like this: #--Texture Matrices------------------------------ texturematrix name LinkMaterial shift 0.000000 -0.050000 end #--Materials------------------------------------- material name LinkMaterial dyncol L...
- Sun Apr 24, 2011 7:18 am
- Forum: Help: Map Making
- Topic: Teleporters
- Replies: 38
- Views: 8117
Re: Teleporters
Ok, i found the correct directory! usr/share/bzflag there are all the .wav file of explosion sound and all the image of shot, i have found the telelink.png, I have this file joevano... i post it
- Sun Apr 24, 2011 6:55 am
- Forum: Help: Map Making
- Topic: Teleporters
- Replies: 38
- Views: 8117
Re: Teleporters
I don't know if you have understand... i see the tele like in the screenshot only in my map... in other server i can see the tele good