Search found 237 matches

by fox in the fog
Mon Jun 06, 2011 7:26 pm
Forum: Help: Map Making
Topic: Arc and box, same Z axis height, same parameters size height
Replies: 21
Views: 6216

Re: Arc and box, same Z axis height, same parameters size he

But... it's impossible... it's going to change all the map. Ah, I've got an idea :)
Thank you :)
by fox in the fog
Mon Jun 06, 2011 2:38 pm
Forum: Help: Map Making
Topic: Arc and box, same Z axis height, same parameters size height
Replies: 21
Views: 6216

Re: Arc and box, same Z axis height, same parameters size he

Sorry blast, I didn't understand... yes are overlapping.
by fox in the fog
Mon Jun 06, 2011 2:13 pm
Forum: Help: Map Making
Topic: arc and rotation
Replies: 7
Views: 3125

Re: arc and rotation

I have tried also to rotate the arc with pyBZEdit... but nothing! And.. I tried also to re-add the arcs now are invisible in blue and green bases, but in vain :(
What should I do? (with a text editor)
by fox in the fog
Mon Jun 06, 2011 12:04 pm
Forum: Help: Map Making
Topic: Arc and box, same Z axis height, same parameters size height
Replies: 21
Views: 6216

Re: Arc and box, same Z axis height, same parameters size he

I have said that isn't the best thing to see because: It has a strange effect ... You can see in jerky a bit of the surface of the arc and a little bit of the surface of the box. Like a frame shooting
by fox in the fog
Sun Jun 05, 2011 12:37 pm
Forum: Help: Map Making
Topic: arc and rotation
Replies: 7
Views: 3125

Re: arc and rotation

anomaly... I didn't see an error :shock: :cry: on the red and purple base... the towers are Ok, all right (an arc 90 of rotation and the other, with spin, in the other way like was -90 of rotation). On the blue and green bases.... after I have edit the file adding the spin parameters (because the ar...
by fox in the fog
Sun Jun 05, 2011 12:21 pm
Forum: Help: Map Making
Topic: arc and rotation
Replies: 7
Views: 3125

Re: arc and rotation

Oh yes! That worked... now, in this way the arc is rotated... Thank you! But still not understand why the "rotation" parameter doesn't work
Fox
by fox in the fog
Sun Jun 05, 2011 10:49 am
Forum: Help: Map Making
Topic: arc and rotation
Replies: 7
Views: 3125

arc and rotation

I can't rotate an arc... I've tried in all ways, all parameters 10° 20° 180°....Nothing. It's maybe that arc can't be rotated and only box and pyramid can do that?
I post a very easy example.... and than If necessary also my map (if I can't solve my problem by myself):D
Thanks for your time!
by fox in the fog
Sun Jun 05, 2011 10:43 am
Forum: Help: Map Making
Topic: Arc and box, same Z axis height, same parameters size height
Replies: 21
Views: 6216

Re: Arc and box, same Z axis height, same parameters size he

yes blast.... that worked but isn't the best thing to see... but :) thank you!
Maybe I could post my map so you can see what's the effect and if there is a better way to do that :D
by fox in the fog
Sun Jun 05, 2011 7:25 am
Forum: Help: Map Making
Topic: Arc and box, same Z axis height, same parameters size height
Replies: 21
Views: 6216

Re: Arc and box, same Z axis height, same parameters size he

so just:

arc
position 0 0 10
size 10 10 1
ratio 1
end

meshbox
position 0 0 10
size 5 100 1
rotation 0
end

?
by fox in the fog
Sat Jun 04, 2011 8:19 pm
Forum: Help: Map Making
Topic: Arc and box, same Z axis height, same parameters size height
Replies: 21
Views: 6216

Re: Arc and box, same Z axis height, same parameters size he

meshbox... So what should I do? Just call these 2 object (in the example map file) instead of box and arc, meshbox and mesharc?
by fox in the fog
Sat Jun 04, 2011 4:32 pm
Forum: Help: Map Making
Topic: Different kind of color & drive throught not working
Replies: 14
Views: 4121

Re: Different kind of color & drive throught not working

Hm... Ok but "textured boxes" mean this?

Code: Select all

material
 name bluebasebox
 diffuse blue
 addtexture boxwall
  notexalpha
end

box
 position 0 0 0
 size 20 20 10
 matref bluebasebox
end
by fox in the fog
Sat Jun 04, 2011 2:22 pm
Forum: Help: Map Making
Topic: Arc and box, same Z axis height, same parameters size height
Replies: 21
Views: 6216

Arc and box, same Z axis height, same parameters size height

[I'm talking about the file attached] Why if the arc and the box-shaped bridge (long and narrow) have the same height in the Z axis and the same height in the parameters size, I can not drive from the box to the arc? When I arrive in front of the arc, the tank stops and does not pass above the arc.....
by fox in the fog
Fri Jun 03, 2011 12:48 pm
Forum: Help: Map Making
Topic: Different kind of color & drive throught not working
Replies: 14
Views: 4121

Re: Different kind of color & drive throught not working

What do you mean for textured boxes?

Code: Select all

material
 name bluebasebox
 diffuse blue
 addtexture boxwall
  notexalpha
end

box
 position 0 0 0
 size 20 20 10
 matref bluebasebox
end
this?
:P
by fox in the fog
Thu Jun 02, 2011 6:09 pm
Forum: Help: Map Making
Topic: Different kind of color & drive throught not working
Replies: 14
Views: 4121

Re: Different kind of color & drive throught not working

All is written here --> http://my.bzflag.org/w/Editing_by_Hand

:) But the "colored trans lucid pyramid" isn't write there... So thanks for the help :)
by fox in the fog
Wed Jun 01, 2011 4:03 pm
Forum: Help: Map Making
Topic: Different kind of color & drive throught not working
Replies: 14
Views: 4121

Re: Different kind of color & drive throught not working

Ok... thanks to all, I have discovered the way to do that... :)
Fox
by fox in the fog
Wed Jun 01, 2011 3:28 pm
Forum: Help: Map Making
Topic: Different kind of color & drive throught not working
Replies: 14
Views: 4121

Re: Different kind of color & drive throught not working

thank you ahs3, I was able to do it without your help, but in another way, worst... so thank you :D
I should grouping many objects (this colored and translucent object I made) with the name of one, to copy or move them all together and not one by one ... how do it?
Thnk you all :)
by fox in the fog
Tue May 31, 2011 3:23 pm
Forum: Help: Map Making
Topic: Different kind of color & drive throught not working
Replies: 14
Views: 4121

Re: Different kind of color & drive throught not working

ahs3, your advice was very useful, now the pyramid are colored and drive through.... Thank you. But, what about my parentheses? (How to get the typical textures of a pyramid, with all the streaks, but not blue (default color) but green, red, purple ect...??) Thank you :) P.S. How get the pyramid wit...
by fox in the fog
Mon May 30, 2011 6:51 pm
Forum: Help: Map Making
Topic: Different kind of color & drive throught not working
Replies: 14
Views: 4121

Different kind of color & drive throught not working

I have set, using the diffuse line options, a colored pyramid a little bit translucent also "drivethrought". When the pyramid was only "drivethrought" this worked. When I added the diffuse line that worked (I mean the color a little bit translucent), but the pyramid isn't "d...
by fox in the fog
Sun May 22, 2011 2:17 pm
Forum: Players
Topic: What (if anything) do you listen to when playing BZ?
Replies: 57
Views: 28249

Re: What (if anything) do you listen to when playing BZ?

OH THE HUGE MANATEE ah.... We have the same preferences... :P
by fox in the fog
Sun May 22, 2011 2:15 pm
Forum: Help: Server Setup and Administration
Topic: Request Global Permission Groups here
Replies: 357
Views: 238675

Re: Request Global Permission Groups here

I would like Uncle Scrooge and giorgio became co-owner of FOXINTHEFOG Group DBs. is it possible?
Thank you Fox
by fox in the fog
Mon Apr 25, 2011 9:47 pm
Forum: Help: Map Making
Topic: Teleporters
Replies: 38
Views: 8117

Re: Teleporters

sorry if i have not answer your question in time... but now is all solved and i have also posted the code. Now the other player know how adjust their maps and make right their texture matrices and materials options :)
by fox in the fog
Mon Apr 25, 2011 3:25 pm
Forum: Help: Map Making
Topic: Teleporters
Replies: 38
Views: 8117

Re: Teleporters

SOLVED there was too much stuff on the: Texture Matrices option and Materials option. Now is like this: #--Texture Matrices------------------------------ texturematrix name LinkMaterial shift 0.000000 -0.050000 end #--Materials------------------------------------- material name LinkMaterial dyncol L...
by fox in the fog
Sun Apr 24, 2011 7:18 am
Forum: Help: Map Making
Topic: Teleporters
Replies: 38
Views: 8117

Re: Teleporters

Ok, i found the correct directory! usr/share/bzflag there are all the .wav file of explosion sound and all the image of shot, i have found the telelink.png, I have this file joevano... i post it
by fox in the fog
Sun Apr 24, 2011 6:55 am
Forum: Help: Map Making
Topic: Teleporters
Replies: 38
Views: 8117

Re: Teleporters

I don't know if you have understand... i see the tele like in the screenshot only in my map... in other server i can see the tele good