Search found 367 matches
- Tue Apr 15, 2008 12:53 pm
- Forum: Help: Tactics and Playstyles
- Topic: STRATEGY:units
- Replies: 7
- Views: 5063
> Maybe somebody could make a whole new server where it > makes it look like you are in the real army and the spawn points would be > made so there was a certain pathway you would have to follow so people > would go around in squads. Easy to say, hard to implement. The problem with most players is ...
- Mon Apr 14, 2008 1:07 am
- Forum: Servers: General Discussion
- Topic: public conf
- Replies: 17
- Views: 6392
- Mon Apr 14, 2008 12:57 am
- Forum: Screenshots & Artwork
- Topic: 5578
- Replies: 9
- Views: 4957
- Sat Apr 12, 2008 7:59 pm
- Forum: Map releases
- Topic: MY BEST MAP THAT WAS EVER MADE, i call it "battle zone&
- Replies: 3
- Views: 2020
- Sun Apr 06, 2008 6:54 pm
- Forum: Enhancements
- Topic: Quantum Plane Flag
- Replies: 15
- Views: 6172
When a tank intersects the plane, the probability of that tank being hit by the bullet is calculated by a double integral, where the tank's cross section is the boundary. Then a random number generator determines if that tank is shot or not shot, and the chances of either way is determined by the t...
- Fri Apr 04, 2008 1:41 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Want to make a chatbot
- Replies: 14
- Views: 6368
> how do i make such a bot? can i modify the bzadmin? BZAdmin is just, well, a BZAdmin. It is not scriptable, it does not do plugins, and it's message handling is rudimentary. It is possible to wrap BZAdmin in a script (which I did), but that is not a good solution. However, there is quite a bit of...
- Tue Apr 01, 2008 10:01 pm
- Forum: General Discussion
- Topic: bzflag tanks
- Replies: 1
- Views: 2002
As seen in http://my.bzflag.org/w/Tank : > The tank model is currently hard coded as a series of OpenGL instruction > in the BZFlag Source code. The model may not be changed externally with > out modifications to the game client itself. > The tank model has been exported from the code, and can be fo...
- Sat Mar 29, 2008 11:56 pm
- Forum: Enhancements
- Topic: Ideas for developpers... : Second life for hitted tanks...
- Replies: 11
- Views: 4628
The problem with this is that once you get hit, you're pretty much stuck. You could still fire, but unless you could turn, that would be pretty much worthless. Even with splash damage, so many flags that involve splash damage have been rejected already, so why would this be any different? (Concept-w...
- Thu Mar 27, 2008 1:53 pm
- Forum: Plug-in Releases
- Topic: Fun with Genocide
- Replies: 23
- Views: 14316
> Hehe, i love the teamflaggeno idea and the genoonce idea, it really would > make people WANT to have their own team flag! but does the team flag of > the opposite team work in the same way? But then it would encourage going into battle with the team flag, which is quite bad in its own respects. >...
- Thu Mar 27, 2008 1:46 pm
- Forum: Enhancements
- Topic: Ideas for developpers... : Second life for hitted tanks...
- Replies: 11
- Views: 4628
If you're talking about not exploding when you get shot, the SH flag does the job. Perhaps you could explain it a bit more clearly?
If what you're talking about is a new flag, maybe you'll want to post it in the Flag Ideas wiki page.
If what you're talking about is a new flag, maybe you'll want to post it in the Flag Ideas wiki page.
- Tue Mar 25, 2008 6:44 pm
- Forum: Map releases
- Topic: A Distraction's "Guernica"
- Replies: 1
- Views: 1741
- Mon Mar 24, 2008 10:36 pm
- Forum: Map releases
- Topic: The Randomized Worlds I/II/III
- Replies: 21
- Views: 8705
- Mon Mar 24, 2008 1:13 pm
- Forum: Map releases
- Topic: The Randomized Worlds I/II/III
- Replies: 21
- Views: 8705
- Sat Mar 22, 2008 10:38 pm
- Forum: Help: Tactics and Playstyles
- Topic: Colors, I need your help with it!
- Replies: 11
- Views: 5442
Assuming you're making a 2-team CTF, here are some good color choices: -Red vs. Blue -Red vs. Green -Red vs. Purple -Blue vs. Green -Blue vs. Purple -Green vs. Purple Here are some bad color choices: -Blue vs. Black -Red vs. Vermillion -Clear vs. Opaque -Periwinkle vs. Rainbow Really, the color choi...
- Sat Mar 22, 2008 2:13 am
- Forum: Works In Progress
- Topic: My First Map
- Replies: 12
- Views: 6167
The map is very interesting, and for a first map I must say it is quite impressive (well, you managed to take advantage of many of the rarely-used features of world creation). Here are a couple of things I would do. - First off, I'm not a big fan of having to jump multiple layers to reach the base. ...
- Sat Mar 22, 2008 1:54 am
- Forum: Screenshots & Artwork
- Topic: Giant Tanks
- Replies: 6
- Views: 3471
- Sat Mar 22, 2008 1:48 am
- Forum: Servers: General Discussion
- Topic: "god darn"
- Replies: 8
- Views: 4206
- Thu Mar 20, 2008 1:16 am
- Forum: Help: Source Code / Compiling / Development
- Topic: bzwgen
- Replies: 8
- Views: 5307
- Wed Mar 19, 2008 7:58 pm
- Forum: Enhancements
- Topic: More powerful CL flag
- Replies: 9
- Views: 3232
> If cloaking was a real-world technology, it likely would work by 'bending' light, rather than just magically > rendering the tank transparent. If jumping tanks were a real-world technology, it likely would work by using hydraulics, rather than just magically propelling the tank upwards with small...
- Wed Mar 19, 2008 1:45 pm
- Forum: Enhancements
- Topic: More powerful CL flag
- Replies: 9
- Views: 3232
- Sun Mar 16, 2008 1:50 am
- Forum: Game Releases and Versions
- Topic: BZFlag Launcher App 0.9
- Replies: 21
- Views: 13412
- Sun Mar 16, 2008 12:34 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: OpenPandora linux console
- Replies: 3
- Views: 1791
- Fri Mar 14, 2008 8:42 pm
- Forum: Works In Progress
- Topic: wabbit hunt
- Replies: 5
- Views: 2594
Good start. My only concern is that the buildings are too high, and the only way to access them is through the single teleporter. This could make for some monotonous gameplay, and the single bottleneck could be a problem in a rabbit chase. With that in mind, I would add a few smaller boxes that coul...
- Fri Mar 14, 2008 1:28 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Constant flickering of some lights
- Replies: 3
- Views: 1468
> have BZFlg 2.0.10 client for Windows XP, IBM T60P laptop. I am noticing > some very bothering/blindening flickering of lights *sometimes* when I > play BZFlag. It happens across multiple rooms but happens only SOME times. > I have not been able to figure out the cause -- and why it happens only a...
- Fri Mar 14, 2008 1:54 am
- Forum: Help: Server Setup and Administration
- Topic: How to pick a map for a sever?
- Replies: 4
- Views: 2343
Are you placing the map (.bzw) files in your My BZFlag Files/worlds directory? If you do it that way, you should be able to select your map.
However, this only works at the LAN scope. If you are interesting in hosting a map publicly, you should read this page on creating a server.
However, this only works at the LAN scope. If you are interesting in hosting a map publicly, you should read this page on creating a server.