Search found 172 matches

by Spectre
Wed Apr 14, 2010 8:42 pm
Forum: Map releases
Topic: Mini CTF [3-Team]
Replies: 2
Views: 1231

Re: Mini CTF [3-Team]

You made another Mini CTF! I missed those!
by Spectre
Sat Apr 03, 2010 7:24 pm
Forum: Prefabs and Map Objects
Topic: passbox to pass team flags in a nojumping map.
Replies: 7
Views: 5524

Re: passbox to pass team flags in a nojumping map.

but some places automatically DROP flags that are stolen from teammates.
by Spectre
Fri Apr 02, 2010 4:03 am
Forum: Help: Map Making
Topic: Augmented Meshes - HELP!
Replies: 4
Views: 1779

Augmented Meshes - HELP!

Okay. I have a mesh in a roughly cubical shape. However, there are angled surfaces that tanks cannot drive on. I was wondering if I could do something like what was done in the highway map I saw: another mesh (or in my case boxes, possibly) roughly following the shape of the first object, but is inv...
by Spectre
Thu Apr 01, 2010 3:19 pm
Forum: Map releases
Topic: Quadrants - Another 4-team CTF
Replies: 2
Views: 1292

Re: Quadrants - Another 4-team CTF

No. It's quite different in look, but similar in layout.
by Spectre
Wed Mar 31, 2010 7:07 pm
Forum: Map releases
Topic: Quadrants - Another 4-team CTF
Replies: 2
Views: 1292

Quadrants - Another 4-team CTF

This map, up and running at bztraining.org:4226 , is similar in layout to Earthbound except for a few things: 1) Jumping is allowed. 2) There are no teleporters. 3) SH is the only superflag available. 4) The bases are at the back corners and protected, as opposed to in the front corners and open. Th...
by Spectre
Thu Mar 25, 2010 3:13 am
Forum: Help: Server Setup and Administration
Topic: Request Global Permission Groups here
Replies: 357
Views: 238852

Re: Request Global Permission Groups here

If I could please have:

ANA.ADMIN
ANA.COP
ANA.OWNER
ANA.OTHER
ANA.UNDERCOVER

That'd be great. Thanks!
by Spectre
Wed Mar 24, 2010 11:40 am
Forum: General Map Making Discussions
Topic: The perfect map.
Replies: 18
Views: 5496

Re: The perfect map.

In my opinion, a good map works with default or nearly default settings. GM turn angle should definitely not be increased, nor should tank speed. Personally I enjoy ricochet and few flags, and no jumping.
by Spectre
Wed Mar 24, 2010 1:26 am
Forum: Map releases
Topic: Earthbound - a 4-team CTF
Replies: 7
Views: 2078

Re: Earthbound - a 4-team CTF

It wouldn't really add too much to the game, just make it even harder to capture the flag - which is already difficult for most.
by Spectre
Wed Mar 24, 2010 1:04 am
Forum: Map releases
Topic: Earthbound - a 4-team CTF
Replies: 7
Views: 2078

Re: Earthbound - a 4-team CTF

A. The teleporters are designed as they are to ensure accuracy when firing through them.
B. The map is intended for skill, not for flags that give easy "ownage".
C. The two portals allowing access to the victim team's quadrant are covered by a half-size SW oncap.
D. Please clarify.
by Spectre
Tue Mar 23, 2010 1:59 pm
Forum: Map releases
Topic: Earthbound - a 4-team CTF
Replies: 7
Views: 2078

Earthbound - a 4-team CTF

This four-team CTF with no jumping promotes dodging skill and practice. There are no superflags. Each team uses teleporters to get past the walls, but they cannot go directly to the base diagonally across from them. They must come around through another team's base. Screens posted. Released into Pub...
by Spectre
Tue Mar 16, 2010 10:44 pm
Forum: Map releases
Topic: Midpoint Operations - a Red versus Green CTF
Replies: 11
Views: 3051

Midpoint Operations - a Red versus Green CTF

First of all, I would like to thank the players and mrapple for putting up with my many test versions of this map. mrapple's nearly constant updating allowed my map to reach its best, and many players reported and commented on things I could improve. The result, you ask? It's ready! Midpoint Operati...
by Spectre
Wed Mar 03, 2010 2:15 am
Forum: Map releases
Topic: Temple of War 3-team CTF
Replies: 7
Views: 2600

Re: Temple of War 3-team CTF

I love this map. Way to go again, ahs3!
by Spectre
Sat Feb 27, 2010 7:41 pm
Forum: Map releases
Topic: Running the Gauntlet (Beta)
Replies: 3
Views: 1369

Running the Gauntlet (Beta)

Announcing Running the Gauntlet by Anathema, Beta Version. In this fast-paced capture-the-flag, the green team tries to run the gauntlet past the defending red team or blue team to get to the teleporter - and the defending team's flag! Each gauntlet area has a checkpoint halfway through for a short ...
by Spectre
Sat Feb 27, 2010 4:46 am
Forum: Map releases
Topic: Fun Park
Replies: 9
Views: 2838

Re: Fun Park

Wasn't sure how it'd play, but it's addicting! Way to go as always!
by Spectre
Sun Feb 21, 2010 4:17 pm
Forum: Map releases
Topic: BZDodgeball
Replies: 3
Views: 1759

BZDodgeball

What happens when you cross paintball, dodgeball, and BZFlag? You get BZDodgeball! One screenshot and the map file are posted, and blast has graciously hosted the map on bzexcess.com:5155. Released into Public Domain. Thanks, blast, and have fun, y'all!

And by the way...don't cross the center line.
by Spectre
Sun Feb 21, 2010 3:33 pm
Forum: Works In Progress
Topic: BZDodgeball
Replies: 3
Views: 2053

Yay...screenshots!

Screenshots have been acquired. Posted here.
by Spectre
Sat Feb 20, 2010 5:57 am
Forum: Works In Progress
Topic: BZDodgeball
Replies: 3
Views: 2053

BZDodgeball

Dodgeball goes BZFlag! Dodgeball and paintball are combined as red and green fight for domination in this free-for-all! Dodge the "dodgeballs" while firing out of shelters, sprint across the floor to one of your other two bunkers - and don't cross the center line. You may be in for a surpr...
by Spectre
Sat Feb 20, 2010 5:48 am
Forum: Works In Progress
Topic: It's not the fall that kills you - It's the sudden stop
Replies: 56
Views: 22823

Re: It's not the fall that kills you - It's the sudden stop

Call it Project Omega. I love it; it's probably the best map I've seen. "Still in the early stages of development"? I can't wait!
by Spectre
Fri Feb 19, 2010 8:56 pm
Forum: Map releases
Topic: Gas Giant
Replies: 6
Views: 2012

Re: Gas Giant

Your supply shuttle's arrival was delayed by engine failure. The ship was detained, but the payload is still intact. Project 1.5 will achieve completion upon server update.
by Spectre
Thu Feb 18, 2010 12:05 am
Forum: Works In Progress
Topic: Coming Soon - Gas Giant
Replies: 4
Views: 2088

Gas Giant 1.5

Anonymous transmission from Earth. Your station will soon be upgraded to prolong the life of combatants. Changes will include more upgrade (flag) stations, safer spawn zones, and a smaller limit on the power output (shot limit) of your tank to the Shock Wave function. Flag zones will be sunken into ...
by Spectre
Wed Feb 17, 2010 10:36 pm
Forum: Map releases
Topic: Gas Giant
Replies: 6
Views: 2012

Re: Gas Giant

Note to viewers: if you play, and see room for improvement (within reasonable boundaries) please PM me. Things that have been suggested already are: -safe flag zones -easier CTF mode -more bunkers If, however, the problem is playable with teamwork, leave it. The map is designed to promote tactical w...
by Spectre
Tue Feb 16, 2010 12:35 am
Forum: Map releases
Topic: Gas Giant
Replies: 6
Views: 2012

Gas Giant

The year is 3287. Earth has developed craft traveling at speeds many times that of light, with access to adjacent galaxies within days. A powerful mineral has been discovered in the cores of gas giant planets: Jupiterium, named for the home system's gas planet. A rich source of this mineral compress...
by Spectre
Mon Feb 15, 2010 11:25 pm
Forum: Map Editors
Topic: Editor Highlight Codes
Replies: 17
Views: 22738

Editor Highlight Codes

Though BZEdit and its counterparts have taken over the BZWorld, a few of us still enjoy hand coding. However, some of us who enjoy it have trouble organizing our maps (what are you looking at?). Therefore, I had an idea: highlighting codes! Many text editors support language files telling them what ...
by Spectre
Mon Feb 15, 2010 11:05 pm
Forum: Works In Progress
Topic: Coming Soon - Gas Giant
Replies: 4
Views: 2088

Coming Soon - Gas Giant

The year is 3287. Earth has developed craft which have access to adjacent galaxies within days, traveling at speeds many times that of light. A powerful mineral known as Jupiterium has been found compressed in the substance of many "gas giant" planets. This has the potential to fuel Earth ...
by Spectre
Sat Sep 26, 2009 3:25 am
Forum: Map releases
Topic: Pugnacity CTF
Replies: 8
Views: 2051

Re: Pugnacity CTF

Um, the spawnkilling antidote was built in from the start - a SW takes out everything in the base whose flag was captured. As far as rico opportunities, there are a few, and it's not meant to be a rico-heavy map. I tried to balance between n00bs and pros. So, there are some cons, but to less experie...