lol. By the way what's warzone's website. I'm sorry to say, i've never heard of the game.anomaly wrote:Red Cobra, take a look at the warzone site, they have announced the merger too. If its an April fools joke, everyone is in on it but us. lol.
Search found 180 matches
- Sun Apr 01, 2007 2:05 pm
- Forum: Game Releases and Versions
- Topic: BZFlag merger with WarZone (WZFlag)
- Replies: 74
- Views: 52522
- Sun Apr 01, 2007 1:59 pm
- Forum: Game Releases and Versions
- Topic: BZFlag merger with WarZone (WZFlag)
- Replies: 74
- Views: 52522
Cobra, have you ever talked to the bzflg developers? These guys are nuts. They sleep, eat, and breath code. I doubt they leave their computers for more than 1 hour at a time. I cant believe you doubt these guys who work so hard for you to have fun. Besides as far as i know, Gran isnt a bzflag devel...
- Sun Apr 01, 2007 1:49 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BZFlag on an Intel Macintosh
- Replies: 32
- Views: 17288
- Sun Apr 01, 2007 1:28 pm
- Forum: Game Releases and Versions
- Topic: BZFlag merger with WarZone (WZFlag)
- Replies: 74
- Views: 52522
- Sun Apr 01, 2007 1:09 am
- Forum: Prefabs and Map Objects
- Topic: Dead tank
- Replies: 24
- Views: 16719
- Sun Apr 01, 2007 12:58 am
- Forum: Works In Progress
- Topic: Jefenry's First Map
- Replies: 7
- Views: 3928
papercut wrote:Looks pretty neat. How do you get to the different levels of the castles? Teleporters?
If you look inside, the upper level is smaller than the lower one so you can jump from on to the other.
Nice map by the way. I actually like it better than DW's. His is too crouded and confusing. Good job!
- Sun Apr 01, 2007 12:05 am
- Forum: Works In Progress
- Topic: D-Day Invasion
- Replies: 71
- Views: 23337
So this is still going to be a climb-up-the-hill map? May I make a suggestion?: maybe you could make it so the tanks drive actually on the water. You make it so the water is see-through so you can see the sea floor. On opposite side of the map from the land, on the water, I think you should make the...
- Sat Mar 31, 2007 11:52 pm
- Forum: Map releases
- Topic: ducktape's FFaX
- Replies: 10
- Views: 2845
- Sat Mar 31, 2007 11:45 pm
- Forum: Screenshots & Artwork
- Topic: team flags
- Replies: 17
- Views: 8419
- Thu Mar 29, 2007 11:34 pm
- Forum: Map releases
- Topic: R3laX's Map - H1X
- Replies: 6
- Views: 2351
- Thu Mar 29, 2007 11:32 pm
- Forum: Map releases
- Topic: Perpendicular
- Replies: 9
- Views: 3020
- Thu Mar 29, 2007 11:29 pm
- Forum: Map releases
- Topic: ducktape's FFaX
- Replies: 10
- Views: 2845
- Sun Mar 25, 2007 3:14 pm
- Forum: Prefabs and Map Objects
- Topic: Dead tank
- Replies: 24
- Views: 16719
- Sun Mar 25, 2007 1:09 am
- Forum: Prefabs and Map Objects
- Topic: Dead tank
- Replies: 24
- Views: 16719
- Sat Mar 24, 2007 1:37 am
- Forum: General Discussion
- Topic: Percentages on rabbit hunt
- Replies: 5
- Views: 3082
I've always though they count for how long you've been the rabbit for. That's a very common misconception that leads to some incredibly annoying tendencies for players in rabbit hunt games. Time has ZERO bearing over your score at all. As the rabbit, you don't get anything unless you kill people. I...
- Sat Mar 24, 2007 1:32 am
- Forum: Screenshots & Artwork
- Topic: Siggy
- Replies: 20
- Views: 7667
- Tue Mar 20, 2007 1:02 am
- Forum: Map releases
- Topic: GM Tower
- Replies: 8
- Views: 2757
- Mon Mar 19, 2007 9:54 pm
- Forum: Enhancements
- Topic: Explosion delay
- Replies: 9
- Views: 3233
Good point. The only problem with that would be that it might use up some bandwith. Plus it kinda effects gameplay. (And when I say kinda, I meen kinda) When you shoot someone off of a rico, and you can't see them, you want to know if you killed them or not. Now you could always look at your map, bu...
- Sat Mar 17, 2007 6:34 pm
- Forum: Help: Server Setup and Administration
- Topic: Hoster?
- Replies: 3
- Views: 2487
- Sat Mar 17, 2007 6:09 pm
- Forum: Map releases
- Topic: Intense CTF
- Replies: 20
- Views: 4826
accually, the jump velocity was changed, and otherwise you couldn't get anywhere except for the ground. :P I couldn't setteh jump velocity any lower. Yea I know. That's the only problem with the map. Everything is a little to high. If it was a little lower than you would be able to set the jump vel...
- Sat Mar 17, 2007 2:53 pm
- Forum: Help: Server Setup and Administration
- Topic: Hoster?
- Replies: 3
- Views: 2487
- Sat Mar 17, 2007 1:43 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Please help me get BZF to work properly
- Replies: 3
- Views: 2072
Have you been running other programs while playing bzflag? That makes it lag if you have other programs running at the same time. Also do you have it set so the input is auto or keyboard? I know when I play I use the keyboard and it continues to make keyboard movements and it messes up the way my ta...
- Sat Mar 17, 2007 1:36 pm
- Forum: Map releases
- Topic: Intense CTF
- Replies: 20
- Views: 4826
- Tue Mar 13, 2007 8:26 pm
- Forum: Servers: General Discussion
- Topic: MissleWar in a 3rd Version!
- Replies: 56
- Views: 19570
Keep the new platforms. Make the pyramids solid. (Not drive-through, not shoot-through) Make the base entrances drive-through from BOTH sides (but just inside is fine), and make it not shoot-through from either side. No more laser camping from there. I vote in favour of TangenT s idea! Although im ...
- Tue Mar 13, 2007 12:13 am
- Forum: Map releases
- Topic: Arrow CTF
- Replies: 9
- Views: 3180