Search found 315 matches

by Agent West
Sun Mar 25, 2012 6:35 am
Forum: Help: Map Making
Topic: Night textures
Replies: 9
Views: 3281

Night textures

Is it possible to make textures that change when it becomes 'night time' on a map? So far the only thing that changes is lighting. I guess one way is to have basically a timed 'slideshow' of textures on every surface, but the timing might be a bit tricky, would be better if it ran off server time th...
by Agent West
Sun Mar 25, 2012 6:27 am
Forum: Works In Progress
Topic: Castle Garden, my first map
Replies: 5
Views: 2495

Re: Castle Garden, my first map

Would it be possible to adjust the 'draw distance' so not as much is rendered at any given moment?
by Agent West
Tue Dec 13, 2011 10:12 pm
Forum: Help: Map Making
Topic: Help, please.
Replies: 10
Views: 4103

Re: Help, please.

An example for future reference: physics name example_road linear 10 0 0 end physics name example_highway linear 20 0 0 end box position -20 0 0 size 10 3 1 phydrv example_road end box position 20 0 0 size 10 3 1 phydrv example_highway end Note: the objects don't have to have names, they are more fo...
by Agent West
Mon Dec 12, 2011 10:00 pm
Forum: General Discussion
Topic: BzFlag is dying
Replies: 69
Views: 22412

Re: BzFlag is dying

First of all, i appologise for not playing in so long! (don't have good internet any more) Second: TF2 (Team Fortress 2) and games similar to it (even those little facebook games) are so popular cause one can upgrade their stuff, like llrr pointed out. Don't know about 2.4, is it still client-based?...
by Agent West
Sun Jan 02, 2011 10:12 am
Forum: Works In Progress
Topic: Nürburgring Grand-Prix Stecke
Replies: 11
Views: 4637

Re: Nürburgring Grand-Prix Stecke

wings (or the conversion) divided the surface into billions of tiny triangles. any way you can reduse them back to just one surface?
by Agent West
Sun Jan 02, 2011 9:41 am
Forum: Map releases
Topic: Twisted
Replies: 8
Views: 2614

Re: Twisted

this might be a good base for a multi-layer map
by Agent West
Sun Jan 02, 2011 9:36 am
Forum: Screenshots & Artwork
Topic: Jumping Skillz Impossible - Completed
Replies: 22
Views: 7477

Re: Jumping Skillz Impossible - Completed

ever heard of "ninja warrior"?
this might be the beginning of "tank ninja warrior"! ;)
by Agent West
Wed Dec 08, 2010 3:01 am
Forum: Help: Map Making
Topic: Material not loading
Replies: 22
Views: 6593

Re: Material not loading

One more thing: BZFlag blocks most textures (safety thing,i'm guessing). By default you can only use textures off "images.bzflag.org" To use textures from other sources you need to locate "downloadAccess" file (in "My Documents/My BZFlag Files" on Windows), open it with...
by Agent West
Thu Sep 16, 2010 6:23 pm
Forum: Help: Map Making
Topic: Different Settings for different zones??
Replies: 5
Views: 2188

Re: Different Settings for different zones??

wish there was a way to make a drivethrough box with physics that work while one is in the box. think water: you jump off a high point on the map, land in the water, sink a bit, and then are slowly pushed back to the surface...
by Agent West
Tue Sep 14, 2010 11:11 pm
Forum: Help: Map Making
Topic: Different Settings for different zones??
Replies: 5
Views: 2188

Re: Different Settings for different zones??

never thought of using negative vert. velocity to make some objects un-jumpable. thanks for the idea!
by Agent West
Sat Sep 11, 2010 6:16 am
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 46077

Re: Calling all Map Makers: The Collaborator 2010

looks good so far!
lemme know if couple of spots open up (non-adjacent preferred) that need to be filled up
by Agent West
Fri Sep 10, 2010 7:50 am
Forum: GU League Discussion
Topic: Is GU Dying?
Replies: 37
Views: 9564

Re: Is GU Dying?

Oppinion: it's alive, but barely. it's not too late to revive the project yet. don't give up, people! Solutions: 1) Advertisement --- let's make small flags that one can put on a car (similar to how football teams got car flags) 2)Tutorial servers --- how about bots? scripts have been created from s...
by Agent West
Wed Sep 01, 2010 12:59 am
Forum: Help: Map Making
Topic: World Weapons
Replies: 3
Views: 1494

Re: World Weapons

i believe another way of doing the SW is in "base". Example:
base
position 0 0 0
size 10 10 3
color 1
oncap SW
end
by Agent West
Sun Aug 29, 2010 6:14 pm
Forum: Works In Progress
Topic: Ninja Castle (Map project Sig and I are planning)
Replies: 26
Views: 12537

Re: Ninja Castle (Map project Sig and I are planning)

"I'm glad everyone likes the ideas so far!"
it sounds like this will be a great map after it's done. :)

let me know if y'all want any help.
by Agent West
Sun Aug 29, 2010 3:02 pm
Forum: Works In Progress
Topic: Ninja Castle (Map project Sig and I are planning)
Replies: 26
Views: 12537

Re: Map project Sig and I are planning

what should the dimentions of the map be? and what about the underground tunnels. got plans for them?
by Agent West
Sat Aug 28, 2010 8:10 pm
Forum: Map releases
Topic: Humpty Dumpty Capture The Flag!
Replies: 3
Views: 1540

Re: Humpty Dumpty Capture The Flag!

nice use of curved walls, Yrogirg. most map makers try using only boxes/strait walls, which makes maps boring. Yours, on the other hand got some curves, making rico more interesting. great layout, too.
by Agent West
Tue Aug 24, 2010 4:18 am
Forum: Screenshots & Artwork
Topic: Artwork Refresh for BZFlag
Replies: 47
Views: 28297

Re: Artwork Refresh for BZFlag

oh, ok. it makes sence now. thanks
by Agent West
Tue Aug 24, 2010 2:12 am
Forum: Screenshots & Artwork
Topic: Artwork Refresh for BZFlag
Replies: 47
Views: 28297

Re: Artwork Refresh for BZFlag

i got that part, the question is "lower by how much?"
sould be awesome, as long as the framerate don't drop down too low
by Agent West
Mon Aug 23, 2010 5:14 pm
Forum: Screenshots & Artwork
Topic: Artwork Refresh for BZFlag
Replies: 47
Views: 28297

Re: Artwork Refresh for BZFlag

Creating in-game smoke trails or shot effects, for example
by Agent West
Mon Aug 23, 2010 3:09 am
Forum: Screenshots & Artwork
Topic: Artwork Refresh for BZFlag
Replies: 47
Views: 28297

Re: Artwork Refresh for BZFlag

can't wait for the 3.0!
how will Lua affect framerate/jitter/lag?
by Agent West
Mon Aug 23, 2010 3:05 am
Forum: Screenshots & Artwork
Topic: Some other wallpapers
Replies: 14
Views: 4440

Re: Some other wallpapers

great walpaper!
mind sharing the code (or better yet, the tank model in .obj)?
by Agent West
Sat Jun 26, 2010 3:51 am
Forum: Help: Server Setup and Administration
Topic: Usergroup helper
Replies: 7
Views: 2879

Re: Usergroup helper

great work, guys! really.
by Agent West
Sun Jun 20, 2010 6:26 pm
Forum: Help: Server Setup and Administration
Topic: Usergroup helper
Replies: 7
Views: 2879

Usergroup helper

Had an idea that should make setting up usergroups (groupdb) easier. since i have no experience with html, i have only made the "form" part of the script using an online editor.
all that's left now is to make it output a text file (a groupdb file) using input from checkboxes.
by Agent West
Sat Jun 19, 2010 11:59 pm
Forum: Map releases
Topic: Odica by Anathema [Red vs. Blue]
Replies: 13
Views: 2846

Re: Odica by Anathema [Red vs. Blue]

Temporarely hosted on hosting.BZAddict.net
ports 5184 (2 team) and 5185(4 team)
by Agent West
Sat Jun 19, 2010 1:46 am
Forum: Map releases
Topic: Odica by Anathema [Red vs. Blue]
Replies: 13
Views: 2846

Re: Odica by Anathema [Red vs. Blue]

lol
when will you host it?