Search found 315 matches
- Thu Mar 21, 2013 5:41 am
- Forum: Screenshots & Artwork
- Topic: BZFlag gets real
- Replies: 7
- Views: 6324
BZFlag gets real
Some of my friends are real BZFlag fans so i wanted to surprise them with BZFlag-related gifts. Here are couple of pictures: http://i307.photobucket.com/albums/nn305/Agent_West/486030_555871091092514_239211201_n.jpg http://i307.photobucket.com/albums/nn305/Agent_West/269216_10200289898910731_2959930...
- Sat Mar 09, 2013 9:58 am
- Forum: Map releases
- Topic: Speed CTF
- Replies: 2
- Views: 1997
Re: Speed CTF
Nice looking map. really like the ground textures. Is there a plugin for something like "reverse thief" where instead of taking flag it passes flag? For some reason reading the descriptopn made me think of that. Not really sure if something like that would change the gameplay, but might le...
- Tue Mar 05, 2013 5:15 am
- Forum: GU League Discussion
- Topic: A new matching variant for GU league
- Replies: 93
- Views: 34713
Re: A new matching variant for GU league
In my oppinion the idea is a bit confusing, especially for new members (why i'm kinda confused too). If you want to play but don't want it recorded, play an FM. If you are in the middle of an Official and a teammate needs to go, either replace with another teammate or let someone else (non-teammate)...
- Sat Feb 23, 2013 7:32 am
- Forum: GU League Discussion
- Topic: GU Trainer Map
- Replies: 23
- Views: 5897
Re: GU Trainer Map
It it would be of any help, feel free to use parts (or all) of my trainer project (http://forums.bzflag.org/viewtopic.php?f=66&t=17971) or any of my other maps/prefabs/textures.
- Sat Feb 23, 2013 5:57 am
- Forum: Players
- Topic: Gaming Gear
- Replies: 5
- Views: 3413
Re: Gaming Gear
Dell D610 laptop (later replaced by HP Touchsmart tablet) 32" Vizio for a screen Custom built surround sound Off-brand wannabe Xbox controller. Worked well, although got better scores playing strictly with keyboard. Dream setup? Possibly one of them tank simulators like military uses to train t...
- Tue Jan 08, 2013 7:04 pm
- Forum: Works In Progress
- Topic: "Trainer" map suggestion box
- Replies: 42
- Views: 24328
Re: "Trainer" map suggestion box
As usual with my files, anyone cause use all or part of them for any non-commercial project.
Attribution-NonCommercial 3.0
Attribution-NonCommercial 3.0
- Tue Jan 08, 2013 6:34 pm
- Forum: Works In Progress
- Topic: "Trainer" map suggestion box
- Replies: 42
- Views: 24328
Re: "Trainer" map suggestion box
Textures got approved, so have put them into the map. Gave me "not downloading" error though. Could it be from textures too big? They are around 900x500 .png format.
- Wed Dec 19, 2012 10:07 pm
- Forum: Works In Progress
- Topic: "Trainer" map suggestion box
- Replies: 42
- Views: 24328
Re: "Trainer" map suggestion box
That is a great editor! Thanks for the link.
- Wed Dec 19, 2012 9:34 pm
- Forum: Works In Progress
- Topic: "Trainer" map suggestion box
- Replies: 42
- Views: 24328
Re: "Trainer" map suggestion box
Thanks, mr64bit. I am aware of the "matref" and "notexture" bugs and are working on fixing them. The "exit.png" texture is one of the few that are uploaded to images.bzflag.org (BZFlag's trusted texture hosting site) but it takes a few days to process them. Should be av...
- Wed Dec 19, 2012 8:23 pm
- Forum: Works In Progress
- Topic: Riot FFA
- Replies: 6
- Views: 5020
Re: Riot FFA
Really like how you made the teleport with pyramids. Does it give you any "getting stuck" issues?
- Wed Dec 19, 2012 7:43 pm
- Forum: Works In Progress
- Topic: "Trainer" map suggestion box
- Replies: 42
- Views: 24328
"Basic training"
Please help testing the center section of the map. Some parts of the map are still under construction and are buggy. I am more interested in general feel at this time.
- Tue May 22, 2012 10:53 pm
- Forum: Works In Progress
- Topic: "Trainer" map suggestion box
- Replies: 42
- Views: 24328
Re: "Trainer" map suggestion box
It's taking a while, but i'm making progress! *crowd cheer*
Now, would someone like to make the 'billboard' explaining the MoFo Jump? Don't need to be much, just about 10 frames perhaps with text, explaining how to do it?
Can't do that myself, no gaming internet any more
Now, would someone like to make the 'billboard' explaining the MoFo Jump? Don't need to be much, just about 10 frames perhaps with text, explaining how to do it?
Can't do that myself, no gaming internet any more
- Sun Apr 22, 2012 3:12 am
- Forum: Works In Progress
- Topic: "Trainer" map suggestion box
- Replies: 42
- Views: 24328
Update!
~Instead of using bots i've decided to use two teams of human players (red VS blue). ~The "rooms" are now 60x60 instead of 30x30, still 30 tall. ~Changed the layout a little. Now there are six zones for each team: 1- Driving. Tells newbies how to drive the tanks. 2- Jumping. A basic "...
- Sun Apr 15, 2012 1:48 am
- Forum: Prefabs and Map Objects
- Topic: GM Following WW
- Replies: 15
- Views: 10613
Re: GM Following WW
I have seen this used to guard team flags. Pretty neat.
- Thu Apr 12, 2012 1:05 am
- Forum: Works In Progress
- Topic: "Trainer" map suggestion box
- Replies: 42
- Views: 24328
Re: "Trainer" map suggestion box
Actually considering the Animated Billboard idea at this point.
- Wed Apr 11, 2012 1:35 pm
- Forum: Works In Progress
- Topic: "Trainer" map suggestion box
- Replies: 42
- Views: 24328
Re: "Trainer" map suggestion box
How many bots can i have without violating the rules?
- Wed Apr 11, 2012 12:41 am
- Forum: Works In Progress
- Topic: "Trainer" map suggestion box
- Replies: 42
- Views: 24328
Re: "Trainer" map suggestion box
Agree, Jeff. As nice as it would be to have a "Tutorial" in the main menu, there is not one yet. As far as getting it to show up at the top of server list, that's kinda why the bots will be there. Not exactly a fair way, but it might be possible under the circumtances. Or set the "Mes...
- Tue Apr 10, 2012 9:42 pm
- Forum: Works In Progress
- Topic: "Trainer" map suggestion box
- Replies: 42
- Views: 24328
Re: "Trainer" map suggestion box
How would you want the dodge room? Random World Weapons or Bots shooting at ya?
- Mon Apr 09, 2012 8:02 pm
- Forum: Works In Progress
- Topic: "Trainer" map suggestion box
- Replies: 42
- Views: 24328
Re: "Trainer" map suggestion box
I was hoping that a trainer would help bring new people in but you might be right.
- Mon Apr 09, 2012 1:03 am
- Forum: Works In Progress
- Topic: "Trainer" map suggestion box
- Replies: 42
- Views: 24328
Re: "Trainer" map suggestion box
We can always increase the number of players, although won't go over 3 yet, depending one how much stuff there will be.
Issue with multiple players would be them trying to shoot each other as soon as they are able, although with them being on same team a No TK thing can be used.
Issue with multiple players would be them trying to shoot each other as soon as they are able, although with them being on same team a No TK thing can be used.
- Sun Apr 08, 2012 7:41 pm
- Forum: Works In Progress
- Topic: "Trainer" map suggestion box
- Replies: 42
- Views: 24328
Re: "Trainer" map suggestion box
Thanks for the input! Was planning on making it One player/many obs (watch-and-learn kinda thing) plus bots for target practice. The rooms would have exits outlined in bright border with maybe an "exit" sign on it. Two rooms per concept might be a good idea, for now there will be billboard...
- Sun Apr 08, 2012 2:44 am
- Forum: Works In Progress
- Topic: "Trainer" map suggestion box
- Replies: 42
- Views: 24328
"Trainer" map suggestion box
Hey everyone! I'm currently working on a "trainer" (or "tutorial") map to have so that newbies would at least have an idea about how to play before they go onto a busy server, get their butt kicked, get discouraged, and leave. So looking at how most games made theirs, i'm making ...
- Wed Mar 28, 2012 5:40 am
- Forum: Works In Progress
- Topic: Zombie hunt (should there be one?)
- Replies: 0
- Views: 2644
Zombie hunt (should there be one?)
How many of you would like to see a Zombie hunt map based on this plug-in: http://forums.bzflag.org/viewtopic.php?f=3&t=16404&hilit=zombie ? The idea is to have one building (to begin with), perhaps like an abandoned hospital, with about 10-20 players total. Should i start working on somethi...
- Wed Mar 28, 2012 5:23 am
- Forum: Help: Map Making
- Topic: Night textures
- Replies: 9
- Views: 3281
Re: Night textures
Ok. Thanks for the help.
- Tue Mar 27, 2012 2:26 am
- Forum: Help: Map Making
- Topic: Night textures
- Replies: 9
- Views: 3281
Re: Night textures
It'll still have to get timed manually though, right?