Search found 315 matches
- Sun Mar 25, 2012 6:35 am
- Forum: Help: Map Making
- Topic: Night textures
- Replies: 9
- Views: 3282
Night textures
Is it possible to make textures that change when it becomes 'night time' on a map? So far the only thing that changes is lighting. I guess one way is to have basically a timed 'slideshow' of textures on every surface, but the timing might be a bit tricky, would be better if it ran off server time th...
- Sun Mar 25, 2012 6:27 am
- Forum: Works In Progress
- Topic: Castle Garden, my first map
- Replies: 5
- Views: 2498
Re: Castle Garden, my first map
Would it be possible to adjust the 'draw distance' so not as much is rendered at any given moment?
- Tue Dec 13, 2011 10:12 pm
- Forum: Help: Map Making
- Topic: Help, please.
- Replies: 10
- Views: 4103
Re: Help, please.
An example for future reference: physics name example_road linear 10 0 0 end physics name example_highway linear 20 0 0 end box position -20 0 0 size 10 3 1 phydrv example_road end box position 20 0 0 size 10 3 1 phydrv example_highway end Note: the objects don't have to have names, they are more fo...
- Mon Dec 12, 2011 10:00 pm
- Forum: General Discussion
- Topic: BzFlag is dying
- Replies: 69
- Views: 22483
Re: BzFlag is dying
First of all, i appologise for not playing in so long! (don't have good internet any more) Second: TF2 (Team Fortress 2) and games similar to it (even those little facebook games) are so popular cause one can upgrade their stuff, like llrr pointed out. Don't know about 2.4, is it still client-based?...
- Sun Jan 02, 2011 10:12 am
- Forum: Works In Progress
- Topic: Nürburgring Grand-Prix Stecke
- Replies: 11
- Views: 4640
Re: Nürburgring Grand-Prix Stecke
wings (or the conversion) divided the surface into billions of tiny triangles. any way you can reduse them back to just one surface?
- Sun Jan 02, 2011 9:41 am
- Forum: Map releases
- Topic: Twisted
- Replies: 8
- Views: 2616
Re: Twisted
this might be a good base for a multi-layer map
- Sun Jan 02, 2011 9:36 am
- Forum: Screenshots & Artwork
- Topic: Jumping Skillz Impossible - Completed
- Replies: 22
- Views: 7489
Re: Jumping Skillz Impossible - Completed
ever heard of "ninja warrior"?
this might be the beginning of "tank ninja warrior"!
this might be the beginning of "tank ninja warrior"!
- Wed Dec 08, 2010 3:01 am
- Forum: Help: Map Making
- Topic: Material not loading
- Replies: 22
- Views: 6594
Re: Material not loading
One more thing: BZFlag blocks most textures (safety thing,i'm guessing). By default you can only use textures off "images.bzflag.org" To use textures from other sources you need to locate "downloadAccess" file (in "My Documents/My BZFlag Files" on Windows), open it with...
- Thu Sep 16, 2010 6:23 pm
- Forum: Help: Map Making
- Topic: Different Settings for different zones??
- Replies: 5
- Views: 2208
Re: Different Settings for different zones??
wish there was a way to make a drivethrough box with physics that work while one is in the box. think water: you jump off a high point on the map, land in the water, sink a bit, and then are slowly pushed back to the surface...
- Tue Sep 14, 2010 11:11 pm
- Forum: Help: Map Making
- Topic: Different Settings for different zones??
- Replies: 5
- Views: 2208
Re: Different Settings for different zones??
never thought of using negative vert. velocity to make some objects un-jumpable. thanks for the idea!
- Sat Sep 11, 2010 6:16 am
- Forum: General Map Making Discussions
- Topic: Calling all Map Makers: The Collaborator 2010
- Replies: 116
- Views: 46248
Re: Calling all Map Makers: The Collaborator 2010
looks good so far!
lemme know if couple of spots open up (non-adjacent preferred) that need to be filled up
lemme know if couple of spots open up (non-adjacent preferred) that need to be filled up
- Fri Sep 10, 2010 7:50 am
- Forum: GU League Discussion
- Topic: Is GU Dying?
- Replies: 37
- Views: 9578
Re: Is GU Dying?
Oppinion: it's alive, but barely. it's not too late to revive the project yet. don't give up, people! Solutions: 1) Advertisement --- let's make small flags that one can put on a car (similar to how football teams got car flags) 2)Tutorial servers --- how about bots? scripts have been created from s...
- Wed Sep 01, 2010 12:59 am
- Forum: Help: Map Making
- Topic: World Weapons
- Replies: 3
- Views: 1496
Re: World Weapons
i believe another way of doing the SW is in "base". Example:
base
position 0 0 0
size 10 10 3
color 1
oncap SW
end
base
position 0 0 0
size 10 10 3
color 1
oncap SW
end
- Sun Aug 29, 2010 6:14 pm
- Forum: Works In Progress
- Topic: Ninja Castle (Map project Sig and I are planning)
- Replies: 26
- Views: 12545
Re: Ninja Castle (Map project Sig and I are planning)
"I'm glad everyone likes the ideas so far!"
it sounds like this will be a great map after it's done.
let me know if y'all want any help.
it sounds like this will be a great map after it's done.
let me know if y'all want any help.
- Sun Aug 29, 2010 3:02 pm
- Forum: Works In Progress
- Topic: Ninja Castle (Map project Sig and I are planning)
- Replies: 26
- Views: 12545
Re: Map project Sig and I are planning
what should the dimentions of the map be? and what about the underground tunnels. got plans for them?
- Sat Aug 28, 2010 8:10 pm
- Forum: Map releases
- Topic: Humpty Dumpty Capture The Flag!
- Replies: 3
- Views: 1541
Re: Humpty Dumpty Capture The Flag!
nice use of curved walls, Yrogirg. most map makers try using only boxes/strait walls, which makes maps boring. Yours, on the other hand got some curves, making rico more interesting. great layout, too.
- Tue Aug 24, 2010 4:18 am
- Forum: Screenshots & Artwork
- Topic: Artwork Refresh for BZFlag
- Replies: 47
- Views: 28505
Re: Artwork Refresh for BZFlag
oh, ok. it makes sence now. thanks
- Tue Aug 24, 2010 2:12 am
- Forum: Screenshots & Artwork
- Topic: Artwork Refresh for BZFlag
- Replies: 47
- Views: 28505
Re: Artwork Refresh for BZFlag
i got that part, the question is "lower by how much?"
sould be awesome, as long as the framerate don't drop down too low
sould be awesome, as long as the framerate don't drop down too low
- Mon Aug 23, 2010 5:14 pm
- Forum: Screenshots & Artwork
- Topic: Artwork Refresh for BZFlag
- Replies: 47
- Views: 28505
Re: Artwork Refresh for BZFlag
Creating in-game smoke trails or shot effects, for example
- Mon Aug 23, 2010 3:09 am
- Forum: Screenshots & Artwork
- Topic: Artwork Refresh for BZFlag
- Replies: 47
- Views: 28505
Re: Artwork Refresh for BZFlag
can't wait for the 3.0!
how will Lua affect framerate/jitter/lag?
how will Lua affect framerate/jitter/lag?
- Mon Aug 23, 2010 3:05 am
- Forum: Screenshots & Artwork
- Topic: Some other wallpapers
- Replies: 14
- Views: 4441
Re: Some other wallpapers
great walpaper!
mind sharing the code (or better yet, the tank model in .obj)?
mind sharing the code (or better yet, the tank model in .obj)?
- Sat Jun 26, 2010 3:51 am
- Forum: Help: Server Setup and Administration
- Topic: Usergroup helper
- Replies: 7
- Views: 2882
Re: Usergroup helper
great work, guys! really.
- Sun Jun 20, 2010 6:26 pm
- Forum: Help: Server Setup and Administration
- Topic: Usergroup helper
- Replies: 7
- Views: 2882
Usergroup helper
Had an idea that should make setting up usergroups (groupdb) easier. since i have no experience with html, i have only made the "form" part of the script using an online editor.
all that's left now is to make it output a text file (a groupdb file) using input from checkboxes.
all that's left now is to make it output a text file (a groupdb file) using input from checkboxes.
- Sat Jun 19, 2010 11:59 pm
- Forum: Map releases
- Topic: Odica by Anathema [Red vs. Blue]
- Replies: 13
- Views: 2847
Re: Odica by Anathema [Red vs. Blue]
Temporarely hosted on hosting.BZAddict.net
ports 5184 (2 team) and 5185(4 team)
ports 5184 (2 team) and 5185(4 team)
- Sat Jun 19, 2010 1:46 am
- Forum: Map releases
- Topic: Odica by Anathema [Red vs. Blue]
- Replies: 13
- Views: 2847
Re: Odica by Anathema [Red vs. Blue]
lol
when will you host it?
when will you host it?