Ok, I'll try it. If it doesn't work, I'll be back.
EDIT: It didn't work. Wings wont start.
Search found 107 matches
- Wed Sep 19, 2007 10:41 pm
- Forum: Help: Map Making
- Topic: obj. to bzw converter
- Replies: 17
- Views: 7519
- Wed Sep 19, 2007 9:43 pm
- Forum: Help: Map Making
- Topic: obj. to bzw converter
- Replies: 17
- Views: 7519
- Wed Sep 19, 2007 4:01 am
- Forum: Help: Map Making
- Topic: obj. to bzw converter
- Replies: 17
- Views: 7519
- Wed Sep 19, 2007 1:04 am
- Forum: Help: Map Making
- Topic: obj. to bzw converter
- Replies: 17
- Views: 7519
Wait for a while, Teppic is going to release a full version of blender with BZWTools installed. This will suit you just fine, even more than you would like probably. Uhh, why not use modeltool to convert OBJ to BZW? http://my.bzflag.org/bb/viewtopic.php?t=2698 Or the wings -> BZFlag converter http:...
- Wed Sep 19, 2007 12:12 am
- Forum: Help: Map Making
- Topic: obj. to bzw converter
- Replies: 17
- Views: 7519
I have tried to use the bzwtools, but the subversion thing never worked for me. I may have been doing it wrong. I have another program I want to use, but it would be useless unless I can convert to .bzw from one of the following: http://i190.photobucket.com/albums/z123/rushrollthebones/Picture2-2.png
- Tue Sep 18, 2007 11:43 pm
- Forum: Help: Map Making
- Topic: obj. to bzw converter
- Replies: 17
- Views: 7519
obj. to bzw converter
I know there is one for windows, but is there one for the Mac? I haven't found one.
- Thu Jan 04, 2007 12:02 am
- Forum: Help: Map Making
- Topic: Material
- Replies: 10
- Views: 4203
- Wed Jan 03, 2007 3:04 am
- Forum: Help: Map Making
- Topic: from creation to application
- Replies: 14
- Views: 4984
- Tue Jan 02, 2007 4:44 am
- Forum: Help: Map Making
- Topic: from creation to application
- Replies: 14
- Views: 4984
when i asked who the developers where, i was looking for names. A Meteorite wrote BZFlag draws this in OpenGL (as is everything else) - which is hardcoded into the application (along with the tank models, etc). With some fancy mesh work, I'm sure you could reproduce this effect but with different ob...
- Mon Jan 01, 2007 8:25 pm
- Forum: Help: Map Making
- Topic: from creation to application
- Replies: 14
- Views: 4984
- Mon Jan 01, 2007 6:36 pm
- Forum: Help: Map Making
- Topic: from creation to application
- Replies: 14
- Views: 4984
- Sun Dec 31, 2006 7:42 pm
- Forum: Help: Map Making
- Topic: from creation to application
- Replies: 14
- Views: 4984
from creation to application
OK, if i have a map with just one box, and i play that map with bzflag,
how does it create the inside of the box that you see with oo?
how does it create the inside of the box that you see with oo?
- Sat Dec 16, 2006 8:48 pm
- Forum: General Map Making Discussions
- Topic: blender
- Replies: 4
- Views: 3147
blender
is there some way for blender to export to a bzflag compatible file?
- Wed Dec 06, 2006 3:21 am
- Forum: Players
- Topic: The Story of Your Callsign
- Replies: 385
- Views: 162503
- Thu Nov 09, 2006 10:47 pm
- Forum: Servers: General Discussion
- Topic: running bots
- Replies: 6
- Views: 2711
- Thu Nov 09, 2006 2:59 am
- Forum: Servers: General Discussion
- Topic: running bots
- Replies: 6
- Views: 2711
- Wed Nov 08, 2006 10:48 pm
- Forum: Servers: General Discussion
- Topic: running bots
- Replies: 6
- Views: 2711
- Tue Nov 07, 2006 11:47 pm
- Forum: Servers: General Discussion
- Topic: running bots
- Replies: 6
- Views: 2711
running bots
what is the full syntax for using -solo
- Thu May 18, 2006 1:23 am
- Forum: Help: Map Making
- Topic: I have problem with map...
- Replies: 33
- Views: 11517
- Mon May 08, 2006 10:20 pm
- Forum: Help: Map Making
- Topic: teleporters
- Replies: 12
- Views: 5049
- Sun May 07, 2006 6:18 pm
- Forum: Help: Map Making
- Topic: teleporters
- Replies: 12
- Views: 5049
- Sun May 07, 2006 4:39 am
- Forum: Help: Map Making
- Topic: teleporters
- Replies: 12
- Views: 5049
teleporters
a few teleporter quetions:
1. is it possible to make tp's invisible on radar? if not it should be
2. is there a way to create teleporters of different shapes? ex triangles, circles, etc.
3. what does the variable "_teleportTime" do?
1. is it possible to make tp's invisible on radar? if not it should be
2. is there a way to create teleporters of different shapes? ex triangles, circles, etc.
3. what does the variable "_teleportTime" do?
- Tue May 02, 2006 11:09 pm
- Forum: Help: Map Making
- Topic: I have problem with map...
- Replies: 33
- Views: 11517
- Mon Apr 17, 2006 4:02 am
- Forum: Help: Map Making
- Topic: mesh objects
- Replies: 6
- Views: 2525
- Sun Apr 16, 2006 9:06 pm
- Forum: Help: Map Making
- Topic: mesh objects
- Replies: 6
- Views: 2525
i dont follow you.....
my meshbox looks like this:
whats all this inside outside whateverside stuff?
my meshbox looks like this:
Code: Select all
meshbox
name lava
position 0 0 0
size 100 400 3
matref lava
phydrv lava
end