Search found 314 matches
- Sat Dec 16, 2006 6:30 am
- Forum: Map releases
- Topic: The Gauntlet
- Replies: 18
- Views: 5694
The Gauntlet
Attached is my new map called 'The Gauntlet' (Revision 4) and a few screenshots. It is a fairly small interior CTF, with lots of physics and special areas for special flags. It uses the new flagStay plugin to keep flags in their correct areas. For those that would like to play it, it is up and runni...
- Thu Nov 30, 2006 10:30 am
- Forum: Plug-in Development
- Topic: Help?
- Replies: 10
- Views: 5675
- Thu Nov 30, 2006 3:10 am
- Forum: Plug-in Development
- Topic: Help?
- Replies: 10
- Views: 5675
Incredible - you are very fast. I have been clunking around at it for at least 2 days now, ready to pull my hair out from compile errors. :? I can't seem to even get the syntax right these days (must be because I'm getting old - 40 years old today - eek). The server is administered by Thumper, so I ...
- Thu Nov 30, 2006 2:44 am
- Forum: Plug-in Development
- Topic: Help?
- Replies: 10
- Views: 5675
- Thu Nov 30, 2006 12:18 am
- Forum: Plug-in Development
- Topic: Help?
- Replies: 10
- Views: 5675
- Wed Nov 29, 2006 10:17 pm
- Forum: Plug-in Development
- Topic: Help?
- Replies: 10
- Views: 5675
Help?
I am requesting help from anyone that has knowledge of bzfs plugin source coding and the time to create a small, specific plugin for a server running one of my maps (Roundabout). I have made a valiant attempt to create my own, but I have failed miserably; my C++ is extremely rusty. :( I would like t...
- Sat Nov 18, 2006 4:33 pm
- Forum: Map releases
- Topic: Roundabout
- Replies: 15
- Views: 5970
Thanks for the comments - and yes it is more simplistic than a lot of maps I have created. I thought that a map that is less demanding on the video cards might be in order. Please note that I had to make a minor modification to the map today (posted above) - my safe zone for the team flags was off a...
- Sat Nov 18, 2006 2:38 pm
- Forum: Map releases
- Topic: Roundabout
- Replies: 15
- Views: 5970
- Sat Nov 18, 2006 4:52 am
- Forum: Map releases
- Topic: Roundabout
- Replies: 15
- Views: 5970
Roundabout
Attached is a new map called Roundabout, with screenshots.
It is a relatively simple map, with no texture downloads. A 2 team CTF with rotational physics surrounding the bases - taking Dramamine before playing is highly recommended
It is a relatively simple map, with no texture downloads. A 2 team CTF with rotational physics surrounding the bases - taking Dramamine before playing is highly recommended
- Tue Oct 17, 2006 10:12 pm
- Forum: Map releases
- Topic: Churchyard R2
- Replies: 20
- Views: 9122
Waistless: I enclosed the entire map (including sky) in a black 'box'. I have never seen the issues you are referring to or heard anyone complain prior to your comment. Of course, I do not run an older Mac machine. :wink: By not drawing the sky, it increases fps on the map a fairly significant degree.
- Thu Oct 05, 2006 1:53 am
- Forum: Enhancements
- Topic: Triggered Sounds?
- Replies: 4
- Views: 1583
Thanks for the quick response Jeff; unfortunately, I cannot find this plugin. I am looking in http://bzflag.cvs.sourceforge.net/bzflag/bzflag/plugins/ - is this the correct area? All I see there is a plugin for soundTest/ that appears to use a slash command to trigger a local sound. I have also look...
- Wed Oct 04, 2006 8:11 pm
- Forum: Enhancements
- Topic: Triggered Sounds?
- Replies: 4
- Views: 1583
Triggered Sounds?
How about a mesh property (similar to physics, death, etc.) that will trigger a sound when touched? There would have to be options such as "one shot" (only triggers once when intially touched) or "continuous" (plays as long as player is in contact with object). Probably would als...
- Sat Sep 30, 2006 7:23 pm
- Forum: Map releases
- Topic: Churchyard R2
- Replies: 20
- Views: 9122
- Sat Sep 30, 2006 2:19 pm
- Forum: Map releases
- Topic: Churchyard R2
- Replies: 20
- Views: 9122
- Sat Sep 30, 2006 1:35 am
- Forum: Map releases
- Topic: Churchyard R2
- Replies: 20
- Views: 9122
The changes in revision 2 were relatively minor: * Modified rain parameters (made it start higher and spread across whole map). * Added sign for church. * Fixed 3 bad UV texture maps (1 on church, 1 on wall and the church's bell). * Made candle flames kill tanks. * Made chains for chandeliers and cr...
- Fri Sep 29, 2006 8:01 pm
- Forum: Map releases
- Topic: Churchyard R2
- Replies: 20
- Views: 9122
Churchyard R2
Attached is my latest map called Churchyard and a few screenshots. It is currently running at louman.bzflag.bz:2809 (thanks Thumper!).
- Sat Aug 05, 2006 10:13 pm
- Forum: Map releases
- Topic: Xenon
- Replies: 9
- Views: 4093
- Thu Aug 03, 2006 9:02 pm
- Forum: Map releases
- Topic: Xenon
- Replies: 9
- Views: 4093
- Thu Aug 03, 2006 2:15 am
- Forum: Map releases
- Topic: Xenon
- Replies: 9
- Views: 4093
Xenon
As soon as I get the textures uploaded to the proper site, I will attach the map file associated with the screenshots shown here. This one was created fairly quick (2 days) and is designed as a rabbit chase. It is called "Xenon".
- Tue Jul 25, 2006 3:05 am
- Forum: Works In Progress
- Topic: Coming not-so-soon to a theater near you
- Replies: 38
- Views: 15715
Sorry - this map has died a natural death. Too many polygons and not enough time to fix it. And you are right Green Manalishi, the original map idea sorta morphed into H2O. I should be back making maps after the summer. I have been extremely busy at work and home (building a new deck, yay!). Thanks ...
- Sat Jun 03, 2006 3:01 am
- Forum: Help: Map Making
- Topic: .conf file problem
- Replies: 10
- Views: 3858
- Sat May 13, 2006 2:50 pm
- Forum: Enhancements
- Topic: _tankSpeed variable
- Replies: 9
- Views: 3815
_tankSpeed variable
I would like to see _tankSpeed separated into 2 variables: _tankForwardSpeed and _tankReverseSpeed I think that this would allow you to set up some interesting gameplay. How often have you been reversing away from a SW or something and can't move fast enough? If the speeds were set up the same, you ...
- Sun May 07, 2006 3:36 am
- Forum: General Map Making Discussions
- Topic: text in game question
- Replies: 4
- Views: 2999
- Fri May 05, 2006 9:54 pm
- Forum: Map releases
- Topic: H2O
- Replies: 11
- Views: 4738
H2O
Attached is my most recent map called H2O, still not fully tested though. I hope to have it hosted very soon. See screenshots.
Revised 05/09/06:
Updated map file to Revision 1 (added base signs at center and moved towers away from base platforms a bit).
Revised 05/09/06:
Updated map file to Revision 1 (added base signs at center and moved towers away from base platforms a bit).
- Sat Apr 29, 2006 3:10 am
- Forum: Help: Map Making
- Topic: Timing Issue
- Replies: 5
- Views: 2595
I have settled on tilted GM world weapons (I call them 'warning flares' on my textured signs in the map) - 5 shots fire 1 second apart, 15 seconds before the damaging world weapon fires. This should give some warning with sound and visuals so that players can try to move away from the area (in less ...