Search found 314 matches
- Sat Jan 06, 2007 7:42 pm
- Forum: Map releases
- Topic: Pandemonium
- Replies: 18
- Views: 7110
Pandemonium
Attached is a few screenshots and the map file from a new map I have made called "Pandemonium". It is a red vs. green CTF map, designed to use the plugins: flagStay, timedctf, and teamflagreset. Note that it will not run without the flagStay plugin associated with the server. The map is no...
- Thu Jan 04, 2007 2:17 am
- Forum: Plug-in Releases
- Topic: Timed CTF
- Replies: 11
- Views: 8281
- Wed Jan 03, 2007 11:24 pm
- Forum: Plug-in Releases
- Topic: Timed CTF
- Replies: 11
- Views: 8281
I thought that the fair ctf was essential to timed ctf, so I wrote it such that you cannot have timed ctf without fair ctf. It automatically switches off/on timed ctf based on team fairness. I thought that having both functionalities in the same plugin would be more convenient. Again, it is best sui...
- Wed Jan 03, 2007 11:19 pm
- Forum: Plug-in Releases
- Topic: Team Flag Reset
- Replies: 7
- Views: 7264
- Wed Jan 03, 2007 9:33 pm
- Forum: Plug-in Releases
- Topic: Timed CTF
- Replies: 11
- Views: 8281
Timed CTF
timedctf plugin Author: LouMan Description: See below. Min Version: Latest CVS 2.0 branch code (to compile), bzfs 2.0.8 ** NOTE: the plugin is committed to CVS; can be obtained there. Description: It will start a timed capture the flag game in which a team must capture another team's flag in a confi...
- Wed Jan 03, 2007 9:28 pm
- Forum: Plug-in Releases
- Topic: Team Flag Reset
- Replies: 7
- Views: 7264
Team Flag Reset
teamflagreset plugin Author: LouMan Description: See below. Min Version: Latest CVS 2.0 branch code (to compile), bzfs 2.0.8 ** NOTE: the plugin is committed to CVS; can be obtained there. Description: This is the teamflagreset plugin. It will look at the team flags and see if they have been held by...
- Wed Jan 03, 2007 2:16 am
- Forum: Help: Map Making
- Topic: from creation to application
- Replies: 14
- Views: 4985
You can use inside coordinates to define the 'inside' of a mesh object in a map file (.bzw). Just be sure that the point defined is actually inside the object, with no 'holes' - otherwise the entire outside of the object could be considered 'inside' and strange things happen. Use the 'inside' statem...
- Wed Jan 03, 2007 12:07 am
- Forum: Plug-in Development
- Topic: Null Player Records
- Replies: 8
- Views: 4321
- Tue Jan 02, 2007 8:52 pm
- Forum: Plug-in Development
- Topic: Null Player Records
- Replies: 8
- Views: 4321
I have figured a work-around for the null player records after discovering that this was the result of empty player slots, which I have seen time to time. For example, if a game had the following players: Slot Callsign ____ ________ 0 Player1 1 Player2 2 Player3 5 Player4 The null player records wou...
- Tue Jan 02, 2007 10:29 am
- Forum: Plug-in Development
- Topic: Null Player Records
- Replies: 8
- Views: 4321
- Tue Jan 02, 2007 3:48 am
- Forum: Help: Map Making
- Topic: SHOT / FLAG SHOT LENGTH
- Replies: 8
- Views: 3243
- Tue Jan 02, 2007 3:19 am
- Forum: Plug-in Development
- Topic: Null Player Records
- Replies: 8
- Views: 4321
Null Player Records
I have created and tested a timed CTF plugin (with help) that seems to be functioning fairly well, despite my very basic understanding of C++. One annoying issue that crops up from time to time is the null player record. I have managed to remove most functions that reference the player record from t...
- Mon Jan 01, 2007 5:13 am
- Forum: Help: Map Making
- Topic: SHOT / FLAG SHOT LENGTH
- Replies: 8
- Views: 3243
- Wed Dec 27, 2006 1:45 am
- Forum: Plug-in Development
- Topic: bz_killPlayer
- Replies: 3
- Views: 2956
- Tue Dec 26, 2006 5:29 pm
- Forum: Plug-in Development
- Topic: bz_killPlayer
- Replies: 3
- Views: 2956
bz_killPlayer
I am using the BZF_API bool bz_killPlayer ( int playerID, bool spawnOnBase ) function in a plugin I have been working on and I seem to be having some difficulty with its behavior. When the function is called, it will remove the player's flag and make the player unresponsive (nr), but not destroy/exp...
- Sat Dec 23, 2006 1:50 pm
- Forum: Plug-in Development
- Topic: What is wrong with this?
- Replies: 7
- Views: 4397
trepan - long time no see :wink: and thanks for the tip. It dawned on me before I went to sleep last night that the null return from bz_getPlayerFlag() was probably the culprit for the crash and I was going to try that method today. Thanks again, and I hope all is well. LouMan ** Just tried it and t...
- Sat Dec 23, 2006 5:29 am
- Forum: Plug-in Development
- Topic: What is wrong with this?
- Replies: 7
- Views: 4397
- Sat Dec 23, 2006 3:52 am
- Forum: Plug-in Development
- Topic: What is wrong with this?
- Replies: 7
- Views: 4397
- Fri Dec 22, 2006 11:36 pm
- Forum: Plug-in Development
- Topic: What is wrong with this?
- Replies: 7
- Views: 4397
What is wrong with this?
I am in the process of hacking out a simple plugin to reset flags when a team's flag has been idle too long. Ideally, the plugin would reset the team flags individually, but since the only function available is a general flag reset, that's what I am using. I am having trouble in only one area of the...
- Sun Dec 17, 2006 6:11 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: NSIS Installer?
- Replies: 5
- Views: 4383
- Sun Dec 17, 2006 4:10 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: NSIS Installer?
- Replies: 5
- Views: 4383
- Sun Dec 17, 2006 2:15 am
- Forum: Help: Source Code / Compiling / Development
- Topic: NSIS Installer?
- Replies: 5
- Views: 4383
NSIS Installer?
I have recently compiled BZFlag (from CVS) with Windows Visual C++ Express :), and I can manually install the built applications and associated dll's, folders, etc. to a new directory and run the new build with no problems. I built from the VC80 directory. I am very close to getting the NSIS install...
- Sat Dec 16, 2006 9:43 pm
- Forum: Map releases
- Topic: The Gauntlet
- Replies: 18
- Views: 5698
Thanks for the kudos. :) I can't wait for the ability to trigger custom, local sounds. How will sounds be triggered? I have had trouble in the past coordinating the timing with texture matrices and world weapons; will I be able to synchronize with the texture matrices used in the lightning somehow w...
- Sat Dec 16, 2006 2:23 pm
- Forum: Map releases
- Topic: The Gauntlet
- Replies: 18
- Views: 5698
- Sat Dec 16, 2006 1:46 pm
- Forum: Map releases
- Topic: The Gauntlet
- Replies: 18
- Views: 5698