Search found 314 matches
- Tue Apr 10, 2007 2:56 am
- Forum: Works In Progress
- Topic: Coming Soon (Hopefully) - Home Sweet Home
- Replies: 18
- Views: 7632
Coming Soon (Hopefully) - Home Sweet Home
The attached screenshots show a few previews of the new map I've started, called "Home Sweet Home". It is a giant version of a roughly approximated house (my own). The map is about 75% complete and will have about 50+ textures associated with it. So far, the textures total around 2 MB. The...
- Tue Feb 20, 2007 4:27 am
- Forum: Map releases
- Topic: Metropolis
- Replies: 69
- Views: 24866
Revision 1.6
Attached is Revision 1.6 of Metropolis.
* Added inside coordinates to buildings to prevent flag spawns and players lagging into them.
If there are any problems with the map, please let me know and I will fix asap.
* Added inside coordinates to buildings to prevent flag spawns and players lagging into them.
If there are any problems with the map, please let me know and I will fix asap.
- Wed Feb 07, 2007 9:48 pm
- Forum: Enhancements
- Topic: Mirrored Surfaces?
- Replies: 3
- Views: 1969
Mirrored Surfaces?
I think that it would be useful and fun to be able to make a mesh surface reflective. I realize that it is possible to make the ground reflective using the mirror option, but wouldn't it be fun to turn around a corner, see yourself, and shoot - only to have the ricochet kill you? :wink: I have consi...
- Mon Feb 05, 2007 10:01 pm
- Forum: Plug-in Development
- Topic: API function wishlist
- Replies: 26
- Views: 15705
- Sat Feb 03, 2007 3:04 pm
- Forum: Help: Map Making
- Topic: Hollow sphere
- Replies: 4
- Views: 1780
- Sat Feb 03, 2007 2:58 am
- Forum: Help: Map Making
- Topic: Hollow sphere
- Replies: 4
- Views: 1780
- Sat Jan 27, 2007 4:58 am
- Forum: Plug-in Development
- Topic: API_DOCS: Flag controll functions
- Replies: 7
- Views: 5413
- Fri Jan 26, 2007 10:53 pm
- Forum: Plug-in Releases
- Topic: Team Flag Reset
- Replies: 7
- Views: 7264
This plugin has been upgraded to version 2.1 JeffM2501 added capability to individually reset flags to the API, so I modified code such that only the team flag that sits idle too long resets, instead of a general flag reset. To use this plugin, you must obtain the latest CVS 2.0 branch code and comp...
- Thu Jan 25, 2007 3:06 am
- Forum: Plug-in Releases
- Topic: Keep Away
- Replies: 7
- Views: 6859
- Thu Jan 25, 2007 2:33 am
- Forum: Plug-in Releases
- Topic: Keep Away
- Replies: 7
- Views: 6859
Keep Away
keepaway plugin Author: LouMan Description: See below. Min Version: Latest CVS 2.0 branch code (to compile), bzfs 2.0.8 ** NOTE: the plugin is committed to CVS; can be obtained there. Credit to JeffM2501 for custom map object code (from flagStay plugin) and Thumper for the brilliant idea :) The plug...
- Tue Jan 23, 2007 12:47 am
- Forum: Plug-in Releases
- Topic: Timed CTF
- Replies: 11
- Views: 8281
- Tue Jan 23, 2007 12:36 am
- Forum: Plug-in Releases
- Topic: King Of The Hill
- Replies: 6
- Views: 6909
- Sat Jan 20, 2007 2:58 pm
- Forum: Plug-in Releases
- Topic: wwzones
- Replies: 13
- Views: 11020
- Fri Jan 19, 2007 12:00 am
- Forum: Plug-in Releases
- Topic: King Of The Hill
- Replies: 6
- Views: 6909
King Of The Hill
koth plugin Author: LouMan Description: See below. Min Version: Latest CVS 2.0 branch code (to compile), bzfs 2.0.8 ** NOTE: the plugin is committed to CVS; can be obtained there. Credit to JeffM2501 for base zone and custom map object code (from flagStay plugin), which I have modified to fit this a...
- Thu Jan 18, 2007 11:50 pm
- Forum: Help: Map Making
- Topic: -loadplugin
- Replies: 8
- Views: 3626
- Wed Jan 17, 2007 10:54 pm
- Forum: Plug-in Releases
- Topic: wwzones
- Replies: 13
- Views: 11020
The plugin will trigger a shockwave (or any other world weapon) wherever you want, whenever a player enters a defined volume in the map (could be the top of a box or anything, really). btw - I'm still trying to debug my King Of The Hill plugin; when I finish that, I'll try to incorporate the delay y...
- Sun Jan 14, 2007 3:02 pm
- Forum: Plug-in Releases
- Topic: wwzones
- Replies: 13
- Views: 11020
I found that the tilt and direction in the API world weapon function is specified in radians, not degrees. I updated the plugin (see above) to version 1.1 and it will automatically convert to degrees to radians. Your map code (below) should work ok with version 1.1 of the plugin. wwzone cylinder 0 0...
- Thu Jan 11, 2007 9:02 pm
- Forum: Plug-in Releases
- Topic: wwzones
- Replies: 13
- Views: 11020
wwzones
wwzones plugin version 2.0 Author: LouMan (modified from 'flagStay' code written by JeffM2501) Description: See below. Min Version: Latest CVS 2.0 branch code (to compile), bzfs 2.0.8 ** NOTE: the plugin is committed to CVS; can be obtained there. Credit to JeffM2501 for base zone and custom map obj...
- Thu Jan 11, 2007 8:56 pm
- Forum: Plug-in Development
- Topic: void bz_setMaxWaitTime ( float time ) function
- Replies: 4
- Views: 3466
Thanks so much! I think I was also using it in the wrong context as well - I moved the function into my event code and it seems to work ok now. (see plugin releases - wwzones) BTW - I used your (JeffM) code for flagStay as a base for the new plugin - I hope that it's ok. I gave credit where I could....
- Thu Jan 11, 2007 10:31 am
- Forum: Plug-in Development
- Topic: void bz_setMaxWaitTime ( float time ) function
- Replies: 4
- Views: 3466
void bz_setMaxWaitTime ( float time ) function
Does anyone know why I get compile errors when I try to use the function: void bz_setMaxWaitTime ( float time ); used in the following way: bz_setMaxWaitTime ( 0.5 ); ? The compile errors I get are as follows: error C4430: missing type specifier - int assumed. Note: C++ does not support default-int ...
- Wed Jan 10, 2007 2:04 am
- Forum: Plug-in Releases
- Topic: Team Flag Reset
- Replies: 7
- Views: 7264
- Tue Jan 09, 2007 3:32 am
- Forum: Plug-in Releases
- Topic: Team Flag Reset
- Replies: 7
- Views: 7264
- Tue Jan 09, 2007 2:44 am
- Forum: Plug-in Releases
- Topic: Timed CTF
- Replies: 11
- Views: 8281
- Mon Jan 08, 2007 9:50 pm
- Forum: Plug-in Releases
- Topic: Timed CTF
- Replies: 11
- Views: 8281
- Mon Jan 08, 2007 12:50 am
- Forum: Plug-in Releases
- Topic: Timed CTF
- Replies: 11
- Views: 8281