Search found 161 matches
- Sun Jan 01, 2006 7:21 pm
- Forum: General Discussion
- Topic: Rotating turrets?
- Replies: 20
- Views: 7486
- Sun Jan 01, 2006 7:16 pm
- Forum: Bugs and Problems
- Topic: When you change xinit servers BZFlag goes "black"
- Replies: 0
- Views: 1766
When you change xinit servers BZFlag goes "black"
I don't know if anybody else does this but I leave my desktop on "ctrl+alt+F7" and I play games on a nother screen, usually F8. xinit -- :1. Basic xinit, open xterm, execute bzflag. It switches between bzflag and my desktop just fine but if I stay at my desktop to long bzflag is replaced w...
- Sun Jan 01, 2006 7:12 pm
- Forum: General Discussion
- Topic: Rotating turrets?
- Replies: 20
- Views: 7486
BZFlag will never be able to rotate up and down. Actually it was Jeff that said that; Open Combat will have a different engine that'll support it. So the tanks wouldn't be able to look up or down in the first place. Just swivle. I don't like the idea but I dont think it would be harder. How would de...
- Sun Jan 01, 2006 6:49 pm
- Forum: Enhancements
- Topic: Local serner log ins never locked out of server
- Replies: 8
- Views: 3722
It's so easy :) This works in the 2.0.4 version. Just open up bzfs.cxx and add this someware around line 1500 // no quick rejoining, make 'em wait // you can switch to observer immediately, or switch from observer // to regular player immediately, but only if last time time you // were a regular pla...
- Sat Dec 31, 2005 10:48 pm
- Forum: Help: Server Setup and Administration
- Topic: How to Run a public server
- Replies: 26
- Views: 58032
Ok, the verdict. I located a program called nethogs and modified the source to gather the average output. I even took the liberty of testing its results with dslreport's bandwidth tester. It was short 8 out of 206 which isn't very much. The rseults came from a) Upload on my server b) Download on oth...
- Sat Dec 31, 2005 12:41 am
- Forum: General Discussion
- Topic: Rotating turrets?
- Replies: 20
- Views: 7486
- Sat Dec 31, 2005 12:40 am
- Forum: Servers: General Discussion
- Topic: logging with a batch file
- Replies: 43
- Views: 13144
- Sat Dec 31, 2005 12:39 am
- Forum: General Map Making Discussions
- Topic: spawn zones
- Replies: 10
- Views: 3383
Use the zone object and add team X.
This will make (I think) red and blue spawn in the respected locations:Play around to find the right color.
This will make (I think) red and blue spawn in the respected locations:
Code: Select all
zone
position 0 -200 0
size 400 200 0
rotation 0
team 1
end
zone
position 0 200 0
size 400 200 0
rotation 0
team 3
end
- Sat Dec 31, 2005 12:29 am
- Forum: Help: Server Setup and Administration
- Topic: How to Run a public server
- Replies: 26
- Views: 58032
Yeah, I've been looking at my bandwidth usage when my server gets full and 5kb per person doesn't add up. W/ 8 players and 2 observers it was averaging ~20. The peak is at 30 and it never goes higher. I'd say three (to be on the safe side) is a good estimate. (probably 2.5) Of course lag is more on ...
- Fri Dec 30, 2005 5:10 pm
- Forum: Help: Server Setup and Administration
- Topic: How to Run a public server
- Replies: 26
- Views: 58032
How much data transfer and disk space do you need to run bzflag? 5kb/user/second could add up.
I'm thinking about searching findmyhosting but I have no idea what to qualify hosts by.
I'm thinking about searching findmyhosting but I have no idea what to qualify hosts by.
- Fri Dec 30, 2005 3:41 pm
- Forum: Enhancements
- Topic: Local serner log ins never locked out of server
- Replies: 8
- Views: 3722
The security issue wouldn't be a direct exploit through. They could mask as you and thus pretend. But even still, logging on bzflag wouldn't do any harm. If somebody was able to do that then there would be much worse thigns they could be doign to your computer. I actually have a kind of practical so...
- Fri Dec 30, 2005 3:38 pm
- Forum: Players
- Topic: Language on BZflag.
- Replies: 100
- Views: 53021
- Fri Dec 30, 2005 3:36 pm
- Forum: General Discussion
- Topic: Rotating turrets?
- Replies: 20
- Views: 7486
many newbs give up early because the gameplay takes a long time to truly master. rotating turrets would make bzflag even more complex Actually rotating tourents would make it easier to play. It would be mroe like standard fps: W,A,S,D to move and mouse to aim. Except A and D would be for turning an...
- Fri Dec 30, 2005 12:17 am
- Forum: Servers: General Discussion
- Topic: logging with a batch file
- Replies: 43
- Views: 13144
- Thu Dec 29, 2005 10:43 pm
- Forum: Enhancements
- Topic: Local serner log ins never locked out of server
- Replies: 8
- Views: 3722
Local serner log ins never locked out of server
I get locked out of my server a lot because it's full. I think there needs to be an option for connections comming from either 127.0.0.1or in the network to always be able to log as, say, and extra rogue player. The reason is that there is absoltuely no lag and no bandwidth usage (in the network the...
- Thu Dec 29, 2005 4:10 pm
- Forum: General Map Making Discussions
- Topic: Quick Question: BZFlag objects (like trees)
- Replies: 3
- Views: 1507
Quick Question: BZFlag objects (like trees)
I know this is probably a FAQ but there is no wiki for doing this. How do you make objects? I've seen trees and different things on other server but never knew there was a tool for this (thought you had to go throguh and hand code an object...) I found this but what kind of tool do you use to make a...
- Thu Dec 29, 2005 3:28 pm
- Forum: Servers: General Discussion
- Topic: logging with a batch file
- Replies: 43
- Views: 13144
- Tue Dec 27, 2005 7:26 pm
- Forum: Map releases
- Topic: Super CTF (Red vs Green)
- Replies: 9
- Views: 2320
- Mon Dec 26, 2005 9:27 pm
- Forum: Servers: General Discussion
- Topic: I need a little help with my conf file
- Replies: 9
- Views: 3265
- Sun Dec 25, 2005 8:46 pm
- Forum: Servers: General Discussion
- Topic: Bandwidth Utilization on My Server
- Replies: 7
- Views: 3344
- Wed Aug 31, 2005 10:52 pm
- Forum: Map releases
- Topic: theArc CTF
- Replies: 4
- Views: 1669
- Fri Aug 26, 2005 5:52 pm
- Forum: Fansites
- Topic: Levelzone down for good...I think....
- Replies: 15
- Views: 6533
- Fri Aug 26, 2005 12:47 pm
- Forum: General Discussion
- Topic: The Mapatorium - Up for Grabs
- Replies: 5
- Views: 2272
- Thu Aug 25, 2005 6:38 pm
- Forum: Servers: General Discussion
- Topic: server can't connect
- Replies: 7
- Views: 2458
- Thu Aug 25, 2005 6:36 pm
- Forum: General Discussion
- Topic: The Mapatorium - Up for Grabs
- Replies: 5
- Views: 2272