Search found 640 matches
- Fri Jun 07, 2019 11:23 pm
- Forum: Servers: General Discussion
- Topic: bzflag.allejo.io servers
- Replies: 49
- Views: 29515
Re: bzflag.allejo.io servers
Urban Jungle has been restored. Sorry about that! Not sure why that happened
- Fri Jun 07, 2019 6:06 pm
- Forum: Servers: General Discussion
- Topic: bzflag.allejo.io servers
- Replies: 49
- Views: 29515
Re: bzflag.allejo.io servers
Urban Jungle is currently down, I will investigate as soon as I can.
Also, more scheduled maintenance possibly on June 29th. More details to follow.
Also, more scheduled maintenance possibly on June 29th. More details to follow.
- Thu May 30, 2019 6:31 am
- Forum: News & Announcements
- Topic: BZFlag now on Flatpak and Snapcraft
- Replies: 3
- Views: 12210
BZFlag now on Flatpak and Snapcraft
If you were on Linux, traditionally you had to compile BZFlag yourself or possibly get an outdated version from your distro's package manager. That's no longer the case. If your system supports Flatpak or Snapcraft , we've got BZFlag for you! flathub/BZFlag snapcraft/BZFlag The configuration for the...
- Thu May 30, 2019 1:28 am
- Forum: Screenshots & Artwork
- Topic: Mockup of new menu
- Replies: 26
- Views: 18317
Re: Mockup of new menu
This also would provide the benefit of players less likely mistakenly clicking the wrong menu item as well. (If being able to "click" on the menu items is a future feature.) I can see how information getting lost in this thread is possible due to its original topic being sidetracked often...
- Sat May 25, 2019 2:56 am
- Forum: Servers: General Discussion
- Topic: bzflag.allejo.io servers
- Replies: 49
- Views: 29515
Re: bzflag.allejo.io servers
Maintenance happened earlier than anticipated, so thank you for your patience and sorry for the individuals I had to boot off my league servers! Everything should be back up and running. Let me know if I missed or broke anything!
- Sun May 19, 2019 10:36 pm
- Forum: Servers: General Discussion
- Topic: bzflag.allejo.io servers
- Replies: 49
- Views: 29515
Re: bzflag.allejo.io servers
Been a while since I've posted any server updates. I've been busy with other bz-related projects and improvements to existing infrastructure. Scheduled downtime on May 24th at 7pm PDT - May 25th 1am PDT. The following BZFlag servers will be affected: bzflag.allejo.io allejo.leaguesunited.org allejo....
- Tue Apr 09, 2019 4:35 am
- Forum: News & Announcements
- Topic: New BZFlag homepage
- Replies: 14
- Views: 17227
Re: New BZFlag homepage
I can only see screen shot(s) from the videos. If I try to play them all I get back is "no video with supported format and mine type found" in FIrefox 66.0.2 (32-bit) on the most up to date LTS Lubuntu. Here's a shot in the dark, but if you view the homepage in Incognito or Private mode i...
- Sun Mar 31, 2019 11:39 pm
- Forum: Plug-in Releases
- Topic: April Fools 2019: Experimental Translation Plug-in
- Replies: 3
- Views: 4201
April Fools 2019: Experimental Translation Plug-in
This is a plug-in I've been secretly running on my servers for a few years now as an experiment. Since BZFlag is a global game, we shouldn't discriminate against anyone for not knowing the language of choice on a particular server. However, this is a plugin I haven't been able to dedicate much time ...
- Sun Mar 31, 2019 11:21 pm
- Forum: Plug-in Releases
- Topic: Dodgeball
- Replies: 4
- Views: 3213
Re: Dodgeball
Sure, hosted on bzflag.allejo.io:5152
- Mon Mar 18, 2019 6:33 am
- Forum: Enhancements
- Topic: Multiline map comments
- Replies: 7
- Views: 5771
Re: Multiline map comments
If you use an editor with syntax highlighting, you can highlight a block of text and use your editor's comment shortcut. Real haxors use keyboard shortcuts.
- Sat Mar 09, 2019 3:36 am
- Forum: Plug-in Releases
- Topic: Dodgeball
- Replies: 4
- Views: 3213
Dodgeball
So it looks like I never formally released my dodgeball plug-in on here. Originally conceived by Winny, this plug-in introduces the dodgeball game-mode . Each time a player is killed, they respawn in a "jail" and the only way to escape from jail is to kill an enemy tank while you're in jai...
- Sat Mar 09, 2019 3:21 am
- Forum: General Map Making Discussions
- Topic: BzEdit
- Replies: 8
- Views: 5938
Re: BzEdit
In our grand 20-year plan, yes having an official map editor is there. It could be somehow incorporated into the game client or use some type of game engine that already exists. Basically, in the future, we'd like to avoid having to reinvent the wheel and create things just for ourselves. Ideally, w...
- Fri Mar 08, 2019 1:58 am
- Forum: Enhancements
- Topic: MessageInZone
- Replies: 1
- Views: 3052
Re: MessageInZone
...or you could just make this into a pretty simple plug-in.
- Sat Feb 16, 2019 9:31 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Servers?
- Replies: 5
- Views: 2574
Re: Servers?
Glad you got it resolved
- Sat Feb 16, 2019 7:45 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Servers?
- Replies: 5
- Views: 2574
Re: Servers?
Do you have any parental control apps on your computer or do you have Windows firewall turned on? Sounds like something is blocking BZFlag from connecting to the internet
- Thu Feb 14, 2019 3:21 am
- Forum: Servers: General Discussion
- Topic: server login error
- Replies: 16
- Views: 8028
Re: server login error
Hi there, I've updated my firewall rules on my server. Could you try now to see if that's resolved the problem?
- Tue Feb 05, 2019 6:58 am
- Forum: Plug-in Development
- Topic: Not all weapons should do 100% damage
- Replies: 19
- Views: 7533
Re: Not all weapons should do 100% damage
As it's been mentioned in the thread, BZFlag's game design is, one shot (that hits) = kill. This isn't something I see us wanting to change as it doesn't align with the game's vision for the future. A change like this would need to happen both in the client and server code, which means not only will...
- Sun Jan 27, 2019 4:02 am
- Forum: Plug-in Releases
- Topic: CTF Overseer
- Replies: 0
- Views: 3772
CTF Overseer
After a long time, the plug-in that implements the point calculation for flag captures on Planet Mofo's Apocalypse map is finally here! This isn't the same plug-in that Mofo currently uses, but it will be once we finish reorganizing some things. This plug-in handles overseeing some CTF functionality...
- Sat Jan 26, 2019 7:32 am
- Forum: Forum Suggestions, Questions, and Issues
- Topic: two hour limit on posting work around - file hosting
- Replies: 13
- Views: 11010
Re: two hour limit on posting work around - file hosting
Please, no. Don't use file hosting services. The two-hour edit policy was enacted due to some silly player redacting all of their historical posts which left so many threads without context. My suggestion is, post your maps to the forums or use a service like GitHub, GitLab, or BitBucket that will l...
- Fri Jan 04, 2019 1:50 am
- Forum: Plug-in Development
- Topic: bz_ePlayerDieEvent kill tracking issue
- Replies: 4
- Views: 2463
Re: bz_ePlayerDieEvent kill tracking issue
I'm trying to track both actual kills made by players and one attributed to players. Is this specifically for a plug-in you're building? If so, what are you doing? As in the case of PlayHistoryTracker, it works well tracking actual kills, but server shots made on the behalf of players do not end up...
- Thu Jan 03, 2019 8:18 am
- Forum: Plug-in Development
- Topic: bz_ePlayerDieEvent kill tracking issue
- Replies: 4
- Views: 2463
Re: bz_ePlayerDieEvent kill tracking issue
Currently, I don't believe there is. bz_ePlayerDieEvent can be modified by any loaded plug-in and the server won't know if the event has been modified until every plug-in listening to the event has finished. However, the server itself must know if any plug-in has modified the event so that it can up...
- Tue Jan 01, 2019 9:45 am
- Forum: Players
- Topic: Happy New Year 2019
- Replies: 3
- Views: 3952
Re: Happy New Year 2019
Happy new year, everyone! May 2019 be the year that BZ prospers once again
- Tue Jan 01, 2019 9:36 am
- Forum: General Discussion
- Topic: A pastebin for /savemsgs
- Replies: 6
- Views: 4702
Re: A pastebin for /savemsgs
I have a few suggestions. It would be really awesome if i could bulk upload many log files at once. Title of each log could be log files name. It would be nice to have an option to change title of any uploaded logs and to delete logs. Anyway, this is a great project. Thank YOU :* Thank you for the ...
- Mon Dec 31, 2018 3:32 am
- Forum: General Discussion
- Topic: A pastebin for /savemsgs
- Replies: 6
- Views: 4702
Re: A pastebin for /savemsgs
Sure, that's fine too!Yukiai01 wrote: ↑Sat Dec 29, 2018 3:52 pm To save messages I am using a command:Is it ok to upload messages created like this?Code: Select all
bzflag -ea > bzflog
- Thu Dec 27, 2018 12:10 am
- Forum: Map releases
- Topic: Flips 3-Team CTF
- Replies: 5
- Views: 2109
Re: Flips 3-Team CTF
Hosted on bzflag.allejo.io:5101