THIS IS AWESOME !!!!
especially the slime pit... we need a whole map themed off of the slime pit ;D
Search found 225 matches
- Sun Dec 26, 2010 11:21 pm
- Forum: Map releases
- Topic: Collaborator 2010
- Replies: 11
- Views: 8891
- Wed Oct 27, 2010 5:20 pm
- Forum: Screenshots & Artwork
- Topic: Artwork Refresh for BZFlag
- Replies: 47
- Views: 28616
Re: Artwork Refresh for BZFlag
is it possible to do 3d(ish) grass using a ton of billboards and your partial system?
or maybe even partial based clouds
or maybe even partial based clouds
- Wed Oct 20, 2010 5:07 pm
- Forum: Map Editors
- Topic: random generator
- Replies: 11
- Views: 9374
Re: random generator
Nice to hear it works.
Last time you tried it was broken, so you are running a newer version now.
Last time you tried it was broken, so you are running a newer version now.
- Wed Oct 20, 2010 4:48 pm
- Forum: Players
- Topic: What about your operating system?
- Replies: 40
- Views: 10704
Re: What about your operating system?
ubuntu
I used to use win vista, however that computer died
every now and then mac OSX tiger or win 7
and in rare cases you will find me with windows ME (yes bz works on win me (at 8 fps))
but I mostly use ubuntu
I used to use win vista, however that computer died
every now and then mac OSX tiger or win 7
and in rare cases you will find me with windows ME (yes bz works on win me (at 8 fps))
but I mostly use ubuntu
- Tue Oct 19, 2010 1:45 am
- Forum: Enhancements
- Topic: moveing objects
- Replies: 15
- Views: 5073
Re: moveing objects
nexuiz has moving objects edit--- The game state is NOT currently synced with the server, that is why the tanks ARE all over the place (ever shoot someone and they not blow up?). You would not want the client to control the object. the server would have to do it, and have the clients sycn to that. I...
- Tue Oct 19, 2010 1:41 am
- Forum: Players
- Topic: Spawn-killing
- Replies: 10
- Views: 4854
Re: Spawn-killing
Castle War fare is the place to be... if you wnat to die Try Missile wars of planet mofo both are high quality maps and provide multiple ways to play. if you don't like those, try something else there are OVER 50 maps out there waiting to be discovered as for spawnkilling, there will always be jerks...
Re: video?
any that work with linux?
the ones I have tried place a black square where the bzflag window is (window mode)
or just record blackscreen (fullscreen mode)
the ones I have tried place a black square where the bzflag window is (window mode)
or just record blackscreen (fullscreen mode)
- Tue Oct 19, 2010 1:21 am
- Forum: Help: Source Code / Compiling / Development
- Topic: can compile on ubuntu
- Replies: 2
- Views: 1592
Re: can compile on ubuntu
Thanks for the help, I got lib curl and successfully compiled
Now, about orange team........
Now, about orange team........
- Mon Oct 18, 2010 5:36 pm
- Forum: Help: Map Making
- Topic: Questions about rain
- Replies: 9
- Views: 2625
Re: Questions about rain
drawinfo?????
how?
why?
all I know about drawinfo is spinning objects and LOD
how?
why?
all I know about drawinfo is spinning objects and LOD
- Mon Oct 18, 2010 5:34 pm
- Forum: General Discussion
- Topic: Voice Communication?
- Replies: 18
- Views: 5455
Re: Voice Communication?
I would support the voice chat only if...
it was integrated in bz or an external program controlled within the bz interface
It could be easily turned of in case of abusers (I hate them cussers and spammers)
and it is set as a server variable so some servers can have no voice chat.
it was integrated in bz or an external program controlled within the bz interface
It could be easily turned of in case of abusers (I hate them cussers and spammers)
and it is set as a server variable so some servers can have no voice chat.
- Mon Oct 18, 2010 2:26 am
- Forum: Help: Source Code / Compiling / Development
- Topic: can compile on ubuntu
- Replies: 2
- Views: 1592
can compile on ubuntu
When I try to compile bz on ubuntu it says I need lb tool I go find libcurl4-openssl-dev i package manager, but I fails in downloading due to a 404 I go to http://packages.ubuntu.com/lucid/amd64/libcurl4-openssl-dev/download and download that, but its not the full package just a fancy link ad fails ...
- Mon Oct 18, 2010 2:11 am
- Forum: Help: Source Code / Compiling / Development
- Topic: iPad
- Replies: 17
- Views: 6941
Re: iPad
if you can figure out how to control a tank with no buttons, feel free to edit the source and do it yourself
- Sat Oct 16, 2010 1:31 am
- Forum: Help: Map Making
- Topic: Questions about rain
- Replies: 9
- Views: 2625
Re: Questions about rain
I thought he meant using small meshes as the rain drops (can that be done?) as for using a mesh as grass, wouldn't that be very very very resource killing? Yet you don't know how to make a textured mesh? yes I do know how to make a textured mesh (in wings and in code) I am, however, not very good at...
- Fri Oct 15, 2010 5:37 pm
- Forum: Help: Tactics and Playstyles
- Topic: Always kill?
- Replies: 18
- Views: 8639
Re: Always kill?
I would likely not notice the situation and slaughter you all.
muahaha
lol
muahaha
lol
- Fri Oct 15, 2010 5:35 pm
- Forum: General Map Making Discussions
- Topic: umm wierd map problem
- Replies: 5
- Views: 2326
Re: umm wierd map problem
it is a tad underground (i hope ic an get a screen shot to you soon)
- Fri Oct 15, 2010 5:22 pm
- Forum: Works In Progress
- Topic: Sneak Peek: Pandora - Humans vs Na'Vi
- Replies: 9
- Views: 3334
Re: Sneak Peek: Pandora - Humans vs Na'Vi
The only enhancements I can think of is making the water on the edges match-up with the water in the map.
and the waterfall just seems a little 2d to me
and the waterfall just seems a little 2d to me
- Fri Oct 15, 2010 5:18 pm
- Forum: Help: Map Making
- Topic: Questions about rain
- Replies: 9
- Views: 2625
Re: Questions about rain
how?Why not just use a textured mesh instead
yes, but I wanted 3d grass that poofed up from the ground, not a 2d texture.or if you just want a different ground texture you could just add a GroundMaterial to your map file.
- Fri Oct 15, 2010 12:22 pm
- Forum: General Map Making Discussions
- Topic: umm wierd map problem
- Replies: 5
- Views: 2326
Re: umm wierd map problem
no part of the mesh appeared, all I saw were 2 stubs, not an arch
- Fri Oct 15, 2010 11:57 am
- Forum: Game Releases and Versions
- Topic: Bzflag 3 Showcase
- Replies: 6
- Views: 4910
Re: Bzflag 3 Showcase
no, i tried to run it of a 2.99 build but half of the map just was missing, it didn't show up at all.
Ill try it a gain later when I can compile my own build
(the one I used was probably old or incomplete)
Ill try it a gain later when I can compile my own build
(the one I used was probably old or incomplete)
- Fri Oct 15, 2010 2:41 am
- Forum: Map releases
- Topic: Trexi - 2 Team CTF
- Replies: 6
- Views: 2554
Re: Trexi - 2 Team CTF
really nice touch for the bottom of the roofs, this map look quite interesting, even though it is rather straightforward
in other words I love it
in other words I love it
- Fri Oct 15, 2010 2:37 am
- Forum: Help: Map Making
- Topic: Questions about rain
- Replies: 9
- Views: 2625
Re: Questions about rain
thanks for the info,
too bad win clients cant
I was going to put still rain on the ground textured as grass.
too bad win clients cant
I was going to put still rain on the ground textured as grass.
- Thu Oct 14, 2010 5:46 pm
- Forum: Help: Map Making
- Topic: Questions about rain
- Replies: 9
- Views: 2625
Questions about rain
I have 2 questions related to bzflages partical engine. 1 When giving rain a texture (like bullets instead of raindrops) am I limited with the textures that come with bz? or can I use external textures from other places on the internet. 2 Is there anyway to make rain have a speed of 0 (in other word...
- Tue Oct 05, 2010 9:50 pm
- Forum: Prefabs and Map Objects
- Topic: Wooden Tower
- Replies: 28
- Views: 20483
Re: Wooden Tower
thanks blast
everything on the site is public domain
(i probably should state that on the site)
everything on the site is public domain
(i probably should state that on the site)
pretty much means public domainYou can use it however you want
- Sat Oct 02, 2010 3:07 am
- Forum: Map Editors
- Topic: random generator
- Replies: 11
- Views: 9374
Re: random generator
reallY?
i made it on a mac
anyways.. I dont think the gui version worked for anybody, if you want to fix it feel free.It is open source
i made it on a mac
anyways.. I dont think the gui version worked for anybody, if you want to fix it feel free.It is open source
- Thu Sep 30, 2010 5:41 pm
- Forum: Prefabs and Map Objects
- Topic: Wooden Tower
- Replies: 28
- Views: 20483
Re: Wooden Tower
mind if I put this in my bz object database site im working on?
is called Bz Environment at bzenv.site50.net
ill give you credit of course.
is called Bz Environment at bzenv.site50.net
ill give you credit of course.