I have a logitec gamepad, so I know what you mean.
Do what Jeff says simple as that.
Just make sure it's plugged in when the program starts, or it won't work.
Search found 150 matches
- Sat Oct 07, 2006 2:30 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Using Logitech controllers for BZFlag
- Replies: 2
- Views: 1485
- Fri Oct 06, 2006 6:48 pm
- Forum: Enhancements
- Topic: Super-duper and Not-so-super flag ideas
- Replies: 11
- Views: 2971
Super-duper and Not-so-super flag ideas
Might as well see if anyone likes this idea. the Super-duper flag does the following: tank goes slightly faster tank turns slightly faster shots go slightly faster shots reload slightly faster tank can turn while airborne a little (if too complex, leave it out) shots curve toward enemies slightly sh...
- Fri Oct 06, 2006 6:34 pm
- Forum: Help: Map Making
- Topic: Flags in constricted area
- Replies: 9
- Views: 3398
- Sun Oct 01, 2006 10:35 pm
- Forum: Enhancements
- Topic: A realy weird flag idea
- Replies: 19
- Views: 7382
- Sun Oct 01, 2006 10:31 pm
- Forum: Servers: General Discussion
- Topic: where oh where is my laser mania?
- Replies: 15
- Views: 5124
- Sun Oct 01, 2006 10:22 pm
- Forum: Enhancements
- Topic: Enhanced Objects
- Replies: 9
- Views: 3470
- Wed Sep 27, 2006 6:40 pm
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44427
- Wed Sep 27, 2006 12:25 am
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44427
- Wed Sep 27, 2006 12:14 am
- Forum: Enhancements
- Topic: New trix
- Replies: 12
- Views: 3977
- Tue Sep 26, 2006 1:04 am
- Forum: Works In Progress
- Topic: Paintball Field
- Replies: 19
- Views: 9051
- Tue Sep 26, 2006 12:54 am
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44427
- Mon Sep 25, 2006 8:12 pm
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44427
- Mon Sep 25, 2006 5:06 pm
- Forum: News & Announcements
- Topic: Lasermania Event!!!
- Replies: 16
- Views: 12977
- Sat Sep 23, 2006 11:58 pm
- Forum: News & Announcements
- Topic: Lasermania Event!!!
- Replies: 16
- Views: 12977
- Fri Sep 22, 2006 11:44 pm
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44427
:lol: good idea Dartman :D why not have an area that's underground, with a pipe going there(Ill try to cut the bottom off the pipe), and a jump-thru platform to land on, and a high-bouncing physics driver underneath the platform that shoots you back thru the pipe... that'd be interesting! EDIT: made...
- Fri Sep 22, 2006 12:21 am
- Forum: Prefabs and Map Objects
- Topic: Map object textures
- Replies: 5
- Views: 4970
nvm, got it.
it was:
it was:
Code: Select all
define [object name]
...
...
...
enddef
group [object name]
scale x y z
end
- Fri Sep 22, 2006 12:20 am
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44427
eagle
I did:
and it worked. thanks anyway CannonBallGuy, eagle
I did:
Code: Select all
define
....
....
....
enddef
group [object name]
scale x y z
end
- Thu Sep 21, 2006 2:55 pm
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44427
- Tue Sep 19, 2006 12:14 am
- Forum: Prefabs and Map Objects
- Topic: Map object textures
- Replies: 5
- Views: 4970
THANK YOU!
Now I don't have to worry about stuff like this!
If only I could control rotation/size...
do you control size/position by:
or something else?
Now I don't have to worry about stuff like this!
If only I could control rotation/size...
do you control size/position by:
Code: Select all
object [name of object]
position x y z
size x y z
end
- Mon Sep 18, 2006 11:41 pm
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44427
- Mon Sep 18, 2006 11:34 pm
- Forum: Prefabs and Map Objects
- Topic: Map object textures
- Replies: 5
- Views: 4970
I meant you don't upload the texture from a website. The material incuded in the file is trying to upload from a website, and I don't want that (at least, not now) I simply want the obect colored, so is it possible to replace: texture [name of texture] with: color [name of color] The texture Im usin...
- Mon Sep 18, 2006 10:54 pm
- Forum: Prefabs and Map Objects
- Topic: Map object textures
- Replies: 5
- Views: 4970
Map object textures
How do you put a texture on an object made in Wings(or something like
that) so that it shows up when you put the object in a map?
that) so that it shows up when you put the object in a map?
- Mon Sep 18, 2006 9:53 pm
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44427
- Mon Sep 18, 2006 5:33 pm
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44427
Here it is, even in color! I found out how to color it(kinda, but it works :wink: ) And a screeny, with the pipe upright. In the file, I set it so the top is along the Z axis for good measure. The problem is I can't seem to figure out how to turn it into a BZW file. I have the modeltool, but using i...
- Mon Sep 18, 2006 1:38 am
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44427