Search found 150 matches

by Goodbye2U
Sat Oct 07, 2006 2:30 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Using Logitech controllers for BZFlag
Replies: 2
Views: 1485

I have a logitec gamepad, so I know what you mean.
Do what Jeff says :P simple as that.
Just make sure it's plugged in when the program starts, or it won't work.
by Goodbye2U
Fri Oct 06, 2006 6:48 pm
Forum: Enhancements
Topic: Super-duper and Not-so-super flag ideas
Replies: 11
Views: 2971

Super-duper and Not-so-super flag ideas

Might as well see if anyone likes this idea. the Super-duper flag does the following: tank goes slightly faster tank turns slightly faster shots go slightly faster shots reload slightly faster tank can turn while airborne a little (if too complex, leave it out) shots curve toward enemies slightly sh...
by Goodbye2U
Fri Oct 06, 2006 6:34 pm
Forum: Help: Map Making
Topic: Flags in constricted area
Replies: 9
Views: 3398

Out of curiosity, make the flags higher(taller).
I think the flag has to be completely over the ceiling to stay there.
Taller flags would probably prevent that.
The downside is that every flag would have their own tall flagpole :?
but Im sure if it works it will beat raising the ceiling.
by Goodbye2U
Sun Oct 01, 2006 10:35 pm
Forum: Enhancements
Topic: A realy weird flag idea
Replies: 19
Views: 7382

He meant that when you have useless, you have something other than "/US"
by your name.
by Goodbye2U
Sun Oct 01, 2006 10:31 pm
Forum: Servers: General Discussion
Topic: where oh where is my laser mania?
Replies: 15
Views: 5124

I love LouMan's maps! :D Lasermania is the first server I really ever played on.
by Goodbye2U
Sun Oct 01, 2006 10:22 pm
Forum: Enhancements
Topic: Enhanced Objects
Replies: 9
Views: 3470

If it doesn't show up in the "new releases and versions", it's probably safe
to say no, there isn't one, exept for this CVS version I keep hearing about.
by Goodbye2U
Wed Sep 27, 2006 6:40 pm
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44427

I can put the original pipe sidways if you want... :wink:
by Goodbye2U
Wed Sep 27, 2006 12:25 am
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44427

^Yeah, that sounds like how you suggested it.
But try going back the way you came. Your tank plays boomerang. :?
by Goodbye2U
Wed Sep 27, 2006 12:14 am
Forum: Enhancements
Topic: New trix
Replies: 12
Views: 3977

So basically your ideas are:

Shots explode shots collide with other shots; lasers bounce off each other,
An Insta-barrier;
and shrapnel shot flag.
(how do you spell it? sh-RAP-nel?)
by Goodbye2U
Tue Sep 26, 2006 1:04 am
Forum: Works In Progress
Topic: Paintball Field
Replies: 19
Views: 9051

Everything is huge when I do a server with it!
try scaling it down in the modeler.
by Goodbye2U
Tue Sep 26, 2006 12:54 am
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44427

eagle
Check the other page :wink:
by Goodbye2U
Mon Sep 25, 2006 8:12 pm
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44427

Destroyer1313 wrote:bzfs keeps choking on the "spin" parameter.
It's "rotation", not "spin"
eagle wrote: L4m3r
nice, i need a pipe model but i dont think a working one will fit the map.
What about mine? :|
by Goodbye2U
Mon Sep 25, 2006 5:06 pm
Forum: News & Announcements
Topic: Lasermania Event!!!
Replies: 16
Views: 12977

I missed it... :cry: I forgot when it was on.
by Goodbye2U
Sat Sep 23, 2006 11:58 pm
Forum: News & Announcements
Topic: Lasermania Event!!!
Replies: 16
Views: 12977

Ahh, LaserMania....

That brings back memories...
It was the first server I played on.
by Goodbye2U
Fri Sep 22, 2006 11:44 pm
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44427

:lol: good idea Dartman :D why not have an area that's underground, with a pipe going there(Ill try to cut the bottom off the pipe), and a jump-thru platform to land on, and a high-bouncing physics driver underneath the platform that shoots you back thru the pipe... that'd be interesting! EDIT: made...
by Goodbye2U
Fri Sep 22, 2006 12:21 am
Forum: Prefabs and Map Objects
Topic: Map object textures
Replies: 5
Views: 4970

nvm, got it.

it was:

Code: Select all

define [object name]
...
...
...
enddef

group [object name]
scale x y z
end
by Goodbye2U
Fri Sep 22, 2006 12:20 am
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44427

eagle
I did:

Code: Select all

define
....
....
....
enddef

group [object name]
scale x y z
end
and it worked. thanks anyway CannonBallGuy, eagle
by Goodbye2U
Thu Sep 21, 2006 2:55 pm
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44427

Ugh, I can't fugure out how to resize objects in BZW files.
By "objects", I mean stuff you made in a 3D modeler and exported it in BZW.
by Goodbye2U
Tue Sep 19, 2006 12:14 am
Forum: Prefabs and Map Objects
Topic: Map object textures
Replies: 5
Views: 4970

THANK YOU! :D

Now I don't have to worry about stuff like this!

If only I could control rotation/size... :wink:
do you control size/position by:

Code: Select all

object [name of object]
   position x y z
   size x y z
end
or something else?
by Goodbye2U
Mon Sep 18, 2006 11:41 pm
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44427

me1 wrote: you can't have an up-and-down teleporter.
Then put the pipe on it's side :P or use TD-Linux's idea(which I prefer,
but either one works)
by Goodbye2U
Mon Sep 18, 2006 11:34 pm
Forum: Prefabs and Map Objects
Topic: Map object textures
Replies: 5
Views: 4970

I meant you don't upload the texture from a website. The material incuded in the file is trying to upload from a website, and I don't want that (at least, not now) I simply want the obect colored, so is it possible to replace: texture [name of texture] with: color [name of color] The texture Im usin...
by Goodbye2U
Mon Sep 18, 2006 10:54 pm
Forum: Prefabs and Map Objects
Topic: Map object textures
Replies: 5
Views: 4970

Map object textures

How do you put a texture on an object made in Wings(or something like
that) so that it shows up when you put the object in a map?
by Goodbye2U
Mon Sep 18, 2006 9:53 pm
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44427

Found the plugin for Wings laying around.
It allows Wings to export directly to .bzw.
Thanks anyway, me1.

BTW, why not use the pipes as teleporters?

EDIT: file updated, no longer needs texture
by Goodbye2U
Mon Sep 18, 2006 5:33 pm
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44427

Here it is, even in color! I found out how to color it(kinda, but it works :wink: ) And a screeny, with the pipe upright. In the file, I set it so the top is along the Z axis for good measure. The problem is I can't seem to figure out how to turn it into a BZW file. I have the modeltool, but using i...
by Goodbye2U
Mon Sep 18, 2006 1:38 am
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44427

Im sure you remember that the ? block was goldish in the game. :wink:

I might be able to make the pipe, though I'll need help with coloring it, as I don't know how...