Search found 270 matches
- Wed Dec 19, 2018 12:31 pm
- Forum: Enhancements
- Topic: Public Team Score Contribution Value
- Replies: 19
- Views: 8793
Re: Public Team Score Contribution Value
That is exactly one of the concepts that I disagree with. While it would be nice as a plugin, I do believe that it is such a general and useful display that it could be integrated into bzflag. ctf and ffa are this game's most popular game modes. ctf in specific holds the essence of capturing the opp...
- Wed Dec 19, 2018 1:57 am
- Forum: Enhancements
- Topic: Public Team Score Contribution Value
- Replies: 19
- Views: 8793
Re: Public Team Score Contribution Value
Thank you for sharing your thoughts. I tend to disagree with most if not essentially everything that you had written in the response to the op, but that's totally cool! If there is something that I will address specifically from your reply, is that none of the plugins you had linked actually relate ...
- Tue Dec 18, 2018 10:03 pm
- Forum: Enhancements
- Topic: Public Team Score Contribution Value
- Replies: 19
- Views: 8793
Public Team Score Contribution Value
Currently, it is publicly visible how many kills/deaths each player on the map has individually, how many players of any team are currently online, what is the team score based on flag captures (ctf) or what is the team score based on the sum total of that team players' kill - death values (ffa). Pr...
- Sun Dec 16, 2018 8:56 pm
- Forum: Help: Map Making
- Topic: Team Flag spawn away from base?
- Replies: 8
- Views: 6294
Re: Team Flag spawn away from base?
will it fly back to that zone after every drop? not just drops over pyramids? I assumed the question was for caps only. Setting zoneflag will make the flag fly back to that zone upon cap, setting safety will make it fly to the zone upon a drop above a disallowed area, such as above a pyramid. Do yo...
- Sun Dec 16, 2018 4:28 pm
- Forum: Help: Map Making
- Topic: Team Flag spawn away from base?
- Replies: 8
- Views: 6294
Re: Team Flag spawn away from base?
Safety zones, which is what I was referring to in my initial message, only apply to flags that are dropped, not capped, as far as I know. I had also just tested it out, and unless I missed some essential factor, the safety zone setting does not apply to caps. Perhaps intrusive wasn't the best word f...
- Sun Dec 16, 2018 1:28 pm
- Forum: Help: Map Making
- Topic: Team Flag spawn away from base?
- Replies: 8
- Views: 6294
Re: Team Flag spawn away from base?
Interesting question, I doubt it is even possible without intrusive plugins. As you're probably well aware, there are already default parameters present at the zone object where one can specify the nearest zone where a team flag will fly to, but not upon capture. Unless I'm wrong and there is some s...
- Sat Dec 15, 2018 10:01 pm
- Forum: Plug-in Releases
- Topic: stagedSceneGenerator
- Replies: 3
- Views: 2373
Re: stagedSceneGenerator
This certainly seems interesting. When you mention this plugin being of help with creating screenshots for the bz website redesign, would that perhaps mean that the screenshots included there would change actively and automatically to project recent events and happenings on maps, or just being of he...
- Thu Dec 13, 2018 1:57 am
- Forum: Works In Progress
- Topic: Bridge CTF
- Replies: 2
- Views: 3473
Re: Bridge CTF
Ah, the classic. This one was as fun as it was stressful to play on back then. Nice to see it voiced again.
- Tue Dec 11, 2018 2:06 pm
- Forum: Leagues United Discussion
- Topic: Hello Tanks!
- Replies: 2
- Views: 3616
Re: Hello Tanks!
Basically the link above. As for schedules, there are some made here and there by certain contributing individuals for relatively major events, shared via the forums, the private messages, as well as discord. On discord, which is a chat platform, you'll see even more spontaneous calls for plays, so ...
- Mon Dec 10, 2018 1:30 pm
- Forum: Leagues: General Discussion
- Topic: Hello
- Replies: 1
- Views: 3514
Re: Hello
Regarding the account recovery, I am sure an administrator here will be able to assist you. As for playing on a league team, I will assume you are referring to leagues united. I would advise you to check out the teams page on the respective LU site and consider contacting someone from there, should ...
- Mon Dec 10, 2018 9:13 am
- Forum: Help: Server Setup and Administration
- Topic: Request Global Permission Groups here
- Replies: 357
- Views: 239631
Re: Request Global Permission Groups here
Requesting the following group, primarily to be used for potential public testing purposes during map creation;
TAINN.ACCESS
TAINN.ACCESS
- Fri Nov 30, 2018 8:54 am
- Forum: Map releases
- Topic: Xug FFA by ahs3
- Replies: 11
- Views: 5266
Re: Xug FFA by ahs3
Looks slick!
- Thu Nov 29, 2018 5:19 pm
- Forum: Servers: General Discussion
- Topic: Bonfire Project: Community Gathering
- Replies: 6
- Views: 5452
Re: Bonfire Project: Community Gathering
After consulting with a few other regulars, I have come to a conclusion that these forums, as they stand right now, are not one of the best channels to organize events or gatherings on, considering that even most regulars do not check them out frequently. While I will be keeping this thread open in ...
- Thu Nov 29, 2018 10:21 am
- Forum: Map releases
- Topic: dat boi_'s stadium
- Replies: 5
- Views: 2147
Re: dat boi_'s stadium
The fog, sky and mirror work together quite nicely. Will definitely play on it, potentially regularly, as we need more no-radar maps ;)
- Sun Nov 25, 2018 6:29 pm
- Forum: Help: Server Setup and Administration
- Topic: Sample groups and permissions file(s)
- Replies: 2
- Views: 3711
Re: Sample groups and permissions file(s)
Hey trpted, Server permissions are permissions that can be appended to preset groups or to individual players. The former is essentially a built conglomerate of permissions that you can add people you trust to, usually in hopes of help with the server moderation. All server permissions can, at the t...
- Sun Nov 25, 2018 6:08 pm
- Forum: Help: Server Setup and Administration
- Topic: Sample Server Variables File
- Replies: 2
- Views: 4056
Re: Sample Server Variables File
Hey trpted,
All of the server variables can, at the time being, be found on their respective wiki page. Their names, default values, and descriptions are listed there. If any description requires further explanation, feel free to ask.
All of the server variables can, at the time being, be found on their respective wiki page. Their names, default values, and descriptions are listed there. If any description requires further explanation, feel free to ask.
- Sun Nov 25, 2018 5:02 pm
- Forum: Servers: General Discussion
- Topic: Bonfire Project: Community Gathering
- Replies: 6
- Views: 5452
Re: Bonfire Project: Community Gathering
Just a reminder to any interested players passing by that the gathering is scheduled to begin in an hour!
- Sat Nov 24, 2018 12:25 pm
- Forum: Servers: General Discussion
- Topic: Bonfire Project: Community Gathering
- Replies: 6
- Views: 5452
Re: Bonfire Project: Community Gathering
Hey Zehra, Awesome! If some other time would be preferable over the one set for the current gathering, please, do share it either here or via a private message. This goes to any other interested players as well. I will attempt to stockpile any time (or date) requests I receive to formulate a schedul...
- Fri Nov 23, 2018 12:40 pm
- Forum: Servers: General Discussion
- Topic: Bonfire Project: Community Gathering
- Replies: 6
- Views: 5452
Re: Bonfire Project: Community Gathering
With the release of the project, let's set the first entry up already; description: Paradise Valley FFA by ahs3 date, time: 25 Nov 2018, 18:00 or 6 pm (GMT) ( converter ) server, port: bzflag.allejo.io, 5103 more info: strayer It is set for more than two days since the time of this post; this should...
- Fri Nov 23, 2018 12:35 pm
- Forum: Servers: General Discussion
- Topic: Bonfire Project: Community Gathering
- Replies: 6
- Views: 5452
Bonfire Project: Community Gathering
Hey there! This thread serves as the main base for anything and everything on the matter of the bonfire project . About This project is designed in hopes of collectively bringing bz players together to play and have fun on relatively forgotten, yet great maps. By setting the time and date of these s...