Search found 4441 matches
- Tue May 02, 2017 8:27 pm
- Forum: Prefabs and Map Objects
- Topic: 3D object website
- Replies: 4
- Views: 6465
Re: 3D object website
The meshes would most likely be acceptable. They are NOT hosted by a project provided service, they are hosted by the server owner. The document there does clearly state that once you 'make something' with his data, you own it. That means you can re-license it. What he doesn't want is you making a 3...
- Tue May 02, 2017 7:45 pm
- Forum: Help: Map Making
- Topic: Blender conversion
- Replies: 9
- Views: 5895
Re: Blender conversion
The tank has 256 triangles as a reference. It really depends on how the object is built and how many triangles are in objects that are seen at the same time. it's not really a per object limit, but one for the entire scene. In general you want to use as few as possible while still keeping the graphi...
- Tue May 02, 2017 5:32 pm
- Forum: Help: Map Making
- Topic: Blender conversion
- Replies: 9
- Views: 5895
Re: Blender conversion
Model tool works fine, you probably just didn't wait long enough. This is not a typical mesh. This mesh is highly unsuited to bzflag, it's got over 206,000 faces in it. It takes my machine like 5 min to re-index it. The resulting bzw is 48 megs. This mesh will run like crap in bzflag. Also you don't...
- Mon May 01, 2017 4:28 am
- Forum: Help: Map Making
- Topic: Blender conversion
- Replies: 9
- Views: 5895
Re: Blender conversion
I'd like to see the obj that model tool failed on.
- Sun Apr 30, 2017 2:35 am
- Forum: General Discussion
- Topic: a new idea - capture the zones
- Replies: 10
- Views: 3307
Re: a new idea - capture the zones
there is an api function to set the team score. this mode as a plug-in would be very easy.
- Thu Apr 27, 2017 10:19 pm
- Forum: Leagues United Discussion
- Topic: New functionality/plug-in request: dynMotto
- Replies: 23
- Views: 8682
Re: New functionality/plug-in request: dynMotto
Sounds like you are trying to implement a very crappy version of lobbies/friends lists using motto, something it is ill sited for. A website or third party app would do a better job than in game mottos. The protocol doesn't support changing them dynamically, so all of this is moot. Since the idea wo...
- Tue Apr 25, 2017 8:27 pm
- Forum: Leagues United Discussion
- Topic: New functionality/plug-in request: dynMotto
- Replies: 23
- Views: 8682
Re: New functionality/plug-in request: dynMotto
You have documented the positive feedback, where is your documentation on the negative feedback? Only posting the positive will give an unjust bias.
Also, what problem are you trying to solve?
Also, what problem are you trying to solve?
- Tue Apr 25, 2017 8:25 pm
- Forum: General Discussion
- Topic: a new idea - capture the zones
- Replies: 10
- Views: 3307
Re: a new idea - capture the zones
You would do this as a plugin, it would be relatively easy. It'd be a variant of CTF, where the flags were specifically spawned and the plug-in manually set the team score.
- Tue Apr 25, 2017 8:13 pm
- Forum: General Discussion
- Topic: a new idea - capture the zones
- Replies: 10
- Views: 3307
Re: a new idea - capture the zones
This is a very common game mode in the vast majority of online shooter games. It is very fun, and a well known game mode.
It has been known also as, Control, Control Points, Capture Points, Domination, etc...
https://www.giantbomb.com/control-point/3015-187/
It has been known also as, Control, Control Points, Capture Points, Domination, etc...
https://www.giantbomb.com/control-point/3015-187/
- Mon Apr 24, 2017 10:44 pm
- Forum: Enhancements
- Topic: Client alerts
- Replies: 7
- Views: 2597
Re: Client alerts
no, sending data about other client connections to all clients is a security issue.
The data is server data, and that's where it should and will stay.
The data is server data, and that's where it should and will stay.
- Mon Apr 24, 2017 4:42 am
- Forum: Enhancements
- Topic: Client alerts
- Replies: 7
- Views: 2597
Re: Client alerts
The client can't know about those stats on its onwn, it needs the server
- Wed Apr 19, 2017 7:39 pm
- Forum: General Discussion
- Topic: Map Textures
- Replies: 5
- Views: 2449
Re: Map Textures
BZFS itself can't host the image to another computer, the image must be hosted on a web server and the download URL be part of the map. That webserver can be LAN only, but it must still be a webserver. it may be possible to put the images on a network share and use a file:// style URL with the path ...
- Tue Apr 18, 2017 7:48 pm
- Forum: General Discussion
- Topic: Map Textures
- Replies: 5
- Views: 2449
Re: Map Textures
Yes, it's a regular png file.
You can edit the DownloadAccess.txt file on the client machines to allow downloads from any host you want.
allow * will let it pull from anywhere.
You can edit the DownloadAccess.txt file on the client machines to allow downloads from any host you want.
allow * will let it pull from anywhere.
- Thu Apr 13, 2017 9:19 pm
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Online status?
- Replies: 3
- Views: 4024
Re: Online status?
You can always see yourself.
- Sat Apr 08, 2017 7:06 pm
- Forum: General Map Making Discussions
- Topic: Help on terrain resolution for a texture map
- Replies: 5
- Views: 3941
Re: Help on terrain resolution for a texture map
The standard ground texture is repeated. So replacing it won't give you a single big "map" on the ground. If you wanted roads and stuff, you'd not want to do it as a single large texture map. Bzflag has a maximum texture limit that you'll run into real fast. You'll want to break your groun...
- Thu Mar 30, 2017 2:32 am
- Forum: Help: Server Setup and Administration
- Topic: Server help
- Replies: 6
- Views: 5010
Re: Server help
VPSs don't always offer low latency, since they get put to sleep a lot, and share hardware with other VMs.
- Wed Mar 29, 2017 8:59 pm
- Forum: Help: Server Setup and Administration
- Topic: Server help
- Replies: 6
- Views: 5010
Re: Server help
1) not much, a couple megs 2) Depends on your player count, upload is more important than download, for 10 players you'll send out 9 packets for every 1 you get. this is why home connections generaly perform worse than professional ones. 3) Not much, the server is very dumb 4) how ever big the serve...
- Thu Mar 23, 2017 4:45 pm
- Forum: Bugs and Problems
- Topic: Brightness doesn't work in 2.4.8 on Antergos Linux
- Replies: 9
- Views: 7408
Re: Brightness doesn't work in 2.4.8 on Antergos Linux
Check your video driver, it was probably replaced during your move.
- Thu Mar 23, 2017 4:44 pm
- Forum: Players
- Topic: Harassment
- Replies: 22
- Views: 11809
Re: Harassment
You say language based tactics don't work, yet your initial request was this. So my request to server owners is to add at least a chat filter to unregistered players since this is where the main amount of harassment is coming from. -Zehra A client side filter provides the exact same solution as your...
- Tue Mar 21, 2017 7:54 pm
- Forum: Plug-in Development
- Topic: Plug-in request
- Replies: 19
- Views: 6064
Re: Plug-in request
yes, the list key is only needed for the ADD action (to show up in the public list). the CHECKTOKEN action does not need a key and can be done by any host that isn't banned at the IP level (this is how websites use global login). the change I made was to call CHECKTOKEN instead of ADD if the server ...
- Tue Mar 21, 2017 6:18 pm
- Forum: Plug-in Development
- Topic: Plug-in request
- Replies: 19
- Views: 6064
Re: Plug-in request
it is trivial to make bzfs authenticate users globally even if it is not publicly listed. I made a branch with the changes.
https://github.com/JeffM2501/bzflag/tree/2.4_TokenAPI
this means you can check authentications with out needing a public hosting key.
https://github.com/JeffM2501/bzflag/tree/2.4_TokenAPI
this means you can check authentications with out needing a public hosting key.
- Mon Mar 20, 2017 5:17 pm
- Forum: Plug-in Development
- Topic: Plug-in request
- Replies: 19
- Views: 6064
Re: Plug-in request
why do you need to provide offline/private authentication?
What problem are you trying to solve? why is global authentication not good enough?
What problem are you trying to solve? why is global authentication not good enough?
- Mon Mar 20, 2017 4:09 pm
- Forum: Plug-in Development
- Topic: Plug-in request
- Replies: 19
- Views: 6064
Re: Plug-in request
I specifically disabled the fetures that did that (We had this exact feature) before, because it allowed for password harvesting and the transport to BZFS is not secure. Basically you will be gathering passwords and saving them in an insecure way. Users tend to be lazy and reuse passwords, there wer...
- Thu Feb 23, 2017 8:57 pm
- Forum: Help: Map Making
- Topic: Aerial spawn problem.
- Replies: 2
- Views: 3596
Re: Aerial spawn problem.
the spawn system does a projection into the first solid geometry (or ground) that it finds below the computed spawn location. It doesn't support spawning in the air by default. You need a plug-in to override the spawn location (such as airspawn).
- Wed Feb 22, 2017 10:55 pm
- Forum: Enhancements
- Topic: Add support for SQRL
- Replies: 1
- Views: 1456
Re: Add support for SQRL
Since the game isn't a web page... no.