Search found 225 matches
- Thu Sep 30, 2010 5:38 pm
- Forum: General Map Making Discussions
- Topic: umm wierd map problem
- Replies: 5
- Views: 2326
umm wierd map problem
I am working on a new map, however there is an issue. This will be my first map where I will use mesh objects, so im rather new to using meshes. I made a BEAUTIFUL (or so i think) arcway that is 60 units wide and 60 units tall. It is imported into the map from an external map file useing inclued, an...
- Tue Sep 21, 2010 1:28 am
- Forum: General Map Making Discussions
- Topic: Calling all Map Makers: The Collaborator 2010
- Replies: 116
- Views: 46133
Re: Calling all Map Makers: The Collaborator 2010
some one could take my spot too (its only one square) or leave it blank.
i kinda got caught up in other things (work school etc)
i kinda got caught up in other things (work school etc)
- Tue Sep 14, 2010 12:11 am
- Forum: Game Releases and Versions
- Topic: Bzflag 3 Showcase
- Replies: 6
- Views: 4908
Re: Bzflag 3 Showcase
I actually tried running that map in a 2.99 build. but it didn't work.
- Tue Sep 14, 2010 12:10 am
- Forum: General Map Making Discussions
- Topic: Map of the Month Contest Round 1
- Replies: 7
- Views: 2805
Re: Map of the Month Contest Round 1
so... who won?
- Mon Aug 16, 2010 2:32 am
- Forum: Works In Progress
- Topic: Ninja Castle (Map project Sig and I are planning)
- Replies: 26
- Views: 12542
Re: Map project Sig and I are planning
I like the first one.
- Mon Aug 16, 2010 2:27 am
- Forum: Map releases
- Topic: Yet another castle map..
- Replies: 5
- Views: 2349
Re: Yet another castle map..
I think the map is great.
- Mon Aug 02, 2010 2:25 am
- Forum: General Map Making Discussions
- Topic: Calling all Map Makers: The Collaborator 2010
- Replies: 116
- Views: 46133
Re: Calling all Map Makers: The Collaborator 2010
i would like 1 square somewhere in the middleish
just one
just one
- Mon Jul 12, 2010 1:27 am
- Forum: Help: Tactics and Playstyles
- Topic: What are U best at?What's your skill that makes you special?
- Replies: 87
- Views: 67603
Re: What are U best at?What's your skill that makes you special?
i really good at shooting myself with guided missile
don't ask how
i just do
don't ask how
i just do
- Fri Jul 09, 2010 1:36 pm
- Forum: General Map Making Discussions
- Topic: Map of the month
- Replies: 23
- Views: 5634
Re: Map of the month
if we help someone else with their map, can we make our own too?
or does that violate the one map per person rule
or does that violate the one map per person rule
- Mon Jul 05, 2010 12:39 pm
- Forum: Game Releases and Versions
- Topic: Alpha release - BZFlag 2.99.60 SVN r21252
- Replies: 16
- Views: 14171
Re: Alpha release - BZFlag 2.99.60 SVN r21252
does this include lua?
ps 2nd mac build does not work on my 17 in intel imac OSX Tiger
ps 2nd mac build does not work on my 17 in intel imac OSX Tiger
- Sat Jul 03, 2010 1:35 am
- Forum: Tournaments And Games
- Topic: Battle Combat Strategy
- Replies: 21
- Views: 14195
Re: Battle Combat Strategy
I signed up, however, my schedule is very unpredictable (i am most likely not going to be available on the 24th)
I might not be able to make it to most matches, however, please keep me posted, I would be glad to come if I can.
I also tried the map (i like the world weapon) I think it should do well
I might not be able to make it to most matches, however, please keep me posted, I would be glad to come if I can.
I also tried the map (i like the world weapon) I think it should do well
- Sat Jul 03, 2010 1:06 am
- Forum: Enhancements
- Topic: multi layer textures
- Replies: 5
- Views: 2847
Re: multi layer textures
I'm not quit sure what lua can do or how it works?
Is is easy to write scripts?
Is is simple like java script? or complex like c++?
Is their any documentation?
Is is easy to write scripts?
Is is simple like java script? or complex like c++?
Is their any documentation?
- Fri Jul 02, 2010 2:27 am
- Forum: Enhancements
- Topic: multi layer textures
- Replies: 5
- Views: 2847
multi layer textures
i am not sure if this has been said yet, but I have run into a place where it would be nice to apply 2 materials to an object at the same time. for example I have a wall the material on the wall has transparent patches I want a moving texture of fluid or something in the patches it would be nice to ...
- Fri Jul 02, 2010 2:13 am
- Forum: General Map Making Discussions
- Topic: Map of the month
- Replies: 23
- Views: 5634
Re: Map of the month
I have a map in progress.. would it be eligible for the first competition?
Also when this post is updated it will move itself to the top of the list, so don't worry about it getting burried
Also when this post is updated it will move itself to the top of the list, so don't worry about it getting burried
- Thu Jul 01, 2010 2:31 am
- Forum: Screenshots & Artwork
- Topic: 101
- Replies: 345
- Views: 207589
Re: 101
after 1 year, my first 101!!
mahem1's laser overkill map
mahem1's laser overkill map
- Wed Jun 30, 2010 5:06 pm
- Forum: General Map Making Discussions
- Topic: Map of the month
- Replies: 23
- Views: 5634
Re: Map of the month
this sounds like a good idea. A lot like the triangle map competition that i made a few months ago. I do however do not like the map secrecy. Testing online is mandatory. But not to worry, people usually don't advertise their map until they are done with it. why don't you give out the requirements f...
- Tue Jun 29, 2010 5:15 pm
- Forum: Enhancements
- Topic: Idea du jour redux.
- Replies: 3
- Views: 2022
Re: Idea du jour redux.
might as well have a rear view display also
- Mon Jun 28, 2010 8:29 pm
- Forum: Map releases
- Topic: Biscuit
- Replies: 17
- Views: 7621
Re: Biscuit
This is a really good one.
btw,, how did you do the teles that send me underground?
btw,, how did you do the teles that send me underground?
- Mon Jun 28, 2010 8:28 pm
- Forum: Map releases
- Topic: Clay Hills Series
- Replies: 7
- Views: 4400
Re: Clay Hills Series
I, on the contrary, have only played on the ctf, and it is a very nice map.
good job
good job
- Mon Jun 28, 2010 8:24 pm
- Forum: Development
- Topic: Special Mesh Faces
- Replies: 16
- Views: 8630
Re: Special Mesh Faces
Yes It is possible to code meshes in a text editor,
however it is very very difficult (but I have done it )
allowing tele and base properties to be applied just like materials would be very nice
however it is very very difficult (but I have done it )
allowing tele and base properties to be applied just like materials would be very nice
- Thu Jun 24, 2010 5:38 pm
- Forum: Enhancements
- Topic: A "pass the ball" version of bzflag
- Replies: 4
- Views: 2367
Re: A "pass the ball" version of bzflag
I think this would be an interesting style of play, and that its a good idea.
my improvements would be...
1 the ball has to be captured like a flag
2 the opposing team can shoot (non of this tackling stuff)
3 the "ball" bullet would be sparkly
my improvements would be...
1 the ball has to be captured like a flag
2 the opposing team can shoot (non of this tackling stuff)
3 the "ball" bullet would be sparkly
- Thu Jun 24, 2010 5:29 pm
- Forum: Development
- Topic: Special Mesh Faces
- Replies: 16
- Views: 8630
Re: Special Mesh Faces
All of this looks good, but I am a little concerned...
would it be possible to make these vertical teles and bases without having to leave the text editor..
maybe, being able to apply base properties to the top of an arc, or bottom of a cone etc..
would it be possible to make these vertical teles and bases without having to leave the text editor..
maybe, being able to apply base properties to the top of an arc, or bottom of a cone etc..
- Thu Jun 24, 2010 5:21 pm
- Forum: Screenshots & Artwork
- Topic: BZFlag iTunes Style
- Replies: 7
- Views: 2782
Re: BZFlag iTunes Style
oh, but still....
- Thu Jun 24, 2010 3:39 am
- Forum: Development
- Topic: lua script notes
- Replies: 9
- Views: 6351
Re: lua script notes
can lua be used to make custom flags?
multi hit shield?
multi hit shield?
- Thu Jun 24, 2010 2:16 am
- Forum: Screenshots & Artwork
- Topic: BZFlag iTunes Style
- Replies: 7
- Views: 2782
Re: BZFlag iTunes Style
Now if only there were a flag that made a bubble shield like the icon....
I have been yelled out of this idea too many times
I have been yelled out of this idea too many times