Search found 1200 matches
- Mon Mar 18, 2024 9:41 pm
- Forum: Enhancements
- Topic: BZ-Next: A modern OpenGL BZFlag client
- Replies: 46
- Views: 5765
Re: BZ-Next: A modern OpenGL BZFlag client
One thing that is generally bothering me is the idea of copyright assignment. This has bothered me as well, at times. Specifically, when I was porting the game to OpenGL ES, I re-used some code from another one of my projects, and there was a question of “exclusive” versus “non-exclusive” copyright...
- Thu Mar 14, 2024 4:42 pm
- Forum: Enhancements
- Topic: BZ-Next: A modern OpenGL BZFlag client
- Replies: 46
- Views: 5765
Re: BZ-Next: A modern OpenGL BZFlag client
The shadows implementation at first looks like a subtle change, and then on closer inspection you can see what a huge improvement that is. The gamma adjustment was another big improvement over the initial screenshots. Very nice work indeed.
- Thu Mar 07, 2024 11:26 pm
- Forum: Enhancements
- Topic: BZ-Next: A modern OpenGL BZFlag client
- Replies: 46
- Views: 5765
Re: BZ-Next: A modern OpenGL BZFlag client
Even basic shadow mapping (beyond just drawing them on the ground like we do now) would be a huge visual improvement, I imagine… can’t wait to see it.
- Thu Feb 22, 2024 9:41 pm
- Forum: General Discussion
- Topic: bzgpt: Moderating your servers with a GPT chatbot assistant
- Replies: 10
- Views: 739
Re: bzgpt: Moderating your servers with a GPT chatbot assistant
Interesting… I bet it’s mostly pulling examples from our wiki pages for the different map elements. But agreed, not awful.
- Tue Feb 20, 2024 10:01 pm
- Forum: General Discussion
- Topic: bzgpt: Moderating your servers with a GPT chatbot assistant
- Replies: 10
- Views: 739
Re: bzgpt: Moderating your servers with a GPT chatbot assistant
Now to combine the recent projects here… I want to see ChatGPT emit a BZFlag map.
- Mon Feb 05, 2024 4:51 am
- Forum: Enhancements
- Topic: BZ-Next: A modern OpenGL BZFlag client
- Replies: 46
- Views: 5765
Re: Modern OpenGL client of some sort
I am intrigued by this project. I have also created various basic rendering prototypes over the years (which you may see on the forums), but this seems to be more ambitious and to have a more clear direction. I plan to follow your progress. One question I have (which is something I've pondered in ca...
- Thu Feb 01, 2024 4:59 am
- Forum: Plug-in Development
- Topic: Poll: Should we have a new plug-in every week?
- Replies: 7
- Views: 2059
Re: Poll: Should we have a new plug-in every week?
Never once have I written a plug in because of some kind of production quota. My plug ins were written when I was inspired by an idea, or when a specific need arose.
- Wed Nov 01, 2023 3:45 am
- Forum: General Discussion
- Topic: Horrible scoring - Why custom game modes aren't popular and suck
- Replies: 5
- Views: 3390
Re: Horrible scoring - Why custom game modes aren't popular and suck
Nice intro, argument, and conclusion, although I didn't mean to infer that it needs to be a rigid structure with labels. :P I suggest reading up on argumentative essays (the same can apply to forum topics, albeit with less formality) for a general understanding of how to present an idea with meaning...
- Fri Oct 27, 2023 3:48 am
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Warnock's dilemma - Regarding it and potential issues and solutions
- Replies: 5
- Views: 2641
Re: Warnock's dilemma - Regarding it and potential issues and solutions
I think reactions would be great. There have been many times when I wished to agree/concur with a post or show appreciation for it, but had no other commentary to add. As others have stated/inferred, much of the non-engagement lately relates to forum topics that failed to communicate ideas clearly a...
- Wed May 31, 2023 11:58 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BZFlag freezes
- Replies: 12
- Views: 8338
Re: BZFlag freezes
It looks like a driver issue to me. Apple is known to have poor support for old APIs like OpenGL with their drivers. The hackintosh factor adds many unknowns. You could try playing with various graphics options in the game to see if anything makes a difference.
- Tue Apr 11, 2023 6:31 am
- Forum: Leagues: General Discussion
- Topic: FFA league - concept and discussion
- Replies: 4
- Views: 3292
Re: FFA league - concept and discussion
Individual competitive/ranked/ladder play is a viable concept in most games, in tandem with the more formal league play with organized teams. I imagine it would work just as well in BZFlag. However, I do not believe that BZFlag's current ailments would be solved by the addition of such an option at ...
- Mon Feb 27, 2023 2:38 am
- Forum: Plug-in Releases
- Topic: suddenDeathCTF - Timed games with the first team to cap winning the game
- Replies: 4
- Views: 4427
Re: suddenDeathCTF - Timed games with the first team to cap winning the game
Probably leave it as a draw. In a tournament setting, the organizers could determine a method for establishing priority in case overtime ends without a winner (e.g., higher- or lower-seeded team, factor in personal K/D, first- or last-to-capture, random prioritization at start of overtime, etc.). Co...
- Sun Feb 26, 2023 9:29 pm
- Forum: Plug-in Releases
- Topic: suddenDeathCTF - Timed games with the first team to cap winning the game
- Replies: 4
- Views: 4427
Re: suddenDeathCTF - Timed games with the first team to cap winning the game
I'd like to see a sudden death overtime option for timed games that end in a draw. The overtime period should probably (optionally) have a firm time limit as well. This could be useful for tournaments which have an elimination format where draws are unideal.
- Thu Jan 19, 2023 4:27 pm
- Forum: Bugs and Problems
- Topic: BZ 2.4.24 & .26, Mac M1 and video
- Replies: 2
- Views: 10323
Re: BZ 2.4.24 & .26, Mac M1 and video
Does it truly occur on every map, including 1.x maps? We are aware of reports of this issue, but I thought it was limited to only certain maps (especially those that use meshes). So far it appears to be a driver bug, and we have not determined a solution or workaround yet.
- Mon Jan 02, 2023 6:58 pm
- Forum: Game Releases and Versions
- Topic: New Release: 2.4.26 "Tanksgiving"
- Replies: 7
- Views: 16140
Re: New Release: 2.4.26 "Tanksgiving"
The macOS builds are posted. As usual, we are not yet signing and notarizing the builds, so you will need to right-click (or ctrl-click) on the application and select "Open" from the contextual menu in order to bypass Gatekeeper for the first launch. For the nerds among us, both builds sti...
Re: gg
I got banned for cheating once. The admin in this case was relying a little too much on her extended observer info, and saw a yellow tank speed indicator next to my name. I had the high speed flag prior to dying in the screenshot she showed me, and I think her screenshot showed me in my death bounce...
- Fri Jul 08, 2022 4:29 pm
- Forum: Plug-in Development
- Topic: Bizarre ApiString comparison error
- Replies: 3
- Views: 2299
Re: Bizarre ApiString comparison error
I’m a little rusty on my C++, but as you mentioned it does return a const bz_ApiString (notice the constant declaration), and the == operator overload in bz_ApiString is not declared constant (not sure if that matters or whether it affects visibility). Try assigning the return value to a variable fi...
- Sat Jun 11, 2022 2:30 am
- Forum: Game Releases and Versions
- Topic: BZFlag 2.0.x macOS Build
- Replies: 0
- Views: 3169
BZFlag 2.0.x macOS Build
If anyone other than me happened to notice, the last BZFlag 2.0.x official build we made for macOS has not worked on several of the more recent macOS versions. If anyone (again, other than me) wishes to run a BZFlag 2.0.x client on macOS for any reason (such as if you have a collection of BZFlag 2.0...
- Fri Apr 22, 2022 3:39 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Objects go transparent at times (MacOS, 2.4.22)
- Replies: 16
- Views: 7577
Re: Objects go transparent at times (MacOS, 2.4.22)
Enter the M1 Mac transparency hack...
- Sat Apr 16, 2022 5:09 am
- Forum: Screenshots & Artwork
- Topic: UI Mockup
- Replies: 22
- Views: 17774
Re: UI Mockup
Here's another mockup with an idea I've been thinking about for a little while. I remember in the 2.0.2 days I would see the most competitive players with their radar covering over half their screens, even partially covering the mousebox in the center of the screen (so basically, you gave up a lot o...
- Wed Apr 13, 2022 10:52 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Objects go transparent at times (MacOS, 2.4.22)
- Replies: 16
- Views: 7577
Re: Objects go transparent at times (MacOS, 2.4.22)
What version of macOS? And can you take a screen capture demonstrating the issue?QuantumFoam wrote: ↑Sun Apr 10, 2022 10:21 pm FYI - 2.4.24 still appears to have the problem (for me at least)
Edit: https://support.apple.com/en-us/HT208721
- Sat Mar 19, 2022 11:47 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Objects go transparent at times (MacOS, 2.4.22)
- Replies: 16
- Views: 7577
Re: Objects go transparent at times (MacOS, 2.4.22)
A native build for Apple silicon (M1) CPU family Macs has been created. This build resolves all of the known issues with running one of our older builds (for Intel Macs) on an M1 Mac. The build is posted here: https://download.bzflag.org/bzflag/macos/2.4.24/BZFlag-2.4.24-macOS-arm64.zip . We are not...
- Sat Mar 19, 2022 11:44 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BZ on new Apple Silicone M1 chip
- Replies: 8
- Views: 6096
Re: BZ on new Apple Silicone M1 chip
A native build for Apple silicon (M1) CPU family Macs has been created. This build resolves all of the known issues with running one of our older builds (for Intel Macs) on an M1 Mac. The build is posted here: https://download.bzflag.org/bzflag/macos/2.4.24/BZFlag-2.4.24-macOS-arm64.zip . We are not...
- Sat Mar 19, 2022 11:28 pm
- Forum: Game Releases and Versions
- Topic: New Release: 2.4.24 "Thank you for your input"
- Replies: 1
- Views: 5224
Re: New Release: 2.4.24 "Thank you for your input"
The macOS builds are posted. This marks our first release of a build for the Apple silicon (M1) CPU family. Anyone who was previously having trouble or experiencing bugs with running one of our older builds (for Intel Macs) on an M1 Mac is encouraged to try the new Apple silicon build. For the time ...
- Thu Mar 17, 2022 10:10 pm
- Forum: General Map Making Discussions
- Topic: List of most popular/classic 1.x maps
- Replies: 9
- Views: 4937
Re: List of most popular/classic 1.x maps
Thanks to everyone for their contributions to the list!