Search found 78 matches
- Sun Aug 02, 2009 10:59 am
- Forum: GU League Discussion
- Topic: tele pass hax
- Replies: 46
- Views: 10374
Re: tele pass hax
Change is not always a bad thing. If the tele pass feature/bug wasn't there in the first place, nobody would miss it. And it's great that the devs continue develop the game and change it. But I agree that taking away map possibilities limits the many dimensions the game had. A lot of time spend on p...
- Sat Aug 01, 2009 3:01 pm
- Forum: GU League Discussion
- Topic: Official league match server..
- Replies: 73
- Views: 16111
Re: Official league match server..
Passes fine for me.
- Fri Jul 31, 2009 6:44 pm
- Forum: GU League Discussion
- Topic: Official league match server..
- Replies: 73
- Views: 16111
Re: Official league match server..
Was thinking the same....also for myinex....but forgot who to ask for that ^^dexter wrote:Possible to set up a match site like brad,quol,ld,dest,bzf? Always useful.
- Fri Jul 31, 2009 4:40 pm
- Forum: GU League Discussion
- Topic: Official league match server..
- Replies: 73
- Views: 16111
Re: Official league match server..
news
Great thanks Grans Remedy2009-07-31 16:17:12
A new official match server has been made available:
enuffsaid.co.nz:5158
(Also, there is a replay server at port 5159.)
We send out a big thanks to Grans Remedy for hosting this for the league. Please report any problems or concerns.
- Sun Jul 12, 2009 12:24 am
- Forum: GU League Discussion
- Topic: Summer 2009 Riker Cup coming soon!
- Replies: 3
- Views: 1542
Re: Summer 2009 Riker Cup coming soon!
Hey all. I also wanted to thank everybody for the great event we had. It is events like these that show that we are all on the same side: having a great time playing a wonderful game. If you compare bzflag with many of the other online games out there, I cant keep wondering how respectful everyone i...
- Wed Jul 01, 2009 1:45 am
- Forum: GU League Discussion
- Topic: ?, thru, what? wtf? etc.
- Replies: 162
- Views: 36053
Re: ?, thru, what? wtf? etc.
If unlimited shot length is found by the majority as the intent of the game then shouldn't we consider making "unlimited" shot length available thru the GUI? Its a bit tricky to program an unlimited slider. As i said before, i am not in general against defining limits. I still believe for...
- Tue Jun 30, 2009 4:06 pm
- Forum: GU League Discussion
- Topic: ?, thru, what? wtf? etc.
- Replies: 162
- Views: 36053
Re: ?, thru, what? wtf? etc.
...I don't believe a shot length 120 was ever intended for the game. I think, like Joevano has suggested, that config file was intended for storage only and the input is not checked for out of range values. The intent appears to be max shot length 14 but through an unchecked config file edit any va...
- Sat Jun 20, 2009 1:29 am
- Forum: GU League Discussion
- Topic: ?, thru, what? wtf? etc.
- Replies: 162
- Views: 36053
Re: ?, thru, what? wtf? etc.
An optional GU client. If you don't want to use it, you don't have to. The client will have both bug fixes, and allow one or two extra settings to be accessed from the GUI (not the whole lot - just a few). And we can allow a size 40 radar so that people get the advantage of an up to date client, wi...
- Fri Jun 19, 2009 6:16 pm
- Forum: GU League Discussion
- Topic: ?, thru, what? wtf? etc.
- Replies: 162
- Views: 36053
Re: ?, thru, what? wtf? etc.
I think the discussion mixes two different aspects of configuration values: Bugs and side effects with configuration values Leveling the playing field About bugs and side effects with configuration values: My suggestion remains: If you feel that the bzflag client allows ranges for configuration valu...
- Thu Jun 18, 2009 5:08 pm
- Forum: GU League Discussion
- Topic: ?, thru, what? wtf? etc.
- Replies: 162
- Views: 36053
Re: ?, thru, what? wtf? etc.
I'm not sure why a closed-source binary client-authentication plug-in would be such a problem. Could you tell me briefly why it would be so bad? . Though a closed source client authentication plug-in conforms to the LGPL, if it is a plug-in, and therefor a dynamically loaded library, that library c...
- Tue Jun 16, 2009 2:38 am
- Forum: GU League Discussion
- Topic: Switch radarsize/opacity
- Replies: 7
- Views: 2521
Re: Switch radarsize/opacity
So I don't know why it doesn't work fr a mouse box switcher. See blast's post, it explains why. You an also use this patch that Carnage made (IIRC), it's a bit finniky, but it works great. Note: I do not use that client anymore now that I have a faster mouse. I don't know if it's accepted in the GU...
- Mon May 25, 2009 12:58 am
- Forum: GU League Discussion
- Topic: ?, thru, what? wtf? etc.
- Replies: 162
- Views: 36053
Re: ?, thru, what? wtf? etc.
The current client has restrictions on some of the configuration values. Why wouldn't it be enough to take the configuration value limits as chosen by the developers? Personally I don't agree with all of their value ranges or default values (for example the default fps limit set to 30 is IMHO a reli...
- Thu May 07, 2009 12:00 am
- Forum: GU League Discussion
- Topic: Easier Reporting
- Replies: 5
- Views: 2188
Re: Easier Reporting
I like that part about implementing clipboard copy&paste in general for bzflag, but I am guessing that goes in the "enhancements" section:)
- Thu Apr 23, 2009 2:22 am
- Forum: GU League Discussion
- Topic: Veterans vs.Rookies
- Replies: 41
- Views: 8548
Re: GU Style:Annual Veterans vs. Rookies
Are referees human?
- Wed Apr 22, 2009 2:13 pm
- Forum: GU League Discussion
- Topic: Missile Wars corrupting New GU players :-)
- Replies: 5
- Views: 2131
Re: Missile Wars corrupting New GU players :-)
Playing ducati can improve dodging, but everytime I played ducati, my jumping was way off afterwards. If you dodge well and have good ricos, you shouldn't have to jump much :P Well.. how do you stop someone whos hopping from block to block to the base? :P I always wait for him to fall down...oh wai...
- Sat Apr 11, 2009 1:28 am
- Forum: GU League Discussion
- Topic: GU League BZWiki Article
- Replies: 5
- Views: 2265
Re: GU League BZWiki Article
Nice work. A lot of information there that is not duplicated from other sources.
- Thu Apr 09, 2009 10:20 pm
- Forum: GU League Discussion
- Topic: Dodging skills: FAQ
- Replies: 17
- Views: 4013
Re: Dodging skills: FAQ
I dont know when to use my radar also. I just look at the screen and try getting out of the way of one bullet, then another hits me. Most GU players use the radar 99% of the time. If you use the HUD to much it is very likely that you will miss incoming bullets, thus giving you no time to dodge. Eve...
- Fri Feb 27, 2009 1:48 am
- Forum: GU League Discussion
- Topic: Veterans vs.Rookies
- Replies: 41
- Views: 8548
Re: GU Style:Annual Veterans vs. Rookies
I would even go as far to say that Zac is the prototype rookie
- Tue Feb 24, 2009 4:44 pm
- Forum: GU League Discussion
- Topic: Veterans vs.Rookies
- Replies: 41
- Views: 8548
Re: GU Style:Annual Veterans vs. Rookies
the same 5 people from each team play the whole match, but just one match? I'd personally support the latter, it would cause for less confusion, while giving more people a chance to play, the opportunity to pick teams, etc. Anyway, it's a good idea, but I'm not sure if GU needs two different tourna...
- Fri Feb 20, 2009 11:04 am
- Forum: GU League Discussion
- Topic: Lagstats in replays
- Replies: 39
- Views: 8389
Re: Lagstats in replays
I don't know about the rest of you but typically what I see in replay is pretty damn close to what actually occurred and in most cases its dead on. Hence when you see someone type "?" or "How'd that miss" you can go back and look and see the purported thru. My experience is that...
- Sun Feb 15, 2009 11:20 pm
- Forum: GU League Discussion
- Topic: Fusion server is off for good
- Replies: 8
- Views: 3537
Re: Fusion server is off for good
Not so much caring about your servers....but when will you be back playing! Seen you on yesterday, that raised my hopes seeing you play again. Servers away, but Winny back sounds like a good deal to me...say its true!
- Sat Feb 14, 2009 1:00 pm
- Forum: GU League Discussion
- Topic: Lagstats in replays
- Replies: 39
- Views: 8389
Re: Lagstats in replays
I think that article in http://my.bzflag.org/w/Lag has one flaw. It describes the tank positions as seen from every point of view. What it doesn't show is how different the participating actors see the position of the bullets. The shot path of the bullet for all is ofcourse the same, as the informat...
- Sat Feb 14, 2009 12:39 pm
- Forum: GU League Discussion
- Topic: Fun!
- Replies: 17
- Views: 4196
Re: Fun!
Use this forum for now
- Thu Feb 12, 2009 11:34 pm
- Forum: GU League Discussion
- Topic: Fun!
- Replies: 17
- Views: 4196
- Thu Feb 12, 2009 11:32 pm
- Forum: Leagues: General Discussion
- Topic: FUN League
- Replies: 9
- Views: 3991
FUN League
Hello all, everybody give Menotume a big big hug. He fixed all database related issues for the FUN League site. This means the FUN League is reopened Link: http://fun.bzleague.com You dont have to be a member of a GU, ducati or pillbox league team. But you will always be a member of the FUN league, ...