Search found 5 matches

by ~Öç~Loki
Tue Aug 10, 2004 4:31 pm
Forum: Enhancements
Topic: Tank Movement Physics
Replies: 14
Views: 5718

Ah Chestal that is pretty close to what I was looking towards. So the changes must be made on the server itself ? I am looking through the code and looking for the areas that govern the ship movements for possible additions that would allow roll strafe, pitch thrusts, and a type of strafing. Could i...
by ~Öç~Loki
Tue Aug 10, 2004 1:23 am
Forum: Enhancements
Topic: Tank Movement Physics
Replies: 14
Views: 5718

yes I completely understand your reasoning about the gamplay change. I will test it out myself in a deathmatch mod.

Thanks
by ~Öç~Loki
Mon Aug 09, 2004 2:56 pm
Forum: Enhancements
Topic: Tank Movement Physics
Replies: 14
Views: 5718

tilting would change gamestyle and game play i think. As for turning... Tanks already have zero turn radius. on command, no momentum... what more could you ask for in manuverability? Also, do you steer with mouse or keyboard? I ask for alot lol. Why would you want a zero turn radius, wouldn't you r...
by ~Öç~Loki
Sun Aug 08, 2004 3:02 pm
Forum: Enhancements
Topic: Tank Movement Physics
Replies: 14
Views: 5718

Tank Movement Physics

Have you guys tried to modify the tanks movement to be more fluid? They need to turn better and possibly tilt when turning like a real hovering vehicle.
by ~Öç~Loki
Sun Aug 08, 2004 2:04 pm
Forum: Map Editors
Topic: BZEdit 1.6.3 Beta
Replies: 10
Views: 7006

Hey it works great Grumbler, you just have to add these 2 dlls to the Windows/system folder to fix it.

http://www.theadvocator.org/files/dlls.zip