Search found 5 matches
- Tue Aug 10, 2004 4:31 pm
- Forum: Enhancements
- Topic: Tank Movement Physics
- Replies: 14
- Views: 5718
Ah Chestal that is pretty close to what I was looking towards. So the changes must be made on the server itself ? I am looking through the code and looking for the areas that govern the ship movements for possible additions that would allow roll strafe, pitch thrusts, and a type of strafing. Could i...
- Tue Aug 10, 2004 1:23 am
- Forum: Enhancements
- Topic: Tank Movement Physics
- Replies: 14
- Views: 5718
- Mon Aug 09, 2004 2:56 pm
- Forum: Enhancements
- Topic: Tank Movement Physics
- Replies: 14
- Views: 5718
tilting would change gamestyle and game play i think. As for turning... Tanks already have zero turn radius. on command, no momentum... what more could you ask for in manuverability? Also, do you steer with mouse or keyboard? I ask for alot lol. Why would you want a zero turn radius, wouldn't you r...
- Sun Aug 08, 2004 3:02 pm
- Forum: Enhancements
- Topic: Tank Movement Physics
- Replies: 14
- Views: 5718
Tank Movement Physics
Have you guys tried to modify the tanks movement to be more fluid? They need to turn better and possibly tilt when turning like a real hovering vehicle.
- Sun Aug 08, 2004 2:04 pm
- Forum: Map Editors
- Topic: BZEdit 1.6.3 Beta
- Replies: 10
- Views: 7006
Hey it works great Grumbler, you just have to add these 2 dlls to the Windows/system folder to fix it.
http://www.theadvocator.org/files/dlls.zip
http://www.theadvocator.org/files/dlls.zip