Search found 15 matches
- Tue Jan 25, 2005 9:14 am
- Forum: Bugs and Problems
- Topic: list server problem for 2.0.0
- Replies: 13
- Views: 6055
IMHO this is not 100% a proxy problem ... for me it looks like a DNS problem, the error says: Looking up Hostname: Host not found So the used resolver is not able to resolve the hostname to ip. So maybee its only a temporary failure ? gross bobby: Please point your browser to this URL http://69.28.1...
- Sun Jan 23, 2005 1:07 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: 2.0.0 freezing all the time...
- Replies: 11
- Views: 4487
- Thu Jan 20, 2005 10:02 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: 2.0.0 freezing all the time...
- Replies: 11
- Views: 4487
The outputs all looks ok no hint to a problem. Sorry, i don't know much about the 855GM Chipset. But i searched the net a little bit and found not many problems related to 3d accelleration with this card. So the only thing you can try is to make a online uptdate (if not already done) and check if th...
- Wed Jan 19, 2005 11:18 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: 2.0.0 freezing all the time...
- Replies: 11
- Views: 4487
- Wed Jan 19, 2005 11:02 pm
- Forum: Servers: General Discussion
- Topic: Rain, Snow, Frogs, how??
- Replies: 4
- Views: 2369
Re: Rain, Snow, Frogs, how??
How do I get weather in my game? Im running my own server at work. Where is it in the .conf file? I don't see it? Do I add it in the .conf file? If so what do I put? snow: /set _rainType snow Rain: /set _rainType rain Rainfrogs: /set _rainType ??? dont know try frogs ??? this can be set on chat con...
- Tue Jan 18, 2005 10:30 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: 2.0.0 freezing all the time...
- Replies: 11
- Views: 4487
- Mon Jan 17, 2005 10:18 pm
- Forum: Game Releases and Versions
- Topic: Release 2.0 and some admin migration issues
- Replies: 9
- Views: 9086
Re: re: non-public servers
This is no different than it was. You need to use local files for passdb, userdb, and groupdb. Yes, this i know, but i like the global login option very mutch. You simply can join a server and did not need to identify each time. IMHO there many players around often change from public- to match serv...
- Mon Jan 17, 2005 8:39 pm
- Forum: Game Releases and Versions
- Topic: BZFlag 2.0 Release Candidate 2 build - 1.11.38
- Replies: 16
- Views: 13170
NVidia uses the MX label for all cheap versions of there cards. Mostly the RAM on MX based cards is bad. Also in don't belive there is a Geforce2 MX with 8x AGP available on the market .... maybee the board has the capability but not the card. But even a Geforce2 MX should run the game smoothly, eve...
- Mon Jan 17, 2005 7:02 pm
- Forum: Game Releases and Versions
- Topic: Release 2.0 and some admin migration issues
- Replies: 9
- Views: 9086
Smal problem with nonpublic server
Its usual for matchservers that there not listed in public server list. But if i start my matchserver nonpublic (no -public option) its not possible to authenticate users with global logins. Is there a way around this issue ?
I need a option like -nolistpublic or -usegloballogins
I need a option like -nolistpublic or -usegloballogins
- Sat Jan 15, 2005 8:00 pm
- Forum: Game Releases and Versions
- Topic: BZFlag 2.0 Release Candidate 2 build - 1.11.38
- Replies: 16
- Views: 13170
- Sat Jan 15, 2005 7:44 pm
- Forum: Bugs and Problems
- Topic: client crash on special server with latest CVS (today)
- Replies: 0
- Views: 2598
client crash on special server with latest CVS (today)
Hi, i noticed my client is crashing when connecting to trepan.homelinux.net:7890 Loosy Rocks trepan.homelinux.net:8192 Ares,Spheres and Cones all other servers seams to work perfectly. So this maybee is only a issue on trepans test servers, because he test something .... but better to write it down....
- Tue Dec 28, 2004 7:07 pm
- Forum: Servers: General Discussion
- Topic: GrassRootsPortals
- Replies: 4
- Views: 2730
- Fri Oct 01, 2004 9:04 pm
- Forum: Enhancements
- Topic: grab flag in the air
- Replies: 4
- Views: 2201
I agree with you :), a player how has fired all shots or droped the shield-flag by hit shoudn't be able to catch the same flag again. Only the player just killed the flagcarrier should be able to catch the flag in the air. Normaly the flag disapears after reaching the highest point, on the way back ...
- Thu Sep 30, 2004 8:41 pm
- Forum: Enhancements
- Topic: grab flag in the air
- Replies: 4
- Views: 2201
grab flag in the air
What i relay miss is a feature to grab the flag flying in the air of the just killed oponent. Situation: There is a player with a superflag (GM,Laser, SW ...).You manages it to kill this player and the flag flying in the air. If you're lucky you earn the flag if it falls down on the ground, but most...
- Wed Jul 07, 2004 4:50 pm
- Forum: Enhancements
- Topic: modified thief flag
- Replies: 3
- Views: 2042
modified thief flag
my idea is to limit the number of thiefs (shots) to the thief flag, like normal shots (reload time), but you can also thief the bullets from your enemys (all bullets expect laser)