Merry Christmas, Ya Filthy Animals. (Tomorrow)
Search found 191 matches
- Sun Dec 24, 2023 2:51 pm
- Forum: General Discussion
- Topic: Merry Christmas
- Replies: 1
- Views: 3833
Retiring
Hey All, I have been in and out for years. I have solid friends here, and I have a lot of good memories. But I have been on the fence for years, and I just need to close a chapter. I've had the best of times here, from my youth at 9yrs old till now being 32 was amazing. Thank you to everyone I have ...
Re: Runruns
RIP RR, was always fun to sit and chat with you in obs.
He always had some joke or something to say to lighten my day.
He always had some joke or something to say to lighten my day.
- Mon Feb 20, 2023 11:30 am
- Forum: General Discussion
- Topic: An Apocalypse Server solely for registered players
- Replies: 16
- Views: 6013
Re: An Apocalypse Server solely for registered players
Imma be honest. You remove unregistered players, you will kill the map(s). If there are possible cheaters or ppl you suspect. Apoc of all maps has a large pool of mods and admins who can help. But I do not think Optic would make it Reg'd only.
- Wed Jan 29, 2020 12:51 am
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 358010
Re: Apocalypse In Action :: Planet MoFo
Please! @Blastoptic delusion wrote: ↑Wed Jan 29, 2020 12:21 am but I hereby nominate iObserve to be promoted to the rank of "Captain Obvious"
- Mon Jan 27, 2020 8:30 pm
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 358010
Re: Death Zones
I Have a new plugin. It allows me to control where you respawn, based on where you die. You probably noticed my first experiment with it last week. I have now refined the concept. Here's how it's set up right now, we will see how it works out. I reserve the right to change it at any time. http://im...
- Mon Jan 27, 2020 8:21 pm
- Forum: General Discussion
- Topic: BZFlag inspired game under development
- Replies: 63
- Views: 40410
Re: BZFlag inspired game under development
My only thing would be that movement box. Being in the bottom right will take getting used to, but feels bad when I dont know where my mouse is cause I cant see it. I would prefer it a lil closer to mid screen, even if its transparency is down so it isnt invasive to seeing whats in front of you. Th...
- Fri Jan 24, 2020 9:01 pm
- Forum: General Discussion
- Topic: BZFlag inspired game under development
- Replies: 63
- Views: 40410
Re: BZFlag inspired game under development
I like it eti, My only thing would be that movement box. Being in the bottom right will take getting used to, but feels bad when I dont know where my mouse is cause I cant see it. I would prefer it a lil closer to mid screen, even if its transparency is down so it isnt invasive to seeing whats in fr...
- Fri Jan 24, 2020 8:56 pm
- Forum: General Discussion
- Topic: BZFlag and Steam thoughts
- Replies: 2
- Views: 3329
Re: BZFlag and Steam thoughts
I doubt they would. Just with how past things have gone trying to gain control of BZflag, and also the capabilities of BZFlag in how its coded (Im not smart in that area, but understand its ancient).
It would be amazing, but highly unlikely.
It would be amazing, but highly unlikely.
- Fri Mar 22, 2019 8:54 pm
- Forum: Leagues United Discussion
- Topic: Roadmap
- Replies: 3
- Views: 4105
Re: Roadmap
Tainn, I think our hope was that the council would be the ones to answer this in the first place. Otherwise we all saying the same thing. I can deduce much, but I am looking for the details, the roadmap of what's going on, from those who direct it.
- Sat Mar 09, 2019 10:54 pm
- Forum: General Map Making Discussions
- Topic: BzEdit
- Replies: 8
- Views: 6188
Re: BzEdit
Thanks
- Sat Mar 09, 2019 2:55 am
- Forum: General Map Making Discussions
- Topic: BzEdit
- Replies: 8
- Views: 6188
Re: BzEdit
Thus why I am asking, I know there have been things here and there. I have a few tools that have been made over the years.
This is more so aimed at blast and allejo, as they would know if there is anything or may be something in the works down the road?
This is more so aimed at blast and allejo, as they would know if there is anything or may be something in the works down the road?
- Sat Mar 09, 2019 2:35 am
- Forum: General Map Making Discussions
- Topic: BzEdit
- Replies: 8
- Views: 6188
BzEdit
Is there any plans to update bzedit or make a predecessor? I really enjoy it, but its very outdated, and much has to be changed in the file once I actually finish the base map structure. Just Curious! :book: ( I am aware we have Wings3D, etc. I just love the simplicity of BZEdit, maybe just with upd...
- Mon Mar 04, 2019 4:01 am
- Forum: Leagues United Discussion
- Topic: Roadmap
- Replies: 3
- Views: 4105
Roadmap
So,
I know kind of what LU does, and where it is at. One question I haven't seen, or really thought about till recent, is what is the roadmap looking like for the league?
This question isn't so much for anyone but those on the council, sorry everyone.
I know kind of what LU does, and where it is at. One question I haven't seen, or really thought about till recent, is what is the roadmap looking like for the league?
This question isn't so much for anyone but those on the council, sorry everyone.
- Sat Mar 02, 2019 10:52 pm
- Forum: General Discussion
- Topic: Missing everyone
- Replies: 3
- Views: 3537
Re: Missing everyone
It is pretty quiet, not gunna lie Beth. Many if not all you knew back when, are gone. But there are a few of us left... Kierra, Me (Gollum), Constitution, ducatiwannabe (sometimes), and some others as names escape me atm.
Hope to see you around either way, and glad to see you returning to BZ
Hope to see you around either way, and glad to see you returning to BZ
- Sun Nov 25, 2018 4:23 am
- Forum: Map releases
- Topic: The Lair - CTF
- Replies: 17
- Views: 6576
Re: The Lair - CTF
The main reason this map was taken down, was way beyond the textures. The shots and everything were fine and set by allejo on his end. We had it all figured. But this map needed structural changes that I didnt have the time, or want to make. I gave up on this map for that reason, not for textures or...
- Fri Nov 16, 2018 3:53 am
- Forum: Map releases
- Topic: The Lair - CTF
- Replies: 17
- Views: 6576
Re: The Lair - CTF
That wasnt my point. lol.
- Fri Nov 16, 2018 3:52 am
- Forum: Map releases
- Topic: Kiddy-Korner Map
- Replies: 8
- Views: 3843
Re: Kiddy-Korner Map
My tank is about the same, old farts we are.
- Tue Nov 13, 2018 5:52 am
- Forum: Map releases
- Topic: The Lair - CTF
- Replies: 17
- Views: 6576
Re: The Lair - CTF
They worked at the time this map was up. This map is no longer hosted, and I rid it from my pc awhile ago.
- Tue Nov 13, 2018 5:50 am
- Forum: Map releases
- Topic: Kiddy-Korner Map
- Replies: 8
- Views: 3843
Re: Kiddy-Korner Map
Woah DW lives????
- Wed Jul 25, 2018 1:52 am
- Forum: Map releases
- Topic: Kiddy-Korner Map
- Replies: 8
- Views: 3843
Re: Kiddy-Korner Map
Updates been happening, come check it out!
- Wed Jul 25, 2018 1:42 am
- Forum: Help: Map Making
- Topic: DrawInfo
- Replies: 3
- Views: 4319
Re: DrawInfo
I will leave it at that then.It’s kind of super complex so there isn’t a tutorial.
- Tue Jul 24, 2018 8:29 pm
- Forum: Help: Map Making
- Topic: DrawInfo
- Replies: 3
- Views: 4319
DrawInfo
Maybe this is somewhere and I am not finding it here.
Where is a tutorial, or an up to date guide on what steps to take and how to then implement drawinfo?
Where is a tutorial, or an up to date guide on what steps to take and how to then implement drawinfo?
- Tue Jul 24, 2018 1:27 am
- Forum: Plug-in Releases
- Topic: Progressive Flag Mode
- Replies: 21
- Views: 13699
Re: Progressive Flag Mode
Is that the old mofo map!?
If so, great remodel, I couldnt even focus!
If so, great remodel, I couldnt even focus!