Search found 244 matches
- Tue Aug 10, 2004 6:50 pm
- Forum: Enhancements
- Topic: More colors? or mods?
- Replies: 2
- Views: 1640
Er, do you mean modes ? More gameplay modes would be a significant plus. And heck, I'm not picky. It's been ages since the last update (before I even joined this community), so any sort of addition would be welcome. Speaking of which - is there any estimate as to when 1.12 will be out? As for new te...
- Tue Aug 10, 2004 1:28 am
- Forum: Enhancements
- Topic: Tank Movement Physics
- Replies: 14
- Views: 5775
The server enforcing it would be analogous to the current system whereby it controls max linear and angular speed. I'm pretty sure that the current system would have to be modified to restrict the client to that setting, but this wouldn't be a difficult change. Then again, I've never even looked at ...
- Tue Aug 10, 2004 12:41 am
- Forum: Enhancements
- Topic: Tank Movement Physics
- Replies: 14
- Views: 5775
I'm way more of a dunce, half the time, Baron. I probably phrased my first response poorly. Trying to climb a staircase with the keyboard is difficult, unless you jump at a near parallel angle with slow motion toggled. The other method is to jump almost perpendicularly - if you do it right, you catc...
- Mon Aug 09, 2004 8:39 pm
- Forum: Enhancements
- Topic: Tank Movement Physics
- Replies: 14
- Views: 5775
I ask for alot lol. Why would you want a zero turn radius, wouldn't you rather it be more realistic? also with an acceldrag effect on forward and backward movement. It has a very robotic feel as it is now. Doesn't give you the feel that your actually driving a vehicle if you know what I mean. I rea...
- Sun Aug 08, 2004 10:35 pm
- Forum: Enhancements
- Topic: Tank Movement Physics
- Replies: 14
- Views: 5775
I play with keyboard control, and it is rather jerky. If something like perpetual Momentum is added, but toned down considerably so that it's just barely noticeable, it would significantly improve gameplay for those of us who don't use a mouse. Right now, we basically have Full Speed, Half Speed (wi...
- Sun Jul 18, 2004 3:39 pm
- Forum: General Discussion
- Topic: Your Key Mapping
- Replies: 17
- Views: 5645
- Wed Jul 14, 2004 4:41 pm
- Forum: Enhancements
- Topic: admin helps
- Replies: 8
- Views: 3786
And keep in mind that if you use keyboard control to play the game, you have to move the mouse before you try pressing left and right to change what appears in ‘o’ or the chat command ‘.’. Nasty little bug for those of us who prefer the arrow keys, and it often costs me a life as I need to spawn to ...
- Wed Jul 14, 2004 4:37 pm
- Forum: General Map Making Discussions
- Topic: C++ app to remove map file comments...
- Replies: 4
- Views: 2140
- Mon Jul 12, 2004 6:20 pm
- Forum: General Discussion
- Topic: Spawn Camping
- Replies: 21
- Views: 6577
I've partly modified my views on this. I still don't like to camp myself most of the time, but I'm not going to complain as loudly when it happens to me ;) Unless it's in the bad etiquette form, when my team's already losing. But the thing I really have a problem with is geno-camping. It's unfair th...
- Mon Jul 12, 2004 1:27 am
- Forum: Enhancements
- Topic: Thief
- Replies: 3
- Views: 1920
- Sat Jul 10, 2004 7:37 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Another Windows problem
- Replies: 7
- Views: 2304
I think I've had this problem on my laptop (which isn't any good with OpenGL at all, but it'll still run BZ *very* slowly). Try changing the resolution settings - make it higher rather than lower, especially in the bit number. I'll have to keep that -geometry command line code in mind next time I sc...
- Wed Jul 07, 2004 7:27 pm
- Forum: Enhancements
- Topic: modified thief flag
- Replies: 3
- Views: 2049
Did you mean reload time or ammo, Lan? He was talking about reloading, and I haven't seen any servers with that kind of limit on a particular weapon. Anyway, I have no problem with thief as it is, and think an extremely fast reload time is appropriate, considering it is range restricted after all. T...
- Mon Jul 05, 2004 12:44 am
- Forum: General Discussion
- Topic: Admin issues..
- Replies: 9
- Views: 4281
- Sat Jul 03, 2004 5:19 pm
- Forum: Enhancements
- Topic: Waitlist Queue
- Replies: 2
- Views: 2064
- Mon Jun 28, 2004 7:52 pm
- Forum: Enhancements
- Topic: Game play enhancement
- Replies: 2
- Views: 1691
That would be pretty annoying, to not be able to simply drive without worrying about doubling back for your flag. But it would be neat to simply make it pop out when used a number of times, and hover for a slightly longer amount of time like Shield. Things like shockwave camping at base in CTF, or f...
- Mon Jun 28, 2004 7:49 pm
- Forum: Enhancements
- Topic: new bad flag
- Replies: 2
- Views: 1654
Definitely not all the shots on the map. Would you want your shot to miss its target because it homed in on a guy a mile away who is outside of the shot range anyway? It would however be pretty neat for close range combat. The longer the shot has traveled the weaker its attraction to the flag beacon...
- Mon Jun 28, 2004 7:46 pm
- Forum: Enhancements
- Topic: New Weapon = EMP (Electro-magnetic Pulse)
- Replies: 34
- Views: 13911
Without reading this entire thread (because it's old, and I'm lazy;)), I think loki has a good idea. It should disable the effects of carried flags within its blast radius, have a slow relead time, and a fast to moderate recovery time for its targets - just enough to leave a GM camper vulnerable. It...
- Mon Jun 28, 2004 7:39 pm
- Forum: Enhancements
- Topic: Existing masquerade and seer flag enhancements
- Replies: 5
- Views: 2758
Perhaps masquerade could work as it does now in the HUD, and your suggestion could be added for radar, but its radar effect would be negated if the person moves too close to an enemy tank . Firing should also negate the effect for more than one second. In this way, the person with the flag would be ...
- Mon Jun 28, 2004 7:31 pm
- Forum: Enhancements
- Topic: New flag idea for mega-killing
- Replies: 1
- Views: 1658
I remember reading somewhere on the flag wiki that these kinds of ideas would never be added, because they cause too much frustration and take a lot of fun out of the game. It also said that Genocide got passed because it injured the team as a unit, by eliminating all its campers and putting it in a...
- Sun Jun 27, 2004 3:30 pm
- Forum: General Discussion
- Topic: EvilChickenNugget's All Purpose, Self Rising, bzFlag thread
- Replies: 18
- Views: 6010
My laptop has a SIS 630/730 card that doesn't support opengl very well at all, but if I turn quality higher and texturing on it runs ten times faster - that is to say, it goes from 2000ms lag to 200 or so. Still really not playable when you considered the slow framerate as well, but odd nonetheless....
- Fri Jun 25, 2004 7:44 pm
- Forum: Map releases
- Topic: AnGriff v1.2
- Replies: 11
- Views: 5974
- Thu Jun 24, 2004 11:19 pm
- Forum: General Discussion
- Topic: Do You Message?
- Replies: 12
- Views: 4051
- Sat Jun 19, 2004 3:05 pm
- Forum: Screenshots & Artwork
- Topic: What's your best score in CTF?
- Replies: 13
- Views: 7014
- Tue Jun 15, 2004 8:33 pm
- Forum: General Discussion
- Topic: Spawn Camping
- Replies: 21
- Views: 6577
Lan56, I guess you have a very valid point there, comparing it to the Genocide flag. My objection then is that the person gains points for something that involves little skill and can not be countered by the target, except via preventive means. I see it as extremely unfair that one person can get ge...
- Tue Jun 15, 2004 12:15 am
- Forum: General Discussion
- Topic: Spawn Camping
- Replies: 21
- Views: 6577
Spawn Camping
I'm just wondering what you think of camping at a base right after a flag capture - using either shockwave, machine gun, laser, or normal bullets. I personally think it almost amounts to cheating, and cannot be considered a "strategy" because it has no counter. I think there seriously need...