Search found 244 matches

by Workaphobia
Tue Aug 10, 2004 6:50 pm
Forum: Enhancements
Topic: More colors? or mods?
Replies: 2
Views: 1640

Er, do you mean modes ? More gameplay modes would be a significant plus. And heck, I'm not picky. It's been ages since the last update (before I even joined this community), so any sort of addition would be welcome. Speaking of which - is there any estimate as to when 1.12 will be out? As for new te...
by Workaphobia
Tue Aug 10, 2004 1:28 am
Forum: Enhancements
Topic: Tank Movement Physics
Replies: 14
Views: 5775

The server enforcing it would be analogous to the current system whereby it controls max linear and angular speed. I'm pretty sure that the current system would have to be modified to restrict the client to that setting, but this wouldn't be a difficult change. Then again, I've never even looked at ...
by Workaphobia
Tue Aug 10, 2004 12:41 am
Forum: Enhancements
Topic: Tank Movement Physics
Replies: 14
Views: 5775

I'm way more of a dunce, half the time, Baron. I probably phrased my first response poorly. Trying to climb a staircase with the keyboard is difficult, unless you jump at a near parallel angle with slow motion toggled. The other method is to jump almost perpendicularly - if you do it right, you catc...
by Workaphobia
Mon Aug 09, 2004 8:39 pm
Forum: Enhancements
Topic: Tank Movement Physics
Replies: 14
Views: 5775

I ask for alot lol. Why would you want a zero turn radius, wouldn't you rather it be more realistic? also with an acceldrag effect on forward and backward movement. It has a very robotic feel as it is now. Doesn't give you the feel that your actually driving a vehicle if you know what I mean. I rea...
by Workaphobia
Sun Aug 08, 2004 10:35 pm
Forum: Enhancements
Topic: Tank Movement Physics
Replies: 14
Views: 5775

I play with keyboard control, and it is rather jerky. If something like perpetual Momentum is added, but toned down considerably so that it's just barely noticeable, it would significantly improve gameplay for those of us who don't use a mouse. Right now, we basically have Full Speed, Half Speed (wi...
by Workaphobia
Sun Jul 18, 2004 3:39 pm
Forum: General Discussion
Topic: Your Key Mapping
Replies: 17
Views: 5645

I play with the keyboard, not the mouse, so I use 0 for jump instead of tab. That allows me to keep my hands on one side. Both the numpad 0 and top-bar 0 register though, so it's a pain when I'm typing and accidentally jump by entering a number.
by Workaphobia
Wed Jul 14, 2004 4:41 pm
Forum: Enhancements
Topic: admin helps
Replies: 8
Views: 3786

And keep in mind that if you use keyboard control to play the game, you have to move the mouse before you try pressing left and right to change what appears in ‘o’ or the chat command ‘.’. Nasty little bug for those of us who prefer the arrow keys, and it often costs me a life as I need to spawn to ...
by Workaphobia
Wed Jul 14, 2004 4:37 pm
Forum: General Map Making Discussions
Topic: C++ app to remove map file comments...
Replies: 4
Views: 2140

Filesize, I assume. That's the only reason I can think of.

And yes, have mercy on us windows users.
by Workaphobia
Mon Jul 12, 2004 6:20 pm
Forum: General Discussion
Topic: Spawn Camping
Replies: 21
Views: 6577

I've partly modified my views on this. I still don't like to camp myself most of the time, but I'm not going to complain as loudly when it happens to me ;) Unless it's in the bad etiquette form, when my team's already losing. But the thing I really have a problem with is geno-camping. It's unfair th...
by Workaphobia
Mon Jul 12, 2004 1:27 am
Forum: Enhancements
Topic: Thief
Replies: 3
Views: 1920

I'm not sure about PZ (my initial instinct says "no"), but thief definitely bounces off buildings. Er.. actually.. If they're partially in the open.. Ok, I take it back, I'm clueless. The only thing I can think of is thief working and the OO person having to wiggle back and forth to become...
by Workaphobia
Sat Jul 10, 2004 7:37 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Another Windows problem
Replies: 7
Views: 2304

I think I've had this problem on my laptop (which isn't any good with OpenGL at all, but it'll still run BZ *very* slowly). Try changing the resolution settings - make it higher rather than lower, especially in the bit number. I'll have to keep that -geometry command line code in mind next time I sc...
by Workaphobia
Wed Jul 07, 2004 7:27 pm
Forum: Enhancements
Topic: modified thief flag
Replies: 3
Views: 2049

Did you mean reload time or ammo, Lan? He was talking about reloading, and I haven't seen any servers with that kind of limit on a particular weapon. Anyway, I have no problem with thief as it is, and think an extremely fast reload time is appropriate, considering it is range restricted after all. T...
by Workaphobia
Mon Jul 05, 2004 12:44 am
Forum: General Discussion
Topic: Admin issues..
Replies: 9
Views: 4281

I've heard numerous complaints about you in three or so threads since I've registered here, and if half the things they say are true then the de-adminning was probably justified. I'm not taking a jab at you.. But define when the server gets "out of hand". Is it when someone on the other te...
by Workaphobia
Sat Jul 03, 2004 5:19 pm
Forum: Enhancements
Topic: Waitlist Queue
Replies: 2
Views: 2064

This idea would rule. I normally don't have too much trouble fitting into a server's limit, but it would be very useful if the community considerably expands in the future and the most popular servers stay as they are.
by Workaphobia
Mon Jun 28, 2004 7:52 pm
Forum: Enhancements
Topic: Game play enhancement
Replies: 2
Views: 1691

That would be pretty annoying, to not be able to simply drive without worrying about doubling back for your flag. But it would be neat to simply make it pop out when used a number of times, and hover for a slightly longer amount of time like Shield. Things like shockwave camping at base in CTF, or f...
by Workaphobia
Mon Jun 28, 2004 7:49 pm
Forum: Enhancements
Topic: new bad flag
Replies: 2
Views: 1654

Definitely not all the shots on the map. Would you want your shot to miss its target because it homed in on a guy a mile away who is outside of the shot range anyway? It would however be pretty neat for close range combat. The longer the shot has traveled the weaker its attraction to the flag beacon...
by Workaphobia
Mon Jun 28, 2004 7:46 pm
Forum: Enhancements
Topic: New Weapon = EMP (Electro-magnetic Pulse)
Replies: 34
Views: 13911

Without reading this entire thread (because it's old, and I'm lazy;)), I think loki has a good idea. It should disable the effects of carried flags within its blast radius, have a slow relead time, and a fast to moderate recovery time for its targets - just enough to leave a GM camper vulnerable. It...
by Workaphobia
Mon Jun 28, 2004 7:39 pm
Forum: Enhancements
Topic: Existing masquerade and seer flag enhancements
Replies: 5
Views: 2758

Perhaps masquerade could work as it does now in the HUD, and your suggestion could be added for radar, but its radar effect would be negated if the person moves too close to an enemy tank . Firing should also negate the effect for more than one second. In this way, the person with the flag would be ...
by Workaphobia
Mon Jun 28, 2004 7:31 pm
Forum: Enhancements
Topic: New flag idea for mega-killing
Replies: 1
Views: 1658

I remember reading somewhere on the flag wiki that these kinds of ideas would never be added, because they cause too much frustration and take a lot of fun out of the game. It also said that Genocide got passed because it injured the team as a unit, by eliminating all its campers and putting it in a...
by Workaphobia
Sun Jun 27, 2004 3:30 pm
Forum: General Discussion
Topic: EvilChickenNugget's All Purpose, Self Rising, bzFlag thread
Replies: 18
Views: 6010

My laptop has a SIS 630/730 card that doesn't support opengl very well at all, but if I turn quality higher and texturing on it runs ten times faster - that is to say, it goes from 2000ms lag to 200 or so. Still really not playable when you considered the slow framerate as well, but odd nonetheless....
by Workaphobia
Fri Jun 25, 2004 7:44 pm
Forum: Map releases
Topic: AnGriff v1.2
Replies: 11
Views: 5974

It looks pretty good. I would add a few more places to jump to - force people to go through a small series of platforms to get to a good camping spot, just like you have to maneuver to get to a base. The central wall is only slightly too high; I could still land on it with one try.
by Workaphobia
Thu Jun 24, 2004 11:19 pm
Forum: General Discussion
Topic: Do You Message?
Replies: 12
Views: 4051

I normally message a lot - I find it slightly eerie when no one else talks. And considering that you're asking this on a message board, I think the majority of the people who respond will be more verbal.
by Workaphobia
Sat Jun 19, 2004 3:05 pm
Forum: Screenshots & Artwork
Topic: What's your best score in CTF?
Replies: 13
Views: 7014

My best is 50. No screenshot to prove it, but it's not like that's an exceptional number. Well, it is for me.
by Workaphobia
Tue Jun 15, 2004 8:33 pm
Forum: General Discussion
Topic: Spawn Camping
Replies: 21
Views: 6577

Lan56, I guess you have a very valid point there, comparing it to the Genocide flag. My objection then is that the person gains points for something that involves little skill and can not be countered by the target, except via preventive means. I see it as extremely unfair that one person can get ge...
by Workaphobia
Tue Jun 15, 2004 12:15 am
Forum: General Discussion
Topic: Spawn Camping
Replies: 21
Views: 6577

Spawn Camping

I'm just wondering what you think of camping at a base right after a flag capture - using either shockwave, machine gun, laser, or normal bullets. I personally think it almost amounts to cheating, and cannot be considered a "strategy" because it has no counter. I think there seriously need...