Search found 911 matches

by Zehra
Mon Sep 05, 2022 2:12 am
Forum: Help: Tactics and Playstyles
Topic: Campy Players, Not Maps (Case Study: "Two Tanks")
Replies: 8
Views: 9397

Re: Campy Players, Not Maps (Case Study: "Two Tanks")

Two Tanks, as well as most other maps, are nice with multiple players. (3vs3 and the map still barely feels like it has any action in a lot of cases.) What you wind up with is the game play becomes tedious and boring. Only x common/shortcut routes available and only x paths available to a certain lo...
by Zehra
Mon Sep 05, 2022 1:26 am
Forum: General Discussion
Topic: Why GN Is The Worst Flag
Replies: 6
Views: 2802

Re: Why GN Is The Worst Flag

This is perhaps the wrong take on the subject, but it seems the problem/issue is an entirely different matter with what you are seeing being a symptom of another issue. One foundational guiding principle of bzflag has been that death should be avoidable. Should you die, it's generally a skill issue....
by Zehra
Thu Aug 18, 2022 2:47 am
Forum: Plug-in Development
Topic: Check if tank is sealed
Replies: 3
Views: 2244

Re: Check if tank is sealed

What are you trying to do?

-Zehra
by Zehra
Mon Aug 15, 2022 2:52 pm
Forum: Plug-in Development
Topic: Check if valid spawn point
Replies: 7
Views: 2717

Re: Check if valid spawn point

Try using the bz_eGetPlayerSpawnPosEvent to modify a spawn position. Something like this might work: SpawnPosEvent: { While (spawn is not valid) { SpawnLocation = SelectSpawnLocation(); //Your custom spawn position selection For (Zones in in World) { If (SpawnLocation is in Zone) { spawn = is not va...
by Zehra
Mon Aug 15, 2022 12:18 am
Forum: General Discussion
Topic: New Textures
Replies: 3
Views: 2524

Re: New Textures

I like them, maybe upload some of the textures to images.bzflag.org?

This way it's easier to integrate into a map or something.

-Zehra
by Zehra
Mon Aug 15, 2022 12:05 am
Forum: Plug-in Development
Topic: Check if valid spawn point
Replies: 7
Views: 2717

Re: Check if valid spawn point

There's one terrible work-around for this, have some sort of converter made for the map to find all the objects and create a zone for the "object" in question. Now simply check if the the spawn point is within a "zone" and if it is, it isn't a valid spawn point, in other words, a...
by Zehra
Sun Aug 14, 2022 11:53 pm
Forum: Plug-in Development
Topic: Check if tank is sealed
Replies: 3
Views: 2244

Re: Check if tank is sealed

From include/bzfsAPI.h in source. typedef struct bz_PlayerUpdateState { bz_ePlayerStatus status; // special states bool falling; // not driving on the ground or an obstacle bool crossingWall; // crossing an obstacle wall bool inPhantomZone; // zoned float pos[3]; // position of tank float velocity[3...
by Zehra
Sun Jul 03, 2022 8:27 pm
Forum: Plug-in Development
Topic: Change world weapon shock wave size
Replies: 5
Views: 2442

Re: Change world weapon shock wave size

In 2.4.12 and previous builds this is possible, but do note you'll need to use the older world weapons systems for shots and it can get quite a bit tricky in terms of tracking shots and points management. I believe it's possible to bypass the API in some cases, but it may be a bit tricky to get a wo...
by Zehra
Sun Jun 26, 2022 6:47 pm
Forum: Plug-in Development
Topic: Referencing one plugin from another
Replies: 3
Views: 2908

Re: Referencing one plugin from another

Some other ideas If one plug-in is controlling things like frequency of an action, custom BZDB variables may be used. For example, if a custom world weapon/server shot plug-in for spawning random shots in a world, but it needs to be adjustable for how close or how frequent..etc, a custom BZDB variab...
by Zehra
Sat Jun 18, 2022 2:06 am
Forum: Help: Server Setup and Administration
Topic: Request Global Permission Groups here
Replies: 357
Views: 240035

Re: Request Global Permission Groups here

Could The Noah be added as group leader for ZEHRA.SPAWN-CHAT

Thanks in advanced.

-Zehra
by Zehra
Fri Jun 17, 2022 9:37 pm
Forum: Plug-in Development
Topic: Shot location
Replies: 6
Views: 2539

Re: Shot location

Grue, Thanks for the reply and update, I guess you can say the API makes a few things easy and not others. Thankfully there's a few "ways" to "end" a shot early, each has their own little catch to them. One trick is bypassing the API and sending an "endshot". This techn...
by Zehra
Thu Jun 16, 2022 1:45 pm
Forum: Plug-in Development
Topic: Shot location
Replies: 6
Views: 2539

Re: Shot location

A different approach is needed. The simplest one what I can think of, is grab the first shots position and tank/turret direction, fire 4 PZ shots based on the tanks position and direction and if the player fires a second shot while the first has not expired, fire a world weapon/server shot x many un...
by Zehra
Wed Apr 20, 2022 1:34 am
Forum: Servers: General Discussion
Topic: Experimental server features
Replies: 3
Views: 2984

Re: Experimental server features

Thanks @etigah, I think some really cool things can be done, I'm not sure how easily most players will adjust, especially since I've mostly thought along the lines of adding unique dynamics to game play. In terms of the teleporter shots. Some form of a "race to the top" map comes to mind, ...
by Zehra
Tue Apr 12, 2022 2:15 pm
Forum: Servers: General Discussion
Topic: Experimental server features
Replies: 3
Views: 2984

Re: Experimental server features

I took a quick look and found it a novel and refreshing experience. I could possibly see some things integrated into a map and/or mode, some input from other map makers would probably be best in the case of much interest. One minor suggestion is to perhaps add a description or message for the custom...
by Zehra
Wed Mar 09, 2022 3:42 pm
Forum: General Map Making Discussions
Topic: List of most popular/classic 1.x maps
Replies: 9
Views: 5077

Re: List of most popular/classic 1.x maps

I'm trying to compile a list of the most-played maps of all time and their authors. While many kinds of maps could be listed, I especially want to capture maps that primarily use 1.x objects (basic boxes/pyramids/bases/teleporters), including maps that have a few limited mesh objects (like one-way ...
by Zehra
Sat Feb 12, 2022 3:35 am
Forum: Plug-in Development
Topic: Spawn Manipulation Guide
Replies: 0
Views: 3218

Spawn Manipulation Guide

Alright, here is how to do spawn manipulation/modification. What is covered in this post is bz_getStandardSpawn() and bz_eGetPlayerSpawnPosEvent and the usage of them, which is the primary means of spawn control. (I won't cover how to decide where to do the spawning, as it depends on things like gam...
by Zehra
Thu Feb 03, 2022 4:10 am
Forum: Map Editors
Topic: Map editor and tool list (basic summary)
Replies: 0
Views: 3375

Map editor and tool list (basic summary)

A basic quick overview and summary of map editors and tools.(Any mistakes are my own and corrections/updates welcomed.) Last updated: 2023-12-18 Edit: I'll add some links to the threads. Map Editors: Name | Operating System Support | In Active Development | Notes | BZEdit | Linux | No | The basic 3D...
by Zehra
Thu Feb 03, 2022 3:22 am
Forum: General Discussion
Topic: New Textures
Replies: 3
Views: 2524

Re: New Textures

I'll have to see how it looks in game, but I very much like the idea direction this goes.
Maybe add a screenshot or two and you're more likely to get a response or two.

-Zehra
by Zehra
Wed Dec 08, 2021 2:56 am
Forum: General Discussion
Topic: How can I make BXFlag more Violent?
Replies: 8
Views: 3549

Re: How can I make BXFlag more Violent?

@Timtak To provide an answer to some of your questions: The server (BZFS) is by default run on port 5154. I've provided below a few recommendations/suggestions you may wish to look into. For BZFS, run two separate BZFS instances. (Two servers would be runnning, one with the violent mode, the second ...
by Zehra
Wed Dec 01, 2021 4:22 am
Forum: General Discussion
Topic: Control The Field Aspects - CTFA
Replies: 3
Views: 2161

Re: Control The Field Aspects - CTFA

The server should go up in the next day or two. If not, I'll release a simplified version of the "TicketBattle" plug-in some days after, as this plug-in would work without issues on either mode. (FFA or CTF.)

-Zehra
by Zehra
Sun Nov 28, 2021 11:43 pm
Forum: General Discussion
Topic: Control The Field Aspects - CTFA
Replies: 3
Views: 2161

Re: Control The Field Aspects - CTFA

A plug-in has been in the works for a bit, and in around 1-2 days or so, a server running the plug-in should be online. (I'll add a post announcing the server and port.) I haven't originally thought about a plug-in release for it, but I'll consider it, same as the license, as the plug-in contains so...
by Zehra
Sun Nov 28, 2021 7:39 pm
Forum: General Discussion
Topic: Control The Field Aspects - CTFA
Replies: 3
Views: 2161

Control The Field Aspects - CTFA

Ongoing research into game modes leads to an interesting discovery, nothing yet combines CTF and FFA into hybrid type of modes. Capping flags is tedious and the frequent back and forth with the flags leaves much to be desired... Free for all is only where the best players gain score or the lucky one...
by Zehra
Sun Nov 28, 2021 6:30 pm
Forum: General Discussion
Topic: BZ - What's the future for it?
Replies: 5
Views: 3478

Re: BZ - What's the future for it?

I realize I actually never really answered the question. Before anyone even asks, I'll bring up a list of similar threads. Why are there only like 30 people playing BZFLAG at one time Bzflag future at stake General Hostility Levels BzFlag is dying Resurrecting BZFlag Why so few matches? Is BZFlag dy...
by Zehra
Sun Nov 28, 2021 5:08 pm
Forum: Fansites
Topic: BZflag Nostalgia site
Replies: 2
Views: 3326

Re: BZflag Nostalgia site

Wow, I'd probably like to see a map rotation of this some time, the maps look impressive.

Would it be alright if someone tries a mesh conversion of the maps and to add texturing? (I'm a bit interested in seeing Space Station with some space themed texturing.)

-Zehra
by Zehra
Sun Oct 24, 2021 5:28 pm
Forum: General Discussion
Topic: BZ - What's the future for it?
Replies: 5
Views: 3478

Re: BZ - What's the future for it?

While this is true to a major extent and it is true that mobile devices are seen as the future... My own thoughts vary greatly on the matter itself, mostly with regards to overall goal and implementation of that goal. (Yes, previous is non-specific, but is better outlined below as the following ques...