Search found 98 matches
- Wed Nov 02, 2022 11:55 pm
- Forum: Help: Tactics and Playstyles
- Topic: Campy Players, Not Maps (Case Study: "Two Tanks")
- Replies: 8
- Views: 9204
Re: Campy Players, Not Maps (Case Study: "Two Tanks")
You really need to play HiX more if you think it's about memorizing shots and catwalk fights. Here's the thing, super flags in bzflag are almost comically overpowered. It's always a race to grab the superior weapon to win. Some maps try hard to balance by placing flags strategically and providing co...
- Tue Nov 01, 2022 7:46 pm
- Forum: Help: Map Making
- Topic: Teleporter yellow screen and sound.
- Replies: 2
- Views: 10260
Re: Teleporter yellow screen and sound.
There's not a simple way I know of to do that. But I have done something similar before, albeit with a bit of tinkering with bzfs. You basically reimplement teleporting, by using playerAlive() plus suppressing the player kill event, possibly along with custom zones to trigger the teleport.
- Tue Nov 01, 2022 7:39 pm
- Forum: Help: Tactics and Playstyles
- Topic: Campy Players, Not Maps (Case Study: "Two Tanks")
- Replies: 8
- Views: 9204
Re: Campy Players, Not Maps (Case Study: "Two Tanks")
I think what you are describing is not depth, but rather breadth of gameplay. In a map like HiX, you learn a few things and then you can do a hundred things with that, while on 2tanks you learn a hundred things to do a hundred things. It might be lazy as you say, but for me, it's just not worth the ...
Re: gg
Technically, I think it's not possible to _change_ flags on client. The client side wings cheat does not appear to get the WG flag on other clients, only behaves as though it has one. Besides, cole has played for years on league servers, and players there are notorious for sniffing even the subtlest...
Re: gg
I think you have just described the ban reason perfectly.
- Thu Sep 01, 2022 9:33 pm
- Forum: General Discussion
- Topic: Why GN Is The Worst Flag
- Replies: 6
- Views: 2797
Re: Why GN Is The Worst Flag
I think it's neither more powerful than L nor more frustrating than G. In fact I find it much fun to use and the best part is it's a rather effective counter to all sorts of campers. As to avoiding dying to it, if you get behind the shooter they can't hit you with it, so it's not that invincible.
- Sun Aug 14, 2022 7:14 pm
- Forum: Plug-in Development
- Topic: Force a spawn
- Replies: 7
- Views: 2931
Re: Force a spawn
Have you tried passing 1 as third parameter to bz_givePlayerFlag? I do remember bringing players back alive immediately after being killed causing issues. Try delaying the playerAlive call by a short duration. One way is to add the player id to a list and call playerAlive on next tick event and empt...
- Sun Aug 14, 2022 7:02 pm
- Forum: Plug-in Development
- Topic: Check if valid spawn point
- Replies: 7
- Views: 2532
Re: Check if valid spawn point
You could try DropGeometry::dropPlayer from DropGeometry.h
- Sat Aug 13, 2022 9:39 pm
- Forum: Plug-in Development
- Topic: Force a spawn
- Replies: 7
- Views: 2931
Re: Force a spawn
If you are ready to go off the beaten path..
Code: Select all
#include "../src/bzfs/bzfs.h"
..
..
playerAlive(playerID);
- Thu Jul 28, 2022 11:48 pm
- Forum: General Map Making Discussions
- Topic: Flag drops on a higher level problem
- Replies: 2
- Views: 2080
Re: Flag drops on a higher level problem
Perhaps try '-set _flagHeight -1' in your options.
- Thu Jul 07, 2022 5:08 am
- Forum: Plug-in Development
- Topic: Change world weapon shock wave size
- Replies: 5
- Views: 2249
Re: Change world weapon shock wave size
I'm running an older version, with mods, but I don't think that's what is making the difference. One thing I can think of is perhaps you reset the variables too early? All shots that are present when you make a change to the variables will be affected, so if you reset immediately after firing the wo...
- Mon Jul 04, 2022 5:10 am
- Forum: Plug-in Development
- Topic: Change world weapon shock wave size
- Replies: 5
- Views: 2249
Re: Change world weapon shock wave size
Short answer is, probably not. I needed to do something similar, but found that SW rendering on client can not be controlled per shot. But if what you need is only cosmetic, then there's a hacky method I came up with. Essentially you would change the bzdb variables that control SW radius right befor...
- Mon Apr 18, 2022 12:10 am
- Forum: Servers: General Discussion
- Topic: Experimental server features
- Replies: 3
- Views: 2792
Re: Experimental server features
Zehra, thanks for your feedback, so glad you liked it. Judging from the feedback I got, there's little point in cleaning up the code and releasing it. If anyone wants to browse the code, send me privately and I'll share it one way or another. But be aware that it won't compile on released bzflag wit...
- Mon Apr 11, 2022 9:08 pm
- Forum: Servers: General Discussion
- Topic: Experimental server features
- Replies: 3
- Views: 2792
Experimental server features
I have been trying out a number of ideas over the years, mainly to feed my own curiosity with no intention to release the output. some of the those features are showcased on my test server @ 45.32.180.51:5198 to mention some of them: - server side shots (hit calc is done on server, but respects clie...
- Tue Dec 07, 2021 5:35 pm
- Forum: General Discussion
- Topic: YouTube Highlights Channel
- Replies: 6
- Views: 3863
Re: YouTube Highlights Channel
I really like the videos, good job nove. It's moments like these that define bzflag for me, and why it stands head and shoulder above any other game out there.
The videos concentrate on skill shots, maybe in future videos show instants of great teamwork or perhaps epic saves, that would be awesome.
The videos concentrate on skill shots, maybe in future videos show instants of great teamwork or perhaps epic saves, that would be awesome.
- Tue Mar 23, 2021 5:31 pm
- Forum: Works In Progress
- Topic: Combat
- Replies: 1
- Views: 3414
Combat
I was reminded of that old game and thought maybe it can be made into a bz map.. turned out OK so I'm posting it here.
One shot, fast bullet. FFA and CTF hosted on my server.
License https://creativecommons.org/licenses/by-sa/4.0/
One shot, fast bullet. FFA and CTF hosted on my server.
License https://creativecommons.org/licenses/by-sa/4.0/
- Sun Sep 06, 2020 11:38 pm
- Forum: General Discussion
- Topic: CTF as a sole focus
- Replies: 21
- Views: 9175
Re: CTF as a sole focus
I can't tell if I actually like the idea of no shooting, but I think it can be done with no new plugins or much tinkering. One way is to have one burrow flag and make it impossible to access a base without it, keep opposite team flags on either base and voila. Maybe add PTF plugin on top of that. Ed...
- Mon Jul 27, 2020 6:33 pm
- Forum: Bugs and Problems
- Topic: Scrolling in the ControlPanel with scrollwheel doesn't work
- Replies: 4
- Views: 3455
Re: Scrolling in the ControlPanel with scrollwheel doesn't work
Check your config file and look for 'scrollpanel' to find what key bindings are there for it. On my config I have wheel bound to firing.
- Sat Jul 25, 2020 3:47 am
- Forum: Help: Tactics and Playstyles
- Topic: Agatha's Thoughts on High-Level Gameplay
- Replies: 18
- Views: 12762
Re: Agatha's Thoughts on High-Level Gameplay
Players decide which game they want to play, but certain maps encourage certain play styles. It is plausible that some maps are perfectly playable for those seeking depth, but the default style encouraged does not match that. I'd play a timed CTF match on apoc with players committed to playing the o...
- Sat Jul 25, 2020 12:17 am
- Forum: Help: Tactics and Playstyles
- Topic: Agatha's Thoughts on High-Level Gameplay
- Replies: 18
- Views: 12762
Re: Agatha's Thoughts on High-Level Gameplay
For me, I see each group of maps as a completely different game from the rest. One group revolves around tactical depth and team play, another encourages camping and repetitive use of familiar flags and yet another is fast paced action where strategy comes as an afterthought. Each one has unique aud...
- Sat Jun 20, 2020 11:05 am
- Forum: General Discussion
- Topic: BZFlag inspired game under development
- Replies: 63
- Views: 40312
Re: BZFlag inspired game under development
I will change the name since it's already taken and I will not be posting further updates till the game is ready. Send me a private msg if you like to follow game development.
I'd like to thank everyone who showed interest and gave me feedback.
I'd like to thank everyone who showed interest and gave me feedback.
- Mon Jan 27, 2020 8:19 pm
- Forum: Fansites
- Topic: BZList is returning
- Replies: 13
- Views: 13531
Re: BZList is returning
Never mind, I started getting notifications.
- Mon Jan 27, 2020 1:10 am
- Forum: Fansites
- Topic: BZList is returning
- Replies: 13
- Views: 13531
Re: BZList is returning
I like it. One thing though, are notifications supposed to work? I granted permissions in browser and tried testing by adding favorite server and a friend, but I get no notifications for either.
- Sat Jan 25, 2020 10:55 pm
- Forum: General Discussion
- Topic: BZFlag inspired game under development
- Replies: 63
- Views: 40312
- Sat Jan 25, 2020 12:56 am
- Forum: General Discussion
- Topic: BZFlag inspired game under development
- Replies: 63
- Views: 40312
Re: BZFlag inspired game under development
I like it eti, Hey, thanks for your feedback! My only thing would be that movement box. Being in the bottom right will take getting used to, but feels bad when I dont know where my mouse is cause I cant see it. I would prefer it a lil closer to mid screen, even if its transparency is down so it isn...