Pretty neat blast.
-Tanner
Search found 522 matches
- Wed Jan 30, 2008 8:23 pm
- Forum: Screenshots & Artwork
- Topic: PyBZFlag
- Replies: 12
- Views: 6197
- Mon Jan 28, 2008 8:11 pm
- Forum: Map Editors
- Topic: ibzedit
- Replies: 7
- Views: 4448
- Tue Dec 18, 2007 11:16 pm
- Forum: Enhancements
- Topic: Keeping maps interesting - a modest proposal.
- Replies: 2
- Views: 2247
- Tue Dec 11, 2007 11:21 am
- Forum: Help: Server Setup and Administration
- Topic: get a player list
- Replies: 4
- Views: 2536
AAA made a PHP script that can fetch the players on any server. Should be able to get what you want by modifying one of the examples.
More Info
-Tanner
More Info
-Tanner
- Sat Dec 01, 2007 4:33 pm
- Forum: Works In Progress
- Topic: Dead Man's Pass. CTF
- Replies: 3
- Views: 2208
- Sat Dec 01, 2007 4:00 pm
- Forum: Works In Progress
- Topic: Tactical Experiment 4
- Replies: 2
- Views: 1973
- Thu Nov 22, 2007 2:53 pm
- Forum: Help: Map Making
- Topic: What map making program should I use?
- Replies: 6
- Views: 3440
- Fri Nov 02, 2007 6:39 pm
- Forum: Help: Server Setup and Administration
- Topic: Email on Connect?
- Replies: 3
- Views: 2707
- Sun Oct 21, 2007 11:57 pm
- Forum: Prefabs and Map Objects
- Topic: Drawinfo Multi-Cell Animation (running deer)
- Replies: 6
- Views: 6795
- Mon Oct 15, 2007 12:17 am
- Forum: Enhancements
- Topic: BZFLAG in html
- Replies: 12
- Views: 5484
Better yet, you could make a web client that sends exactly would you type in to the server, and you receive what it says. Think of it as BZAssembly. Of course, we all know that this is never going to happen. I'm fine with the client, and I am anti-Flash (in today's world, we call it pro-Desktop). I...
- Sat Oct 13, 2007 3:32 pm
- Forum: Map releases
- Topic: Topsy Turvy Hix
- Replies: 6
- Views: 2963
If you fall to the ground, how do you get back up? That seems to be the biggest problem here. From the ground/sky, there's no way to get back up. Yeah, it wasn't exactly planned for gameplay, but what can you expect when you flip the entire map 180 degrees? I've got another idea I'd like to try, bu...
- Fri Oct 12, 2007 12:44 am
- Forum: Map releases
- Topic: Topsy Turvy Hix
- Replies: 6
- Views: 2963
Topsy Turvy Hix
http://mybzflag.net/wp-content/uploads/2007/10/bzfi0127.thumbnail.png http://mybzflag.net/wp-content/uploads/2007/10/bzfi0133.thumbnail.png http://mybzflag.net/wp-content/uploads/2007/10/bzfi0132_flip.thumbnail.png I got bored and always had this idea to do something like this, but never got around...
- Mon Sep 24, 2007 11:59 pm
- Forum: General Map Making Discussions
- Topic: MDG's Freeform Map Challenge '07!
- Replies: 10
- Views: 7843
- Sun Sep 23, 2007 6:39 pm
- Forum: Map releases
- Topic: Trench Warfare version 1.3
- Replies: 6
- Views: 3096
Hiya, Noticed some problems: MG in the team area causes spawnkills (lots of them with lots of players and only one big spawn area which MG covers) WG needs 1000 jumps? When SW is on top of the back wall, you're basically dead Not very many fights happen outside the trenches... Very easy to get a hig...
- Sun Sep 23, 2007 6:05 pm
- Forum: General Map Making Discussions
- Topic: Mapatorium 2.0 - Open Beta
- Replies: 14
- Views: 8336
RPG said months ago that he was no longer maintaining the mapatorium. it's been more or less left to rot. Anyway, does this new mapatorium allow users to submit maps on someone else's behalf? Not being able to credit someone else for a map submission was a major shortcoming of the original mapatori...
- Sun Sep 23, 2007 12:27 am
- Forum: General Map Making Discussions
- Topic: Mapatorium 2.0 - Open Beta
- Replies: 14
- Views: 8336
Mapatorium 2.0 - Open Beta
Hi all,
I believe I have gotten Mapatorium 2.0 to a high enough level of working to allow a open beta of the system. So hop right over to Mapatorium 2.0, try it out, and tell me what you think (bugs or missing features would be cool too).
Cheers
-Tanner
I believe I have gotten Mapatorium 2.0 to a high enough level of working to allow a open beta of the system. So hop right over to Mapatorium 2.0, try it out, and tell me what you think (bugs or missing features would be cool too).
Cheers
-Tanner
- Thu Sep 20, 2007 11:44 pm
- Forum: Help: Map Making
- Topic: I'm stumped...
- Replies: 7
- Views: 3666
- Sat Sep 15, 2007 5:44 pm
- Forum: General Map Making Discussions
- Topic: MDG's Freeform Map Challenge '07!
- Replies: 10
- Views: 7843
- Fri Sep 07, 2007 10:03 am
- Forum: General Map Making Discussions
- Topic: MDG's Freeform Map Challenge '07!
- Replies: 10
- Views: 7843
- Mon Sep 03, 2007 2:26 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Where can I download open source
- Replies: 4
- Views: 2550
If you're looking for the download link, check here:
http://my.bzflag.org/w/Download
Or if you're looking for the source, check here:
http://my.bzflag.org/w/SVN
http://my.bzflag.org/w/Download
Or if you're looking for the source, check here:
http://my.bzflag.org/w/SVN
- Thu Aug 23, 2007 10:09 am
- Forum: Map releases
- Topic: Invisible Land
- Replies: 6
- Views: 2912
- Thu Aug 23, 2007 9:53 am
- Forum: Prefabs and Map Objects
- Topic: Wormhole teleporters, space skybox.
- Replies: 4
- Views: 5577
- Sun Aug 19, 2007 9:30 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: teamspeak
- Replies: 6
- Views: 2923
- Sun Aug 12, 2007 1:27 pm
- Forum: Map releases
- Topic: Something Wicked This Way Comes....
- Replies: 11
- Views: 5996
- Fri Aug 10, 2007 12:40 am
- Forum: Map releases
- Topic: Glassworld
- Replies: 3
- Views: 2125
Good map, but it might do a bit better with more stuff. I like the idea, though. Perhaps it's best to build up something big on BZEdit- towers, walls, and stuff-and then make the walls clear (can you do that?). Now that would be interesting. In fact... *runs off to build something* Just make them m...