Search found 522 matches

by Tanner
Wed Jan 11, 2006 12:52 pm
Forum: Help: Map Making
Topic: Invalid Mesh Face
Replies: 15
Views: 3328

if just this here would be enough: #Bottom mesh Vertex -5 25 10 Vertex -5 -25 10 Vertex 5 25 10 Vertex 5 -25 10 face vertices 0 1 2 3 endface face vertices 3 2 1 0 endface end I quoted jpt because it has the data I wanted When defining flat planes by hand only change one co-ordinate axis at a time ...
by Tanner
Tue Jan 10, 2006 10:45 pm
Forum: Enhancements
Topic: Another play style
Replies: 11
Views: 3233

Sounds interesting.

Instead of a teleporter, you could just make a "JailFree [team]" object, and a team member just has to hop on it, and the members in jail respawn somewhere else.

-Tanner
by Tanner
Tue Jan 10, 2006 9:29 pm
Forum: Help: Map Making
Topic: Objects invisible on radar?
Replies: 18
Views: 4290

When I added a physics driver to my Water Towers, I saw a red box on radar so that may be what you see.

-Tanner
by Tanner
Tue Jan 10, 2006 9:28 pm
Forum: Help: Map Making
Topic: Invalid Mesh Face
Replies: 15
Views: 3328

Hmm.

Could someone explain my problem in pure, normal, understandable English?

-Tanner
by Tanner
Tue Jan 10, 2006 12:32 pm
Forum: Works In Progress
Topic: Coming not-so-soon to a theater near you
Replies: 38
Views: 15715

Cool. Very nice. Reminds me of a movie.

-Tanner
by Tanner
Mon Jan 09, 2006 11:49 pm
Forum: Works In Progress
Topic: Geno World ! :)
Replies: 14
Views: 5202

Heh, no harm intended, but it would take VERY long with being shot every 2 seconds. :D

"I got the flag"
"Ahh"
Shot by user57
"I got it!"
Shot by user57

-Tanner
by Tanner
Mon Jan 09, 2006 12:47 am
Forum: Map Editors
Topic: Groups??
Replies: 7
Views: 5062

Oh, very cool!

*I didn't know either*

-Tanner
by Tanner
Mon Jan 09, 2006 12:33 am
Forum: Map Editors
Topic: BZFlag MapU - Box to Mesh V0.2.0
Replies: 24
Views: 18557

The Knights Who Say Ni
I tried that too, and get the same results.

me1
Hmm, I'll have to check my formulas.

Hopefully, I can get this fixed.

-Tanner
by Tanner
Sun Jan 08, 2006 9:03 pm
Forum: Servers: General Discussion
Topic: Callsign letter limit?
Replies: 10
Views: 2319

I think it's a nice idea.

I hate when I do /lagstats or something, and someone's callsign is blocking what I want to read.

-Tanner
by Tanner
Sun Jan 08, 2006 9:01 pm
Forum: Map Editors
Topic: BZFlag MapU - Box to Mesh V0.2.0
Replies: 24
Views: 18557

The Knights Who Say Ni wrote:nice idea but it needs developing i think
also why does it create gmon.out :?
I beleive gmon.out is something to do with it running in the cmd.

To people with problems:

What coordinates are you using (for position and box)?

-Tanner
by Tanner
Sun Jan 08, 2006 3:36 am
Forum: Servers: General Discussion
Topic: BZAdmin
Replies: 5
Views: 1615

Matt? wrote:if u are willing to go through every bzflag from 2.0.3 up go ahead!! ;)
:D I'll take a rain-check on that.


-Tanner
by Tanner
Sun Jan 08, 2006 3:29 am
Forum: Servers: General Discussion
Topic: BZAdmin
Replies: 5
Views: 1615

window's right? well bzadmin for windows just has done that for me. if u have ever used mac or linux their bzadmin works awsome. there was a version of bzflag (forgot what one) that had bzadmin exactly the same as linux or mac but it ran in the command prompt Yep. Well, I hope that gets fixed soone...
by Tanner
Sun Jan 08, 2006 2:49 am
Forum: General Discussion
Topic: Voice Chat On BZFlag
Replies: 33
Views: 12602

Hannibal wrote:ok, I may use it occasionally..

whats wrong with his sig? its not too big..
A 550x547 image.....

-Tanner
by Tanner
Sun Jan 08, 2006 2:38 am
Forum: General Discussion
Topic: Voice Chat On BZFlag
Replies: 33
Views: 12602

I do have a Teamspeak server on 68.16.109.66, but it goes down and up every couple of 30mins. But it works.

Harry The Newb

Can you please resize your signature. I don't really want to scross down just to finish reading a post.

-Tanner
by Tanner
Sun Jan 08, 2006 2:32 am
Forum: Servers: General Discussion
Topic: BZAdmin
Replies: 5
Views: 1615

BZAdmin

Hi,

Is there a tutorial for BZAdmin? I find it slow. I could type a message it will "post" it after 30sec - 1min. Am I doing something wrong or....?

-Tanner
by Tanner
Sun Jan 08, 2006 12:44 am
Forum: Help: Map Making
Topic: Invalid Mesh Face
Replies: 15
Views: 3328

what meshes are those? we need to see the code for just one of the bad faces. coplanar means that all the points of the face lie in the same mathamatical plane ( aka flat ). I think your faces may also be concave or degenerate. Here's the top: #Top mesh Vertex -5 25 50.5 Vertex -5 25 50.5 Vertex -5...
by Tanner
Sun Jan 08, 2006 12:40 am
Forum: Help: Map Making
Topic: Invalid Mesh Face
Replies: 15
Views: 3328

JeffM2501 wrote:take out meshes till you find out what one it is, you have more then one mesh there.
Ok, did that and I found it was the top and bottom meshes. Now what? Whats coplanar?

-Tanner
by Tanner
Sun Jan 08, 2006 12:32 am
Forum: Help: Map Making
Topic: Invalid Mesh Face
Replies: 15
Views: 3328

Without going through your code line by line... Does it say what line the error occured on? That might tell you something. Just guessing, you might have a face specified where all the vertices aren't co-planar. What is the shape supposed to be of? Did you model this or hand code it? Nope it doesn't...
by Tanner
Sat Jan 07, 2006 6:52 pm
Forum: Map Editors
Topic: BZFlag MapU - Box to Mesh V0.2.0
Replies: 24
Views: 18557

BZFlag MapU - Box to Mesh V0.2.0

Hi, This is a simple program I made that takes the specifcations of a normal box, and converts it to a mesh allowing the user to spend much less time. V0.2.0 Features: Current Step Number "Is This What You Want To Do?" Generates a file called "mesh.bzw" with the mesh code. Nicely...
by Tanner
Sat Jan 07, 2006 5:19 pm
Forum: Enhancements
Topic: Night Textures?
Replies: 1
Views: 993

Night Textures?

What about night textures? They could be show at a certain time and they could be brighter or more night-like.

-Tanner
by Tanner
Sat Jan 07, 2006 5:12 pm
Forum: Fansites
Topic: BZObjects
Replies: 26
Views: 11581

Win Xp wrote:
Tanner wrote:I think you need to type slower.

^nifghimare^ != ^nightmare^

:)

-Tanner

ummmmm

where did some one type ^nifghimare^

???
It said it on the front page, but it's fixed now.

-Tanner :)
by Tanner
Sat Jan 07, 2006 4:25 pm
Forum: Fansites
Topic: BZObjects
Replies: 26
Views: 11581

I think you need to type slower.

^nifghimare^ != ^nightmare^

:)

-Tanner
by Tanner
Sat Jan 07, 2006 1:37 am
Forum: Help: Map Making
Topic: Invalid Mesh Face
Replies: 15
Views: 3328

Invalid Mesh Face

Hi, When I added a mesh to a map I got this when I started the server: invalid mesh face (0.000000) How do I fix that? Edit: Here's the code: #Right mesh Vertex -5 25 50.5 Vertex -5 25 10 Vertex -5 -25 50.5 Vertex -5 -25 10 face vertices 0 1 2 3 endface face vertices 3 2 1 0 endface end #Left mesh V...
by Tanner
Sat Jan 07, 2006 1:36 am
Forum: Works In Progress
Topic: Pit, The
Replies: 6
Views: 3077

Picture...?

-Tanner
by Tanner
Fri Jan 06, 2006 12:46 pm
Forum: Map releases
Topic: All Hands On Deck
Replies: 33
Views: 9295

Not sure exactly what your plans for the game style is, but thought I would run a few ideas past everyone. Brainstorming so to speak. * Capture the flag platform should be something designated by the map designer. A group of objects. An example might be a map with a castle in it. All the objects of...