Search found 522 matches
- Wed Jan 11, 2006 12:52 pm
- Forum: Help: Map Making
- Topic: Invalid Mesh Face
- Replies: 15
- Views: 3328
if just this here would be enough: #Bottom mesh Vertex -5 25 10 Vertex -5 -25 10 Vertex 5 25 10 Vertex 5 -25 10 face vertices 0 1 2 3 endface face vertices 3 2 1 0 endface end I quoted jpt because it has the data I wanted When defining flat planes by hand only change one co-ordinate axis at a time ...
- Tue Jan 10, 2006 10:45 pm
- Forum: Enhancements
- Topic: Another play style
- Replies: 11
- Views: 3233
- Tue Jan 10, 2006 9:29 pm
- Forum: Help: Map Making
- Topic: Objects invisible on radar?
- Replies: 18
- Views: 4290
- Tue Jan 10, 2006 9:28 pm
- Forum: Help: Map Making
- Topic: Invalid Mesh Face
- Replies: 15
- Views: 3328
- Tue Jan 10, 2006 12:32 pm
- Forum: Works In Progress
- Topic: Coming not-so-soon to a theater near you
- Replies: 38
- Views: 15715
- Mon Jan 09, 2006 11:49 pm
- Forum: Works In Progress
- Topic: Geno World ! :)
- Replies: 14
- Views: 5202
- Mon Jan 09, 2006 12:47 am
- Forum: Map Editors
- Topic: Groups??
- Replies: 7
- Views: 5062
- Mon Jan 09, 2006 12:33 am
- Forum: Map Editors
- Topic: BZFlag MapU - Box to Mesh V0.2.0
- Replies: 24
- Views: 18557
- Sun Jan 08, 2006 9:03 pm
- Forum: Servers: General Discussion
- Topic: Callsign letter limit?
- Replies: 10
- Views: 2319
- Sun Jan 08, 2006 9:01 pm
- Forum: Map Editors
- Topic: BZFlag MapU - Box to Mesh V0.2.0
- Replies: 24
- Views: 18557
- Sun Jan 08, 2006 3:36 am
- Forum: Servers: General Discussion
- Topic: BZAdmin
- Replies: 5
- Views: 1615
- Sun Jan 08, 2006 3:29 am
- Forum: Servers: General Discussion
- Topic: BZAdmin
- Replies: 5
- Views: 1615
window's right? well bzadmin for windows just has done that for me. if u have ever used mac or linux their bzadmin works awsome. there was a version of bzflag (forgot what one) that had bzadmin exactly the same as linux or mac but it ran in the command prompt Yep. Well, I hope that gets fixed soone...
- Sun Jan 08, 2006 2:49 am
- Forum: General Discussion
- Topic: Voice Chat On BZFlag
- Replies: 33
- Views: 12602
- Sun Jan 08, 2006 2:38 am
- Forum: General Discussion
- Topic: Voice Chat On BZFlag
- Replies: 33
- Views: 12602
- Sun Jan 08, 2006 2:32 am
- Forum: Servers: General Discussion
- Topic: BZAdmin
- Replies: 5
- Views: 1615
BZAdmin
Hi,
Is there a tutorial for BZAdmin? I find it slow. I could type a message it will "post" it after 30sec - 1min. Am I doing something wrong or....?
-Tanner
Is there a tutorial for BZAdmin? I find it slow. I could type a message it will "post" it after 30sec - 1min. Am I doing something wrong or....?
-Tanner
- Sun Jan 08, 2006 12:44 am
- Forum: Help: Map Making
- Topic: Invalid Mesh Face
- Replies: 15
- Views: 3328
what meshes are those? we need to see the code for just one of the bad faces. coplanar means that all the points of the face lie in the same mathamatical plane ( aka flat ). I think your faces may also be concave or degenerate. Here's the top: #Top mesh Vertex -5 25 50.5 Vertex -5 25 50.5 Vertex -5...
- Sun Jan 08, 2006 12:40 am
- Forum: Help: Map Making
- Topic: Invalid Mesh Face
- Replies: 15
- Views: 3328
- Sun Jan 08, 2006 12:32 am
- Forum: Help: Map Making
- Topic: Invalid Mesh Face
- Replies: 15
- Views: 3328
Without going through your code line by line... Does it say what line the error occured on? That might tell you something. Just guessing, you might have a face specified where all the vertices aren't co-planar. What is the shape supposed to be of? Did you model this or hand code it? Nope it doesn't...
- Sat Jan 07, 2006 6:52 pm
- Forum: Map Editors
- Topic: BZFlag MapU - Box to Mesh V0.2.0
- Replies: 24
- Views: 18557
BZFlag MapU - Box to Mesh V0.2.0
Hi, This is a simple program I made that takes the specifcations of a normal box, and converts it to a mesh allowing the user to spend much less time. V0.2.0 Features: Current Step Number "Is This What You Want To Do?" Generates a file called "mesh.bzw" with the mesh code. Nicely...
- Sat Jan 07, 2006 5:19 pm
- Forum: Enhancements
- Topic: Night Textures?
- Replies: 1
- Views: 993
Night Textures?
What about night textures? They could be show at a certain time and they could be brighter or more night-like.
-Tanner
-Tanner
- Sat Jan 07, 2006 1:37 am
- Forum: Help: Map Making
- Topic: Invalid Mesh Face
- Replies: 15
- Views: 3328
Invalid Mesh Face
Hi, When I added a mesh to a map I got this when I started the server: invalid mesh face (0.000000) How do I fix that? Edit: Here's the code: #Right mesh Vertex -5 25 50.5 Vertex -5 25 10 Vertex -5 -25 50.5 Vertex -5 -25 10 face vertices 0 1 2 3 endface face vertices 3 2 1 0 endface end #Left mesh V...
- Sat Jan 07, 2006 1:36 am
- Forum: Works In Progress
- Topic: Pit, The
- Replies: 6
- Views: 3077
- Fri Jan 06, 2006 12:46 pm
- Forum: Map releases
- Topic: All Hands On Deck
- Replies: 33
- Views: 9295
Not sure exactly what your plans for the game style is, but thought I would run a few ideas past everyone. Brainstorming so to speak. * Capture the flag platform should be something designated by the map designer. A group of objects. An example might be a map with a castle in it. All the objects of...