Search found 55 matches

by purple_cow
Mon Jan 13, 2003 2:06 am
Forum: Servers: General Discussion
Topic: Server: bzflag.net decks
Replies: 0
Views: 3034

Server: bzflag.net decks

This server runs the past-popular decks world, usually with no flags. Shots are often set at 1,3, or 5 depending on my mood, but occasionally run at 10. For the next few months, it is on a university connection and can handle many players at once. As far as "terms and conditions," that too...
by purple_cow
Sun Jan 12, 2003 9:05 am
Forum: Help: Source Code / Compiling / Development
Topic: Cvs is cooooolll
Replies: 13
Views: 7112

The first versioning system that I know of was AT&T's SCCS, which came out in 1975
by purple_cow
Sun Dec 29, 2002 11:33 pm
Forum: Enhancements
Topic: sooooo long BzfString / AList
Replies: 7
Views: 4452

preferred development platform? *falls out of chair*
by purple_cow
Sun Dec 29, 2002 9:03 pm
Forum: Enhancements
Topic: sooooo long BzfString / AList
Replies: 7
Views: 4452

There are a few reasons for this:
(1) The entry bar that Chestal spoke of
(2) the STL is optimized per-platform - something we cannot do
(3) the STL provides a lot more functionality than AList/BzfString did - things like the simplicity of converting internal strings to unicode.
(4) To be happy
by purple_cow
Fri Dec 27, 2002 8:07 pm
Forum: Help: Source Code / Compiling / Development
Topic: Ohhh arise extern wizards! Want silencePlayers in bzflag.cxx
Replies: 4
Views: 3609

I suggest you make these changes to the latest CVS. AList has all been replaced with std::vector, so it should make things easier.