Search found 1899 matches
- Sun Jan 20, 2008 6:06 pm
- Forum: Enhancements
- Topic: Sound-scapes and sources
- Replies: 8
- Views: 3256
Re: Sound-scapes and sources
Physical objects, causing sounds is a concept found in all of the best on-line games. Perhaps sound sources as well as an option of atmosphere-based music could be of great advantage to map designers, as well as make the game far more interesting. Location-based music has been denied, based on the ...
- Sun Jan 20, 2008 3:51 pm
- Forum: Fansites
- Topic: MDG 3.0 Launches Today
- Replies: 1
- Views: 2965
MDG 3.0 Launches Today
http://bzfusion.net/mybzflag/bzbbposts/%231/Header.png Hello everyone... Today, the MDG is proud to annouce another revision to it's website: Number 3! You can read more about the individual changes, and new additions right here. We've also added an application to our website, for OS X users. You c...
- Mon Jan 14, 2008 11:35 pm
- Forum: Help: Map Making
- Topic: Image in bzw.
- Replies: 17
- Views: 6797
You forgot the .png at the end of the URL.ducktape wrote:Code: Select all
material name ducktape_XrossCTF.png texture http://images.bzflag.org/zrussell/ducktape_XrossCTF end meshbox matref ducktape_XrossCTF.png size 5 1 8 position 0 10 10 end [...]
- Mon Jan 07, 2008 3:24 am
- Forum: Enhancements
- Topic: Flags I would like to see
- Replies: 14
- Views: 5698
Re: new flag
I would like an "invisible" flag(IN).It would make you invisible out-the-window and it also would make you have the stealth flag at the same time.Mind you, the shots are still going to be visible on both out-the-window and on radar. This has been shot down on the grounds that it is far to...
- Mon Jan 07, 2008 12:02 am
- Forum: Works In Progress
- Topic: Rat's Nest
- Replies: 54
- Views: 23899
The only problem I can see with this map is a low FPS for anyone with less than 2GB of RAM. Uh... yeah... by that logic, you'd need about 64gb of RAM to play this... I checked the task manager when I was playing, and I was using about 280mb of RAM. When I was on missile war, I was using about 200mb...
- Sun Jan 06, 2008 11:28 pm
- Forum: General Map Making Discussions
- Topic: Wings3D vs Blender
- Replies: 15
- Views: 10124
With all of these applications, od you make the objects separately and then import them and manipulate them with a text editor, or do you build your whole world in the modeler and then export it. Because with Cinema4D I could easily build each object, I just assumed people were using Blender and Wi...
- Sun Jan 06, 2008 11:16 pm
- Forum: General Map Making Discussions
- Topic: Wings3D vs Blender
- Replies: 15
- Views: 10124
I like blender, simply because it has more tools available then Wings.. I also like the interface much more. I doubt you could do this in wings very easily, not that it would matter much for basic BZFlag mesh maps. Also, Blender makes texture baking extremely easy. It is as simple as going to the re...
- Sun Jan 06, 2008 8:04 pm
- Forum: Help: Map Making
- Topic: Maps
- Replies: 7
- Views: 3126
- Sun Jan 06, 2008 7:31 pm
- Forum: News & Announcements
- Topic: New BZFlag Wiki
- Replies: 6
- Views: 8672
- Sat Jan 05, 2008 11:27 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Computer freezing for 3-5 seconds, then going back to normal
- Replies: 16
- Views: 5905
- Sat Jan 05, 2008 4:18 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Computer freezing for 3-5 seconds, then going back to normal
- Replies: 16
- Views: 5905
I think it is windows Vista that is your problem, it has been from my experience that Vista is NOT a game computable operating system. Yeah, that's definitely why people play Crysis on Windows Vista with no problem at all. Slime As a test, try playing a game with the laptop on a flat surface, with ...
- Sat Jan 05, 2008 1:28 am
- Forum: Works In Progress
- Topic: Rat's Nest
- Replies: 54
- Views: 23899
Alright, I decided to redo the teleporters, due to an idea from whodaman? . Here is what I got done today: I did the catwalks. http://bzfusion.net/winny/maps/ThePit/Screenies/bzfi1101.png http://bzfusion.net/winny/maps/ThePit/Screenies/bzfi1102.png captainmack Here's a tank on one of the crates in t...
- Fri Jan 04, 2008 6:25 am
- Forum: Works In Progress
- Topic: Rat's Nest
- Replies: 54
- Views: 23899
- Fri Jan 04, 2008 3:16 am
- Forum: Works In Progress
- Topic: Rat's Nest
- Replies: 54
- Views: 23899
- Thu Jan 03, 2008 1:54 am
- Forum: Works In Progress
- Topic: Rat's Nest
- Replies: 54
- Views: 23899
Didn't get too much done today, just the roof(s), finished off the lights, and redid the corner platforms. Ill do teleporters and the ground tommorow. Promise. http://bzfusion.net/winny/maps/ThePit/Screenies/bzfi1084.png http://bzfusion.net/winny/maps/ThePit/Screenies/bzfi1085.png http://bzfusion.ne...
- Wed Jan 02, 2008 5:50 am
- Forum: Works In Progress
- Topic: Rat's Nest
- Replies: 54
- Views: 23899
Here are some new ones... didn't get too much done today.. Ill do the roof tommorow. (Oh, wait, it's 12:47am anyways..) (Sorry, forgot to remove the GUI on these..) http://bzfusion.net/winny/maps/ThePit/Screenies/bzfi1080.png http://bzfusion.net/winny/maps/ThePit/Screenies/bzfi1081.png http://bzfusi...
- Tue Jan 01, 2008 6:56 pm
- Forum: Works In Progress
- Topic: Rat's Nest
- Replies: 54
- Views: 23899
This is really great work, the texturing and modeling is superb. For the base may I suggest that the door is not the only way to the base, if you didn't already think of this. edit: whoops, didn't notice the post on the secret passages. Yeah, not 100% sure how I'm going to approad this one yet... I...
- Tue Jan 01, 2008 3:54 am
- Forum: Help: Map Making
- Topic: texture matrix
- Replies: 10
- Views: 4728
For that, you'll want to do UV mapping, which allows you place a texture on a mesh face in the exact way you want it. For example, this UV texture: http://fusion.bzflag.org/textures/ratsnest/TowerUV.png is applied to a mesh, via texture coordinates (basically telling your client where to render each...
- Tue Jan 01, 2008 3:43 am
- Forum: Works In Progress
- Topic: Rat's Nest
- Replies: 54
- Views: 23899
Alright, I (somewhat) finished the doors to the bases. http://bzfusion.net/winny/maps/ThePit/Screenies/bzfi1077.png (Night shot) http://bzfusion.net/winny/maps/ThePit/Screenies/bzfi1078.png (Day shot) http://bzfusion.net/winny/maps/ThePit/Screenies/bzfi1079.png (Primary object layout, got much more ...
- Mon Dec 31, 2007 7:02 pm
- Forum: Works In Progress
- Topic: Rat's Nest
- Replies: 54
- Views: 23899
Alright, I took about a week off development, and I started up again yesterday. I (re) did the walls, and I'm planning on making some hidden passageways underneath the map, eventually. http://bzfusion.net/winny/maps/ThePit/Screenies/bzfi1075.png http://bzfusion.net/winny/maps/ThePit/Screenies/bzfi10...
- Sun Dec 30, 2007 7:17 am
- Forum: Enhancements
- Topic: New Textures
- Replies: 8
- Views: 3249
Wall is done. http://bzfusion.net/BZTextures/screenshots/bzfi1068.png So is/are the flag(s). For 3.0, each team has their own unique flag, so this kind of shows what they'll look like. http://bzfusion.net/BZTextures/screenshots/bzfi1066.png And the tanks are done, too. http://bzfusion.net/BZTextures...
- Sat Dec 29, 2007 6:00 pm
- Forum: Enhancements
- Topic: New Textures
- Replies: 8
- Views: 3249
New Textures
I'm going to be submitting these textures as a patch for BZFlag 3.0.. I'd like to get some opinions on them, so any comments are welcome. So far I only have the base textures, the pyramid textures, the Teleporter texture (Caution.png), and the Grass. http://bzfusion.net/BZTextures/screenshots/bzfi10...
- Sat Dec 22, 2007 5:39 am
- Forum: Works In Progress
- Topic: Rat's Nest
- Replies: 54
- Views: 23899
- Sat Dec 22, 2007 2:00 am
- Forum: Works In Progress
- Topic: Rat's Nest
- Replies: 54
- Views: 23899
Alright, I've spent the last day working on the walls, ceiling, and refining the texturing on the current objects. Hopefully tomorrow I'll be able to add a few new objects, and maybe complete the base structures by the end of the weekend. http://bzfusion.net/winny/maps/ThePit/Screenies/bzfi1044.png ...
- Fri Dec 21, 2007 4:48 am
- Forum: Works In Progress
- Topic: Rat's Nest
- Replies: 54
- Views: 23899