Search found 1899 matches

by Winny
Sun Jan 20, 2008 6:06 pm
Forum: Enhancements
Topic: Sound-scapes and sources
Replies: 8
Views: 3256

Re: Sound-scapes and sources

Physical objects, causing sounds is a concept found in all of the best on-line games. Perhaps sound sources as well as an option of atmosphere-based music could be of great advantage to map designers, as well as make the game far more interesting. Location-based music has been denied, based on the ...
by Winny
Sun Jan 20, 2008 3:51 pm
Forum: Fansites
Topic: MDG 3.0 Launches Today
Replies: 1
Views: 2965

MDG 3.0 Launches Today

http://bzfusion.net/mybzflag/bzbbposts/%231/Header.png Hello everyone... Today, the MDG is proud to annouce another revision to it's website: Number 3! You can read more about the individual changes, and new additions right here. We've also added an application to our website, for OS X users. You c...
by Winny
Mon Jan 14, 2008 11:35 pm
Forum: Help: Map Making
Topic: Image in bzw.
Replies: 17
Views: 6797

ducktape wrote:

Code: Select all

material
name ducktape_XrossCTF.png
texture http://images.bzflag.org/zrussell/ducktape_XrossCTF
end

meshbox
matref ducktape_XrossCTF.png
size 5 1 8    
position 0 10 10 
end

[...]

You forgot the .png at the end of the URL.
by Winny
Mon Jan 07, 2008 3:24 am
Forum: Enhancements
Topic: Flags I would like to see
Replies: 14
Views: 5698

Re: new flag

I would like an "invisible" flag(IN).It would make you invisible out-the-window and it also would make you have the stealth flag at the same time.Mind you, the shots are still going to be visible on both out-the-window and on radar. This has been shot down on the grounds that it is far to...
by Winny
Mon Jan 07, 2008 12:02 am
Forum: Works In Progress
Topic: Rat's Nest
Replies: 54
Views: 23899

The only problem I can see with this map is a low FPS for anyone with less than 2GB of RAM. Uh... yeah... by that logic, you'd need about 64gb of RAM to play this... I checked the task manager when I was playing, and I was using about 280mb of RAM. When I was on missile war, I was using about 200mb...
by Winny
Sun Jan 06, 2008 11:28 pm
Forum: General Map Making Discussions
Topic: Wings3D vs Blender
Replies: 15
Views: 10124

With all of these applications, od you make the objects separately and then import them and manipulate them with a text editor, or do you build your whole world in the modeler and then export it. Because with Cinema4D I could easily build each object, I just assumed people were using Blender and Wi...
by Winny
Sun Jan 06, 2008 11:16 pm
Forum: General Map Making Discussions
Topic: Wings3D vs Blender
Replies: 15
Views: 10124

I like blender, simply because it has more tools available then Wings.. I also like the interface much more. I doubt you could do this in wings very easily, not that it would matter much for basic BZFlag mesh maps. Also, Blender makes texture baking extremely easy. It is as simple as going to the re...
by Winny
Sun Jan 06, 2008 8:04 pm
Forum: Help: Map Making
Topic: Maps
Replies: 7
Views: 3126

You want to research the "material" property... which you can then apply to a object, like a mesh, a meshbox, etc... material name CoolColor color 1 1 1 1 # In order: Red, Green, Blue, Alpha end To apply it to a meshbox, do this: meshbox name SomeMeshbox size 10 10 10 position 0 0 0 rotati...
by Winny
Sun Jan 06, 2008 7:31 pm
Forum: News & Announcements
Topic: New BZFlag Wiki
Replies: 6
Views: 8672

is their an easy way to >browse< the wiki? with search you need to know what you want to find out and with random page its just too... random. i want to just read up on general knowledge and i havent found a good way to do that. See the links a little farther down? Click them. "Areas of Intere...
by Winny
Sat Jan 05, 2008 11:27 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Computer freezing for 3-5 seconds, then going back to normal
Replies: 16
Views: 5905

Slime wrote:At first everything was going all right, but after about 10 minutes of playing it started the freezing again. Could it still be heat related?
try setting the FPS really low...

/localset fpsLimit 15

If it still does it, then chances are you have a defective part.
by Winny
Sat Jan 05, 2008 4:18 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Computer freezing for 3-5 seconds, then going back to normal
Replies: 16
Views: 5905

I think it is windows Vista that is your problem, it has been from my experience that Vista is NOT a game computable operating system. Yeah, that's definitely why people play Crysis on Windows Vista with no problem at all. Slime As a test, try playing a game with the laptop on a flat surface, with ...
by Winny
Sat Jan 05, 2008 1:28 am
Forum: Works In Progress
Topic: Rat's Nest
Replies: 54
Views: 23899

Alright, I decided to redo the teleporters, due to an idea from whodaman? . Here is what I got done today: I did the catwalks. http://bzfusion.net/winny/maps/ThePit/Screenies/bzfi1101.png http://bzfusion.net/winny/maps/ThePit/Screenies/bzfi1102.png captainmack Here's a tank on one of the crates in t...
by Winny
Fri Jan 04, 2008 6:25 am
Forum: Works In Progress
Topic: Rat's Nest
Replies: 54
Views: 23899

Legolas_ wrote:Just a quick question: Do the tanks correspond to the flag? i.e does a tank with wings *pictured above* float above the wings flags?
Yes, that is the plan.
by Winny
Fri Jan 04, 2008 3:16 am
Forum: Works In Progress
Topic: Rat's Nest
Replies: 54
Views: 23899

Sorry.. didn't get the teles done today.. getting close, though. I did some concrete barriers, and I (started) work(ed) on the flag identifiers.. The flag identifiers will be small, stylized tanks that float above the flag zones, so it feels a bit more like an FPS, where you "walk over" a ...
by Winny
Thu Jan 03, 2008 1:54 am
Forum: Works In Progress
Topic: Rat's Nest
Replies: 54
Views: 23899

Didn't get too much done today, just the roof(s), finished off the lights, and redid the corner platforms. Ill do teleporters and the ground tommorow. Promise. http://bzfusion.net/winny/maps/ThePit/Screenies/bzfi1084.png http://bzfusion.net/winny/maps/ThePit/Screenies/bzfi1085.png http://bzfusion.ne...
by Winny
Wed Jan 02, 2008 5:50 am
Forum: Works In Progress
Topic: Rat's Nest
Replies: 54
Views: 23899

Here are some new ones... didn't get too much done today.. Ill do the roof tommorow. (Oh, wait, it's 12:47am anyways..) (Sorry, forgot to remove the GUI on these..) http://bzfusion.net/winny/maps/ThePit/Screenies/bzfi1080.png http://bzfusion.net/winny/maps/ThePit/Screenies/bzfi1081.png http://bzfusi...
by Winny
Tue Jan 01, 2008 6:56 pm
Forum: Works In Progress
Topic: Rat's Nest
Replies: 54
Views: 23899

This is really great work, the texturing and modeling is superb. For the base may I suggest that the door is not the only way to the base, if you didn't already think of this. edit: whoops, didn't notice the post on the secret passages. Yeah, not 100% sure how I'm going to approad this one yet... I...
by Winny
Tue Jan 01, 2008 3:54 am
Forum: Help: Map Making
Topic: texture matrix
Replies: 10
Views: 4728

For that, you'll want to do UV mapping, which allows you place a texture on a mesh face in the exact way you want it. For example, this UV texture: http://fusion.bzflag.org/textures/ratsnest/TowerUV.png is applied to a mesh, via texture coordinates (basically telling your client where to render each...
by Winny
Tue Jan 01, 2008 3:43 am
Forum: Works In Progress
Topic: Rat's Nest
Replies: 54
Views: 23899

Alright, I (somewhat) finished the doors to the bases. http://bzfusion.net/winny/maps/ThePit/Screenies/bzfi1077.png (Night shot) http://bzfusion.net/winny/maps/ThePit/Screenies/bzfi1078.png (Day shot) http://bzfusion.net/winny/maps/ThePit/Screenies/bzfi1079.png (Primary object layout, got much more ...
by Winny
Mon Dec 31, 2007 7:02 pm
Forum: Works In Progress
Topic: Rat's Nest
Replies: 54
Views: 23899

Alright, I took about a week off development, and I started up again yesterday. I (re) did the walls, and I'm planning on making some hidden passageways underneath the map, eventually. http://bzfusion.net/winny/maps/ThePit/Screenies/bzfi1075.png http://bzfusion.net/winny/maps/ThePit/Screenies/bzfi10...
by Winny
Sun Dec 30, 2007 7:17 am
Forum: Enhancements
Topic: New Textures
Replies: 8
Views: 3249

Wall is done. http://bzfusion.net/BZTextures/screenshots/bzfi1068.png So is/are the flag(s). For 3.0, each team has their own unique flag, so this kind of shows what they'll look like. http://bzfusion.net/BZTextures/screenshots/bzfi1066.png And the tanks are done, too. http://bzfusion.net/BZTextures...
by Winny
Sat Dec 29, 2007 6:00 pm
Forum: Enhancements
Topic: New Textures
Replies: 8
Views: 3249

New Textures

I'm going to be submitting these textures as a patch for BZFlag 3.0.. I'd like to get some opinions on them, so any comments are welcome. So far I only have the base textures, the pyramid textures, the Teleporter texture (Caution.png), and the Grass. http://bzfusion.net/BZTextures/screenshots/bzfi10...
by Winny
Sat Dec 22, 2007 5:39 am
Forum: Works In Progress
Topic: Rat's Nest
Replies: 54
Views: 23899

I have to agree with most others who have posted here (and myself I guess) and say that that looks BRILLIANT! The only this I would suggest would be changing the floor material to a similar texture, to match the surroundings a bit. May I inquire as to why it is named "Rat's Nest"? Yeah, a...
by Winny
Sat Dec 22, 2007 2:00 am
Forum: Works In Progress
Topic: Rat's Nest
Replies: 54
Views: 23899

Alright, I've spent the last day working on the walls, ceiling, and refining the texturing on the current objects. Hopefully tomorrow I'll be able to add a few new objects, and maybe complete the base structures by the end of the weekend. http://bzfusion.net/winny/maps/ThePit/Screenies/bzfi1044.png ...
by Winny
Fri Dec 21, 2007 4:48 am
Forum: Works In Progress
Topic: Rat's Nest
Replies: 54
Views: 23899

SirIchBeenCool wrote:Dont really see how this would be a map
Uh, how is it not "a map"?

I stated earlier this was not the final placement of the objects, it is merely a preview of them.