I know had this issue before and brought it up on the IRC chat channel. It's a computer problem, as opposed to a bzflag problem.
Try resizing the window in 'windowed' view. I believe that is what worked for me.
Search found 91 matches
- Tue Aug 20, 2013 1:51 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: [SOLVED] Can't turn right or reverse
- Replies: 9
- Views: 4277
- Tue Aug 20, 2013 1:48 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Rookie Question
- Replies: 4
- Views: 2574
Re: Rookie Question
I usual find it by taking a screenshot and going to that directory, the config directory is a sibling to it.
- Sat Mar 09, 2013 4:15 am
- Forum: Map releases
- Topic: Speed CTF
- Replies: 2
- Views: 2005
Re: Speed CTF
So I got this map going this morning and the gameplay is very interesting. (although I only played most 1v1). It has a cool mix between hold the flag and classic CTF, so that you have to run then go CTF. I think Duc style goes perfect with this small map and more reserved defensive gameplay. Also I ...
- Thu Mar 07, 2013 4:01 am
- Forum: Screenshots & Artwork
- Topic: 101
- Replies: 345
- Views: 208417
Re: 101
Yeah Const, it all has to do with the skill:kill ratio and the time:kill ratio. Maps like Apocalypse you don't necessarily need that much skill to kill (hide in the tele with team flag) and you don't really need to be there that long to get many kills (In a 10v10 you only need to team flag geno 10 t...
- Sat Feb 02, 2013 10:33 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Terrible flickering with bzflag 2.4.2 on Gentoo
- Replies: 7
- Views: 2653
Re: Terrible flickering with bzflag 2.4.2 on Gentoo
Blast is right, when I was using unity 3d desktop effects on Ubuntu I was also jittery and I only had like 8 FPS. But then when I downgraded to unity 2d graphics it was back to normal.
Also turning down my screen resolution has helped me with problems like this in the past...
Also turning down my screen resolution has helped me with problems like this in the past...
- Tue Jan 29, 2013 3:27 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: LAN Server
- Replies: 12
- Views: 4071
Re: LAN Server
The easiest way to do that is use the `-password` command-line option. E.g: The problem is that anyone who can read logs or guess your password now has admin access. Which isn't to bad if this just a local server. What would be idle would be to use a local group, but I believe that those are obsole...
- Thu Dec 27, 2012 3:28 pm
- Forum: Screenshots & Artwork
- Topic: 101
- Replies: 345
- Views: 208417
Re: 101
Well here is my claim to fame. Got it on Badgerking's ariel and ground attack.
- Fri Dec 21, 2012 2:40 am
- Forum: GU League Discussion
- Topic: Winter Rikers 2013
- Replies: 27
- Views: 9023
Re: Winter Rikers 2013
I know that somebody had the idea to record a live commentary of the Rikers. Then put it online for those who missed Rikers or maybe attract new players through the competitive gameplay. Would this be an option for this Rikers? If so who would be willing to do this? Comments, feedback, and further i...
- Tue Nov 06, 2012 9:30 pm
- Forum: Servers: General Discussion
- Topic: Grassroots by Babel
- Replies: 7
- Views: 3088
Re: Grassroots by Babel
This happened to me before and fortunately brad was online. (Brad in the server administrator) And all it took was a few minutes for him to reset my score. So just send him a pm and hopefully he could help you out.
- Sat Nov 03, 2012 8:45 pm
- Forum: General Discussion
- Topic: Callsign Lookup
- Replies: 5
- Views: 2924
Re: Callsign Lookup
As blast said no, there is not a public site that will give you that information.
Although, Strayer's BZStats site(http://bzstats.strayer.de) will record your previous callsign. It says that your previous callsign as Toanicky, but that is as far as it goes, just one callsign and not a list of them...
Although, Strayer's BZStats site(http://bzstats.strayer.de) will record your previous callsign. It says that your previous callsign as Toanicky, but that is as far as it goes, just one callsign and not a list of them...
- Tue Oct 16, 2012 2:14 pm
- Forum: Players
- Topic: It's a good bye
- Replies: 13
- Views: 4766
Re: It's a good bye
I had promised myself that if you weren't back within a week I would call the missing persons hotline....
So I guess it is a good thing you aren't missing or dead.
So I guess it is a good thing you aren't missing or dead.
- Thu Jul 19, 2012 2:59 am
- Forum: Help: Map Making
- Topic: Tele links
- Replies: 14
- Views: 5941
Re: Tele links
That is very helpful, thanks for the share. I'll assume it works for nested groups too.
Also, where did you gather that information? It would be help if it was more widely available.
Also, where did you gather that information? It would be help if it was more widely available.
- Thu Jul 19, 2012 2:24 am
- Forum: Map releases
- Topic: 4 Battles Ctf rico
- Replies: 9
- Views: 3823
Re: 4 Battles Ctf rico
I gotta say that this map is a great improvement over your last one, like over 10 times better. Also you need to start adding an options block to you maps to add basic playablillty, unless you enjoy the default one shot, no rico, no jumping, etc. If you don't want to go through all the options yours...
- Sun Jul 01, 2012 5:24 pm
- Forum: Players
- Topic: Your Perfect FFA
- Replies: 2
- Views: 2093
Your Perfect FFA
So lets put this up for discussion. What would your perfect Free-For-All map be like? If you were a great map maker, with unlimited creativity and skill, and you were making an FAA what type of map would you create?? Or if you took an existing map and tweaked it to meet your bzflag playing desires, ...
- Thu Jun 28, 2012 8:52 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Allowing download from PMofo
- Replies: 5
- Views: 2550
Re: Allowing download from PMofo
I always find that file location (and still do) by taking a screenshot in the bzflag application. This will show you the path to the screenshot, the download access file should be in the parent directory of the screenshot.(/BZFlag) I think it would be safe to say that this ALWAYS works, but I may be...
- Mon Jun 18, 2012 11:27 pm
- Forum: Fansites
- Topic: BZStocks - The BZ Population Decides
- Replies: 32
- Views: 24669
Re: BZStocks - The BZ Population Decides
Bug Report: I just lost about $100,000 of my portfolio today(Monday 18th) at around 11:05pm gmt. This *seems* to have happened when one/two of my stocks reached it's 6 hour sale buffer. Feature Request: A 'Sales History' on the 'Home' page, to keep sold stocks in a frozen state of when they were sol...
- Fri Jun 15, 2012 2:55 pm
- Forum: Fansites
- Topic: BZStocks - The BZ Population Decides
- Replies: 32
- Views: 24669
Re: BZStocks - The BZ Population Decides
Here is some of my feedback/ideas/preferences: 1. One nice feature would be to have the highs, lows and averages for each specific time-frame(24hours,3days,week, etc.) on the individual servers info page. The All Time highs and lows are fairly worthless because, for instance, PMAIA2's all time low i...
- Fri Jun 01, 2012 11:55 am
- Forum: Plug-in Development
- Topic: Plugin Request Thread
- Replies: 28
- Views: 14268
Re: Plugin Request Thread
Edit 1: 31/5/2012 1. Assumption 1, I though 3 and 4 team would be nice too, but I doubt we could get that many players.... So yes two teams. 2. Assumption 2, Yes that would be a useful permission. 3. When the VIP leaves, all players will be stopped and unable to shoot and notified that the VIP for ...
- Fri Jun 01, 2012 1:01 am
- Forum: Development
- Topic: Progress
- Replies: 32
- Views: 22116
Re: Progress
I never knew so many eight year old girls played bzflag.......
But anyways, great work Jeff! I hope this game turns out to be just as good as bzflag.
But anyways, great work Jeff! I hope this game turns out to be just as good as bzflag.
- Wed May 30, 2012 1:15 am
- Forum: Works In Progress
- Topic: Aztec Pyramid
- Replies: 27
- Views: 8521
Re: Aztec Pyramid
Just by looking at your map and past experience, it seems like the boxes are too skinny which cause a weird bug that prevents you from moving without being 'sealed'. You should try making that blocks thicker in the z direction. Does anyone want to explain why this happens to skinny boxes? And please...
- Tue May 29, 2012 6:40 pm
- Forum: Help: Map Making
- Topic: Tele links
- Replies: 14
- Views: 5941
Re: Tele links
Thanks for the info sig. Could this be added to the wiki please. (I would do it if you want) Or is it common knowledge that '*' and '?' are multi and single character wildcards? Also it is misleading to say that teleports can be defined in groups (http://wiki.bzflag.org/Define) without saying that l...
- Tue May 29, 2012 5:38 pm
- Forum: Help: Map Making
- Topic: Tele links
- Replies: 14
- Views: 5941
Re: Tele links
Simply use more than one link. In the first link link the front to wherever and in the second link the back to wherever. Also could I ask, how do you link teleporters that are in a group. And the wiki is pretty vague about the '*' character in links. How does that character work? Sorry If am hijacki...
- Sat May 26, 2012 9:14 pm
- Forum: General Map Making Discussions
- Topic: Controlling spawn locations
- Replies: 3
- Views: 2714
Re: Controlling spawn locations
How are you setting up your zones? I simply do this: zone pos 0 0 0 size 1 1 1 team 4 end This works for me on the purple team 100% of the time. I tried with a box and a pyramid with -sb on and it spawns me ontop and not randomly. Also I tried multiple spawn zones and it works by spawning evening(if...
- Sun May 20, 2012 6:06 pm
- Forum: Help: Map Making
- Topic: Help!!
- Replies: 14
- Views: 4995
Re: Help!!
*cough* Try adding *cough* new line *cough* characters *cough*
- Sun May 20, 2012 5:37 pm
- Forum: Help: Map Making
- Topic: Help!!
- Replies: 14
- Views: 4995
Re: Help!!
Just as blast said, and I have told you in-game already, we are not going to do it for you. Only help people who want to learn. If you want to learn ask specific questions about specific thing you don't understand. I don't think anyone will help you for something so simple, especially after you wrot...