Search found 215 matches
- Thu Aug 27, 2015 8:30 pm
- Forum: General Discussion
- Topic: Disabling the cursor?
- Replies: 33
- Views: 19163
Re: Disabling the cursor?
Glad the patch was of some use. I still have my 2.4.2 patched as well.
- Sat Aug 13, 2011 9:59 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: No sound Ubuntu11 64-bit bzflag 2.4 install
- Replies: 28
- Views: 13049
Re: No sound Ubuntu11 64-bit bzflag 2.4 install
at this point you should try sdl-config --cflags --libs your output should look something like this: -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -L/usr/lib -lSDL If it does then you might do a make distclean and then ./autogen.sh I can't remember if bzflags autogen will also run configure or not...
- Fri Aug 12, 2011 11:52 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: No sound Ubuntu11 64-bit bzflag 2.4 install
- Replies: 28
- Views: 13049
Re: No sound Ubuntu11 64-bit bzflag 2.4 install
You might have a look at this. It may provide some useful debugging info.
http://www.jeffsplace.net/node/12
http://www.jeffsplace.net/node/12
- Thu Aug 11, 2011 8:14 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: No sound Ubuntu11 64-bit bzflag 2.4 install
- Replies: 28
- Views: 13049
Re: No sound Ubuntu11 64-bit bzflag 2.4 install
Have you tried deleting your .bzf/config.cfg file? sometimes that helps weird issues. Although in mine the only option for sound is the volume. You could have a look at that file, search for volume and see if it is set to some value. Mine looks like this: #set volume 10 it is commented out meaning i...
- Tue Aug 09, 2011 9:42 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: No sound Ubuntu11 64-bit bzflag 2.4 install
- Replies: 28
- Views: 13049
Re: No sound Ubuntu11 64-bit bzflag 2.4 install
try dpkg -l | grep -i sdl | awk '{print $2}' this will print out all the sdl libs you have installed. if you have all you need, re-configure and try again. This is what I have on Ubuntu 10.04 64bit LTS libsdl-gfx1.2-4 libsdl-image1.2 libsdl-image1.2-dev libsdl-mixer1.2 libsdl-mixer1.2-dev libsdl-net...
- Thu Jun 23, 2011 12:40 pm
- Forum: Help: Map Making
- Topic: Can't drive on a meshbox... only if I jump over it
- Replies: 15
- Views: 5045
Re: Can't drive on a meshbox... only if I jump over it
one thing I would suggest is that you clean up those floating point numbers. I don't think it will help in this case but I don't know what the rest of your map looks like. Numbers like -286.399994 would be better as -286.40. I have noticed this with mesh maps that I have built. I limited modeltool's...
- Tue Jun 14, 2011 4:00 pm
- Forum: Help: Map Making
- Topic: Arc and box, same Z axis height, same parameters size height
- Replies: 21
- Views: 6208
Re: Arc and box, same Z axis height, same parameters size he
It's called 'z fighting' when two overlapped textures at the same height flicker like that. With each frame one or the other may appear to be on top. I"m not sure better calculations will correct that issue. Usually pi is not calculated by the machine, but rather defined as a specific value by ...
- Sun Jun 05, 2011 12:16 pm
- Forum: Help: Map Making
- Topic: arc and rotation
- Replies: 7
- Views: 3121
Re: acr and rotation
not sure why you can't rotate the arc, but have you tried spin?
Code: Select all
arc
position 50 50 0
size 70 20 1
spin 90 0 0 1
ratio 1
end
- Sun Apr 17, 2011 2:58 pm
- Forum: Game Releases and Versions
- Topic: 32 or 64 bit
- Replies: 9
- Views: 5761
Re: 32 or 64 bit
... so I want only to know if there is a 32 bit BZFlag version that can run on 32 and 64 bit operating system and another version of BZFlag at 64 bit (only for 64 bit operating system) :D If you installed BZFlag from the official repos on a 64-bit version of Ubuntu then BZFlag was compiled as a 64-...
- Tue Feb 22, 2011 2:03 pm
- Forum: Help: Map Making
- Topic: Radar and Other Problems
- Replies: 16
- Views: 3858
Re: Radar and Other Problems
As for #1, the issue is that the devs decided to render the mesh as a single object in the radar. It used to be rendered per poly. The only way to make the terrain mesh have dimension in the radar is to use 'fast' or 'fast sorted' radar. http://sourceforge.net/tracker/?func=detail&aid=2100901&am...
- Sat Oct 02, 2010 1:11 pm
- Forum: Map releases
- Topic: Island Blitz by MDSKPR
- Replies: 11
- Views: 3446
Re: Island Blitz by MDSKPR
Where did you get that leaf3 texture from? It looks familiar. Here is how I did it originally. material name bark diffuse 0.627 0.322 0.176 1 addtexture mesh occluder end material name leaf diffuse 0.1 0.8 0.1 1 noradar nolighting noshadow noculling addtexture http://images.bzflag.org/msheppard/anom...
- Wed Aug 04, 2010 12:01 pm
- Forum: General Map Making Discussions
- Topic: Undocumented Server Variables.
- Replies: 4
- Views: 2067
Re: Undocumented Server Variables.
_fogNoSky will do what it says. Fog is not draw on the sky. I've used it in several maps, makes for interesting environmental effects.Yrogirg wrote:Code: Select all
_fogNoSky 0
-set _fogNoSky 1 in your map config will turn off fog drawing on the sky. The default is fog everywhere.
- Sun Nov 08, 2009 4:12 pm
- Forum: Help: Map Making
- Topic: Ground XYZ and scale issues
- Replies: 9
- Views: 2939
Re: Ground XYZ and scale issues
For the record: Wings3D and blender both use the Y axis as the vertical up axis, whereas BZFlag uses Z . Actually blender uses the Z axis as the vertical up axis. Also you can apply tranforms to imported models and correct for any rotations that occur as part of the import process. When I export my...
- Mon Nov 02, 2009 7:54 pm
- Forum: Help: Map Making
- Topic: Ground XYZ and scale issues
- Replies: 9
- Views: 2939
Re: Ground XYZ and scale issues
In blender or wings3d just create the model you want. The coords will be fine. The units for scaling are similar. One unit in blender is one unit in BZFlag. If you want a box 100x100x100 then scale it to 100x100x100 in wings3d or blender. The object should be centered and sitting on the ground plane...
- Thu Sep 10, 2009 10:20 am
- Forum: Help: Map Making
- Topic: anim8or converting issues
- Replies: 2
- Views: 1494
Re: anim8or converting issues
It sounds like your map isn't level. in other words, the flat parts of your map aren't flat. The Z coords are not exactly the same. I have had this issue before. One cause is the export function generating numbers like 2.614e-14 instead of 0.000. ( my fix is to have modeltool round the numbers to 3 ...
- Sun Sep 06, 2009 2:04 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: crosshair and coordinates
- Replies: 9
- Views: 2177
Re: crosshair and coordinates
set fakecursor 1 in the config file works for me but I had to hide the mouse cursor too.
- Thu Sep 03, 2009 11:52 am
- Forum: Help: Server Setup and Administration
- Topic: bzfs debian package and plugin support
- Replies: 8
- Views: 3274
Re: need help: bzfs deb package and plugin
I usually do a "make install-strip". Most of us don't need to run the debug version. That will take bzflag down to about 2.4 Megs and bzfs to about 1.7 Megs. I don't build bzadmin so I don't know about that.
- Mon Aug 24, 2009 10:23 am
- Forum: Help: Map Making
- Topic: how to make a box be a certain color
- Replies: 7
- Views: 2167
Re: how to make a box be a certain color
here are two ways to make colored boxes ## first method using materials material name red diffuse 1 0 0 1 end material name green diffuse 0 1 0 1 end box position -100 0 0 size 20 20 20 matref red end box position 100 0 0 size 20 20 20 matref green end ## second method using 'tint' keyword define co...
- Sat Aug 22, 2009 9:09 pm
- Forum: Works In Progress
- Topic: New map - Isolation Island
- Replies: 5
- Views: 2540
New map - Isolation Island
I'm working on a new map. Yeah I know, what's with the island thing? I seem to do them a lot. Here are a couple of screenies:
- Mon Jul 27, 2009 12:38 am
- Forum: Help: Server Setup and Administration
- Topic: Setting the Radar option
- Replies: 7
- Views: 2644
Re: Setting the Radar option
try -set _radarLimit 0 in your server config. Or you can set the variable in the client like so:
/set _radarLimit 0
/set _radarLimit 0
- Wed Jul 22, 2009 2:05 pm
- Forum: Bugs and Problems
- Topic: mouseboxsize is saved to config incorrectly
- Replies: 2
- Views: 1839
Re: mouseboxsize is saved to config incorrectly
I was mistaken about the "mouseboxsize" variable in the config file. My bad.
- Tue Jul 21, 2009 8:20 pm
- Forum: Bugs and Problems
- Topic: mouseboxsize is saved to config incorrectly
- Replies: 2
- Views: 1839
mouseboxsize is saved to config incorrectly
Nothing to see here folks, move along
- Thu Jun 11, 2009 12:02 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Flicker with Compiz
- Replies: 13
- Views: 5649
Re: Better but still a problem
Now there is a kind of flicker that is like a horizontal bar that kind of works its way up the screen and starts at the bottom again. This "horizontal bar" is probably a sync issue. Try turning on vertical sync in your GL driver and/or BZFlag. "/localset vsync 1" should do it. O...
- Sat May 30, 2009 11:18 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: UDP
- Replies: 11
- Views: 2470
Re: UDP
Most modems (cable or ADSL) have some router functionality. To use a router behind a modem you really should put the modem in bridge mode, although you don't HAVE to. If there is anyway to get off that USB connection and use ethernet you should. USB networking can be slow and buggy.
- Tue May 12, 2009 7:27 pm
- Forum: Help: Map Making
- Topic: _cullDist not taking effect - 2.0.10
- Replies: 2
- Views: 1344
Re: _cullDist not taking effect - 2.0.10
_cullDist is set to "fog", however fog is set to worldsize. Maybe I'm setting it wrong? /set _cullDist 500 "fog" is not set to worldsize, exactly. If you are using fog with _fogMode set to linear then _fogEnd defaults to _worldSize and _cullDist will use that value. If _fogMode ...