Search found 21 matches
- Wed Jul 19, 2006 4:01 pm
- Forum: Help: Map Making
- Topic: whats the moving object code...?
- Replies: 3
- Views: 2188
whats the moving object code...?
Moving objects aren't terribly complex if they are implemented in a simple way... the tanks are a good example :P I don't think Tim Riker has anything against it (don't quote me on that) though it would be a lot of work for the developers. There is actually code in 2.0.6+ to make objects rotate aro...
- Tue Jul 18, 2006 3:19 pm
- Forum: Screenshots & Artwork
- Topic: sorry not a screenshot but its a video!...
- Replies: 24
- Views: 11218
- Tue Jul 18, 2006 3:16 pm
- Forum: Screenshots & Artwork
- Topic: mutli screen nearly possible!
- Replies: 6
- Views: 4023
- Mon Jul 17, 2006 10:53 pm
- Forum: General Map Making Discussions
- Topic: using UnrealEd to make bzflag maps
- Replies: 4
- Views: 2961
- Mon Jul 17, 2006 4:49 pm
- Forum: Screenshots & Artwork
- Topic: wings gone wild
- Replies: 5
- Views: 3868
- Mon Jul 17, 2006 11:30 am
- Forum: Enhancements
- Topic: dynamic mediums possible?
- Replies: 0
- Views: 1136
dynamic mediums possible?
would it be possible to make different mediums like water or air different in density. i wa thinking that when you jump you go at a certain velocity upwards and same when you go downwards. supose you was to jump and then land in water, couldnt the tank fall slower than in air.
just a thought btw
just a thought btw
- Mon Jul 17, 2006 11:15 am
- Forum: Screenshots & Artwork
- Topic: sorry not a screenshot but its a video!...
- Replies: 24
- Views: 11218
- Mon Jul 17, 2006 10:53 am
- Forum: General Map Making Discussions
- Topic: using UnrealEd to make bzflag maps
- Replies: 4
- Views: 2961
using UnrealEd to make bzflag maps
many people should of all heard of the game Unreal if not visit here www.unreal.com. Well with every version (i think) Epic games released a map editior for the game. I personally have found a use for this editor, make maps for bzflag. But how? when unreal only exports to t3d and unr? Well there is ...
- Sun Jul 16, 2006 11:14 pm
- Forum: Help: Map Making
- Topic: base textures
- Replies: 2
- Views: 1629
base textures
is it possible to use a custom base texture for each base cos i would like to have the bases im building to be related to their suroundings...
any thoughts?
any thoughts?
- Sun Jul 16, 2006 10:59 pm
- Forum: Screenshots & Artwork
- Topic: mutli screen nearly possible!
- Replies: 6
- Views: 4023
mutli screen nearly possible!
heyo! i got a way of getting bzflag to work on two screens with different views, it uses the horizontal pan setting on my nvida card and the -view three setting on bzflag. see pic below
- Sat Jul 15, 2006 9:28 am
- Forum: Enhancements
- Topic: Antialiasing options would be nice
- Replies: 8
- Views: 4380
ok seems to be an issue of what anti-aliasing is. Anti ailiasing basically renders another layer on the same image where by it applies 50% transparent pixels around the vector objects edge on screen, so the end effect it looks smooth. what i dont know is the grades of antialiasing my g-force 6600 ca...
- Sat Jul 15, 2006 9:17 am
- Forum: Screenshots & Artwork
- Topic: sorry not a screenshot but its a video!...
- Replies: 24
- Views: 11218
- Thu Jul 13, 2006 9:26 pm
- Forum: Screenshots & Artwork
- Topic: sorry not a screenshot but its a video!...
- Replies: 24
- Views: 11218
- Thu Jul 13, 2006 3:16 pm
- Forum: Enhancements
- Topic: more vehicle types other than tanks?
- Replies: 4
- Views: 2315
more vehicle types other than tanks?
hows about a selectio nof vehicles such as a humvee or a larger tank that can fire 2 shots at the same time out of two canons aside of each other? normal desgin rules apply i.e. vehicles will explode from one hit and the turets dont move...
- Thu Jul 13, 2006 2:48 pm
- Forum: Screenshots & Artwork
- Topic: sorry not a screenshot but its a video!...
- Replies: 24
- Views: 11218
sorry not a screenshot but its a video!...
heyo dudes havent been on here in ages, thought i make a comeback with this beauty!. its an advert i made for the game to be shown from the the tv like. this is all my work and the music is my work aswell and the capure was used with fraps (awsome program!) i do hope the top programers will make thi...
- Sat Apr 15, 2006 11:40 am
- Forum: General Map Making Discussions
- Topic: level convert from Unreal?
- Replies: 1
- Views: 1941
level convert from Unreal?
i got the game unreal and was wondering if a program could be writen to convert unreal's native level fomat t3d to bzflags bzw code, the t3d code looks much like the mesh code for version 2 of the bzw code. heres a sample of one of my unreal mesh code thats "example.t3d" Begin PolyList Beg...
- Tue Mar 07, 2006 11:04 pm
- Forum: General Map Making Discussions
- Topic: complete internal client textures
- Replies: 5
- Views: 3206
- Sun Mar 05, 2006 6:27 pm
- Forum: General Map Making Discussions
- Topic: complete internal client textures
- Replies: 5
- Views: 3206
complete internal client textures
here is an alternate texture pack for a client, these textures replace the normal bz flag ones, PLEASE: when installing them move the others onto another file so you can revert back to em if somthin goes wrong TECH DETAILS all textures are double size to original ones all in the theme of lava. have ...
- Sat Jan 14, 2006 7:23 pm
- Forum: Enhancements
- Topic: new textures (wasnt sure if to put em ere)
- Replies: 0
- Views: 1098
new textures (wasnt sure if to put em ere)
heres some new textures i made for client or server 2.0.5 and above http://rapidshare.de/files/11044190/new_textures.zip.html sorta done on the lava theme and all textures are double sizes of the original ones to give a bit more clarity. to install: simply put all the textures into the data folder, ...
- Sun Sep 18, 2005 9:40 pm
- Forum: Screenshots & Artwork
- Topic: picture at olympics
- Replies: 14
- Views: 5981
- Sat Aug 13, 2005 1:37 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: moving in roam
- Replies: 4
- Views: 2669
moving in roam
how does one move in roaming mode whilest an observer?