Search found 235 matches
- Sat Dec 12, 2020 10:09 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Need quick help
- Replies: 2
- Views: 2368
Re: Need quick help
I found it; the config.cfg file, in a c:\users\... obscure directory. The wiki page at https://wiki.bzflag.org/Config_File was a fine help; took me a while to figure out which setting to change, just hard on eyeballs (this not a complaint; I just have older eyeballs). I *would* be interested if anyo...
- Sat Dec 12, 2020 9:54 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Need quick help
- Replies: 2
- Views: 2368
Need quick help
I'm working on a new map for the first time in a while. When I jump into observer mode, this newer version of BZ (2.4.18 right now) no longer shows my tank coordinates in the upper-right-hand corner - a very very useful thing when iteratively working on a map. I vaguely recall that this was a settin...
- Wed Oct 24, 2018 5:03 pm
- Forum: General Discussion
- Topic: Kinda like BZFlag...
- Replies: 1
- Views: 2372
- Wed Mar 21, 2018 3:10 pm
- Forum: General Map Making Discussions
- Topic: Possible simple feature
- Replies: 2
- Views: 4005
Possible simple feature
Sometimes when I'm editing a map I bounce back and forth between being 'Observer' to see how it looks, and whatever editing environment I'm using. Often it's hard to figure out where an object I see in Observer mode is in the map file. I thought about going so far as to create physicsdrivers for the...
- Wed Nov 15, 2017 7:45 pm
- Forum: General Map Making Discussions
- Topic: Map concept
- Replies: 5
- Views: 5625
Map concept
I've been using the AirStrike plugin on some maps (Quickshot mainly). It got me thinking - it might be possible to do a map that had the same kind of dynamics as a ship convoy, escorted by destroyers, being attacked by U-boats. Of course this would be 'by analogy', spread out horizontally on the map...
- Sun May 07, 2017 1:34 am
- Forum: Help: Map Making
- Topic: Mirror imaging
- Replies: 2
- Views: 3862
Re: Mirror imaging
The only quibble I have with your comment is that I'm not talking about custom meshes, just "meshbox"s and meshpyramids, and other basic V2 map primitives. For my purposes the internals of those things don't need to be mirrored, just their overall positions (reflecting a meshbox with a tex...
- Thu May 04, 2017 3:20 pm
- Forum: Help: Map Making
- Topic: Mirror imaging
- Replies: 2
- Views: 3862
Mirror imaging
If I have an object that's defined, e.g. define BuildingWing meshbox... ... enddef Is there any straightforward way of producing it's mirror image? I don't think it's doable just with spins, though I may just be rusty with my mathematics of symmetries. I may test out using a negative scale, which mi...
- Tue May 02, 2017 9:11 pm
- Forum: Help: Map Making
- Topic: Blender conversion
- Replies: 9
- Views: 6063
Re: Blender conversion
(see attached image) I spent about 90 minutes just hacking up a simplified Brandenburg Gate; so far it's undecorated, and I use a transparent bronze-color pyramid on top instead of a statue - who will care? And this has play implications (drivethrough, not shootthrough). I can make it more accurate ...
- Tue May 02, 2017 8:10 pm
- Forum: Prefabs and Map Objects
- Topic: 3D object website
- Replies: 4
- Views: 6627
Re: 3D object website
Blast, did you ever come to a conclusion about their mesh licenses? The textures would be great too, but it sounds like there are some issues hiding there. I suppose we could just ask the site owner to clarify things vis-a-vis BZFlag.
- Tue May 02, 2017 6:14 pm
- Forum: Help: Map Making
- Topic: Blender conversion
- Replies: 9
- Views: 6063
Re: Blender conversion
I understand Jeff; the original .obj file I have is under a Creative Commons license (I *think* it was from here - https://www.yobi3d.com/q/3D-Models/Brandenburg-Gate--Berlin; something I grabbed some time back). That was too big to email you, so I sent you a pointer to the free3D one, which is what...
- Tue May 02, 2017 12:43 am
- Forum: Help: Map Making
- Topic: Blender conversion
- Replies: 9
- Views: 6063
Re: Blender conversion
Blast, I appreciate the constraint. I may just generate by hand a similar model; the one I grabbed seemed unrestricted, and 3D models I think are more generally serious concerns than just textures - there's physical design work there, or even scanning of existing structures. I *do* recall that the t...
- Mon May 01, 2017 8:30 pm
- Forum: Help: Map Making
- Topic: Blender conversion
- Replies: 9
- Views: 6063
Re: Blender conversion
I'll attach it; it'll just be the .obj file, though there's a .mtl file and a number of .jpg textures. If you like I can send everything zipped. Actually, just found out it's too large, either by itself or zipped. If you send me your direct email I can try that; or maybe the size is the main issue. ...
- Sun Apr 30, 2017 7:37 pm
- Forum: Help: Map Making
- Topic: Blender conversion
- Replies: 9
- Views: 6063
Blender conversion
I have a model in .obj format; if I run the old modeltool, I get an empty .bzw file. I can read it into Blender, but the old Python script fails - perhaps it's just a version-related issue, maybe it's something deeper. (Years ago I invested some time in learning Blender, but I've forgotten it all). ...
- Thu Feb 23, 2017 8:54 pm
- Forum: Help: Map Making
- Topic: Aerial spawn problem.
- Replies: 2
- Views: 3766
Aerial spawn problem.
I'm trying something that really ought to work: in this little example, I want the red team to spawn on a block in the air. Here's the map file: box position 350.000000 350.000000 30.000000 rotation 0.000000 size 35.000000 35.000000 1.000000 end zone name Team1 position 350 350 30 size 34 34 40 team...
- Wed Mar 30, 2016 5:08 pm
- Forum: General Discussion
- Topic: Dialog System Mockup(s)
- Replies: 18
- Views: 21075
Re: Dialog System Mockup(s)
I like thw "Change Team" mockup a lot. One thought - sometimes players want to play on the same team as specific other players, but they have no way of knowing what team any of those players might be on. Perhaps have a pane to (say) the right-hand side that lists the current players, in th...
- Wed Nov 11, 2015 8:47 pm
- Forum: General Map Making Discussions
- Topic: image submitter
- Replies: 1
- Views: 2009
image submitter
Is anyone approving images nowadays? I have a few pending.
Tried to connect to the irc channel (on this new machine, which has none of the old channel info), and it seems no one is there - is that the case, or have things just moved somewhere?
Tried to connect to the irc channel (on this new machine, which has none of the old channel info), and it seems no one is there - is that the case, or have things just moved somewhere?
- Thu Mar 05, 2015 7:02 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: downloading texture problem
- Replies: 1
- Views: 2008
downloading texture problem
A very annoying problem has started recently. (I've been working on a new map design now, meaning I run bzfs locally and the client many many times to look at things - no problem there, but this may be a cause). When I go to my quickshot server, I don't see all of the textures - of particular annoya...
- Fri Jun 13, 2014 2:57 pm
- Forum: General Discussion
- Topic: Why are there only like 30 people playing BZFLAG at one time
- Replies: 60
- Views: 28069
Re: Why are there only like 30 people playing BZFLAG at one
For some reason I hadn't seen this thread before - interesting reading. From a purely empirical perspective, major version changes seemed to correlate with a drop in player count. By 'major' I mean changes that won't let an existing, older client play on a newer server. I think these changes were ve...
- Fri Jun 13, 2014 1:46 pm
- Forum: General Discussion
- Topic: Oculus Rift
- Replies: 3
- Views: 3195
Oculus Rift
I've had the early developer's version of the Oculus Rift for a while; it's got plusses and minuses. I was reading a Wired article (http://www.wired.com/2014/05/oculus-rift-4/), and saw this, which to me at least suggests that something like BZFlag might be ideal: "The gamer fantasy of VR tends...
- Fri Feb 21, 2014 1:42 am
- Forum: Game Releases and Versions
- Topic: Theme Suggestion
- Replies: 35
- Views: 28989
Re: Theme Suggestion
I don't think that's fair - I know I'm two-blocked with other work, including volunteer work in different groups. And you never know - someone becomes inspired, maybe has the software to lay down and combine multiple tracks, and spends an evening coming up with something. I don't think anyone was sa...
- Wed Jan 22, 2014 2:46 am
- Forum: General Map Making Discussions
- Topic: Gnu Emacs mode for world files?
- Replies: 4
- Views: 5118
Re: Gnu Emacs mode for world files?
I've attached the main emacs lisp file; I'm not sure this is the last/most recent, because I don't use it anymore (one server used to). The maps are relatively simple, like the original Quickshot maps. It was named main.el, but the bboard won't allow that extension, so I changed the "el" t...
- Wed Oct 30, 2013 11:25 am
- Forum: General Map Making Discussions
- Topic: Gnu Emacs mode for world files?
- Replies: 4
- Views: 5118
Re: Gnu Emacs mode for world files?
I've heard nothing. I should mention that I did write some map generation code in emacs lisp; it was the first random mapgen stuff for my 'quickshot' map sequence. I did it because the unix server it ran on had emacs, and you can use emacs in batch mode - essentially a command-line invocation of ema...
- Sun Mar 03, 2013 3:01 am
- Forum: Game Releases and Versions
- Topic: Theme Suggestion
- Replies: 35
- Views: 28989
Re: Theme Suggestion
I might suggest (tongue firmly in cheek) the classic "PanzerLeid" - Wikipedia has a bit on it here: http://en.wikipedia.org/wiki/Panzerlied . Amazingly it is still used by the Chilean military, the French Foreign Legion, the Italians, the Germans, the South Koreans, and (again according to...
- Sun Mar 03, 2013 2:47 am
- Forum: General Map Making Discussions
- Topic: Hand-Made in the .bzw file
- Replies: 15
- Views: 7829
Re: Hand-Made in the .bzw file
I used to do lots by hand - I created a template that you can print that lets you sketch a map and read off the coordinates. If you like you can grab it here: http://www-swiss.ai.mit.edu/~bentz/bzflag/maptemplate.pdf I often will print this out just to sketch ideas. (At the bottom of the sheet, whic...
- Sun Mar 03, 2013 2:43 am
- Forum: General Map Making Discussions
- Topic: Gnu Emacs mode for world files?
- Replies: 4
- Views: 5118
Gnu Emacs mode for world files?
I was bringing my Gnu Emacs files (various modes, etc.) up-to-date (every release seems to change a variable or function or two), and it got me thinking: has anyone ever written a mode for BZFlag world files? For version 1 map files it would of course be pretty simple, maybe some keyword highlightin...