Search found 235 matches

by The Purple Panzer
Tue Aug 28, 2012 3:08 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: Messaging: distribution lists?
Replies: 11
Views: 9604

Re: Messaging: distribution lists?

That's a simple and reasonably elegant solution; didn't know it was doable. I mistakenly just assumed that the PM machinery verified each address as it was entered!
by The Purple Panzer
Thu Aug 23, 2012 8:09 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: Messaging: distribution lists?
Replies: 11
Views: 9604

Re: Messaging: distribution lists?

That answer makes complete sense - thanks.
by The Purple Panzer
Thu Aug 23, 2012 7:20 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: Messaging: distribution lists?
Replies: 11
Views: 9604

Re: Messaging: distribution lists?

I don't think my request falls into either of those two categories, nor that it is unreasonable. The groups, usernames, etc., are all tied to the bboard, and the fora are intended for discussing BZFlag issues. In the simplest form, my suggestion would be to allow group names as the outgoing address ...
by The Purple Panzer
Thu Aug 23, 2012 11:08 am
Forum: Forum Suggestions, Questions, and Issues
Topic: Messaging: distribution lists?
Replies: 11
Views: 9604

Re: Messaging: distribution lists?

Gerbil - what is the "auto email feature"? Do you mean just getting an email that tells you that you have a new message? One bboard problem is just getting all the admin names in the outgoing message, without missing anyone.
by The Purple Panzer
Thu Aug 23, 2012 1:42 am
Forum: Forum Suggestions, Questions, and Issues
Topic: Messaging: distribution lists?
Replies: 11
Views: 9604

Messaging: distribution lists?

I often have messages I'd like to send to a group of people - sometimes these are coincident with the groups I've had set up (e.g., PPANZER.ADMINS), though it might be better if I could set up a list of active admins and just message them. I've probably got 25+ active admins (out of maybe twice that...
by The Purple Panzer
Sat Jul 07, 2012 3:26 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Packet lossage
Replies: 1
Views: 2108

Packet lossage

I've just moved from a somewhat flaky DSL line to a cable modem that's significantly faster (i.e., 10x). I see my lag on servers has gone *way* down, but now I'm seeing some percentage of packets being lost - the percentage being in the low single digits. I've never seen that before; does this mean ...
by The Purple Panzer
Sun May 27, 2012 12:43 pm
Forum: General Map Making Discussions
Topic: Controlling spawn locations
Replies: 3
Views: 2726

Re: Controlling spawn locations

Now it does work - not sure what was going on. Maybe I didn't have a server restart with the zones in when I thought I did. Weird. But thanks - it made me retest from scratch.
by The Purple Panzer
Sat May 26, 2012 7:44 pm
Forum: General Map Making Discussions
Topic: Controlling spawn locations
Replies: 3
Views: 2726

Controlling spawn locations

I'm working on a new CTF map, and when players are killed and respawn, I want to make sure they respawn at or near their own bases, not randomly on the map. I have set up zones for the teams around their bases, but spawning still happens somewhat randomly. Is there something I'm missing, or is there...
by The Purple Panzer
Fri Jun 10, 2011 8:31 pm
Forum: Enhancements
Topic: admin client
Replies: 35
Views: 10793

Re: admin client

Constitution said: "If I'm guessing right, this entire topic arose out of an incident where the observer info showed abnormal state, and an admin relied on this and banned a player who was not cheating." ... "Yes, this observer information can be a useful tool to an experienced admin ...
by The Purple Panzer
Fri Jun 10, 2011 7:06 pm
Forum: Enhancements
Topic: admin client
Replies: 35
Views: 10793

Re: admin client

If you'd like a bit of lighter text, you might enjoy the new Cockney and Jive translations of my server guidelines: http://www.bentz-engineering.com/serverguidelines.html ; personally I think the Pig Latin goes too far, and is hard to read. (This is relevant to the extent that cheating is discussed ...
by The Purple Panzer
Fri Jun 10, 2011 1:23 pm
Forum: Enhancements
Topic: admin client
Replies: 35
Views: 10793

Re: admin client

Minor points: Yrogirg mentioned that an admin could gain some advantage by seeing another player's speed. But I'd want the detector (however implemented) just to tell me that limits were exceeded, not what the speed value(s) are. On sharing: I encouraged this author of his modified client to do so. ...
by The Purple Panzer
Thu Jun 09, 2011 6:18 pm
Forum: Enhancements
Topic: admin client
Replies: 35
Views: 10793

Re: admin client

While driving today, an idea occurred to me: how about an "observer bot", that would cycle through players, watching each for a few seconds (maybe a settable parameter), use what information the observer can certainly already see to check what can be checked, then send admin messages out a...
by The Purple Panzer
Thu Jun 09, 2011 5:30 pm
Forum: Enhancements
Topic: admin client
Replies: 35
Views: 10793

Re: admin client

I think he's saying a bit more than that, and the perspective is one I'm glad to understand. I know I thought (and perhaps Ghost too) that these were close to trivial changes in the client. One of my admins sent me a message that he's modded a client to do some of this, which probably was the root o...
by The Purple Panzer
Thu Jun 09, 2011 11:31 am
Forum: Enhancements
Topic: admin client
Replies: 35
Views: 10793

Re: admin client

Yes, but I've seen multiple times that what might appear to be someone cheating can be due to lag on that player's connection, or the (playing) admin's connection. I think human judgement is very useful here, right now perhaps critical.
by The Purple Panzer
Wed Jun 08, 2011 9:35 pm
Forum: Enhancements
Topic: admin client
Replies: 35
Views: 10793

Re: admin client

Well, why can't I see this when I'm playing? My admins (and I myself) usually are on a server to *play*, not observe. Having some display of odd events while playing, for admins, would be very useful. Actually I think players are much more sensitive to oddities than observers are, unless by accident...
by The Purple Panzer
Wed Jun 08, 2011 3:24 pm
Forum: Enhancements
Topic: admin client
Replies: 35
Views: 10793

admin client

It would be nice if the client displayed additional info if the player is an admin on a server; for instance, highlighting players going faster than they should be, curved shots, shots missing that shouldn't (narrow tanks), and any and all other reasonable checks for cheats. None of this would assis...
by The Purple Panzer
Tue Mar 08, 2011 10:06 pm
Forum: Players
Topic: What (if anything) do you listen to when playing BZ?
Replies: 57
Views: 28289

Re: What (if anything) do you listen to when playing BZ?

Radio Paradise, an internet radio station with no commercials - radioparadise.com or something. Nice variety, and the constant music increases mental flow. No cost to it, nor any signup or anything.
by The Purple Panzer
Sun Jul 04, 2010 7:27 pm
Forum: Enhancements
Topic: Modified Rabbit mode
Replies: 2
Views: 1913

Modified Rabbit mode

This came out of a conversation during a game: several people thought it might be fun to hunt me, and we chatted about it - maybe having a "selected" player, think of the rabbit hunt mode, but the play would be as normal, with one exception: if you shot the rabbit, you got 3 points instead...
by The Purple Panzer
Sun Jul 04, 2010 7:22 pm
Forum: Enhancements
Topic: Translations
Replies: 2
Views: 1619

Translations

At least one of my servers has lots of European players; while I know a few languages, I certainly don't know all that I would need to understand everyone. It'd be nice to tie in some (free, available) web services to do translation. One possible problem is language identification (though players co...
by The Purple Panzer
Sat May 22, 2010 7:04 pm
Forum: General Discussion
Topic: Best Map Software
Replies: 13
Views: 4632

Re: Best Map Software

I've got a lot of tools written in MS Visual Basic Express (which you can download from Microsoft for free); I usually write maps by writing scripts that generate map files. You're welcome to the source code, etc., if you like.
by The Purple Panzer
Tue Feb 16, 2010 6:13 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.0.14 Released
Replies: 20
Views: 17523

Re: BZFlag 2.0.14 Released

Changing the config directory worked - thanx.
by The Purple Panzer
Tue Feb 16, 2010 12:53 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.0.14 Released
Replies: 20
Views: 17523

Re: BZFlag 2.0.14 Released

It won't run on my 64-bit Windows 7 machine - just exits after changing screen brightness, followed by a msg from Windows 7 that it didn't work.
by The Purple Panzer
Tue Jan 05, 2010 1:28 am
Forum: Help: Map Making
Topic: Simple texcoord variant?
Replies: 7
Views: 2224

Re: Simple texcoord variant?

Well, I don't have a "modeler"; if BZFlag specs say that I need to produce a mesh, etc. of a certain sort, I usually write software to do that. There's something unstated and a little disturbing here, that the spec isn't quite the thing, but that one is supposed to adopt a tool (perhaps on...
by The Purple Panzer
Mon Jan 04, 2010 9:15 pm
Forum: Help: Map Making
Topic: Simple texcoord variant?
Replies: 7
Views: 2224

Simple texcoord variant?

I have a very simple problem to solve, but to do so seems to involve so much hair that I can't believe that there isn't a better way. I've used texcoords, for instance to put an image on a sign. I have something very simple I'd like to do, but the texcoord machinery might be annoyingly ponderous to ...
by The Purple Panzer
Fri Oct 30, 2009 1:24 pm
Forum: Enhancements
Topic: Simple anti-cheat monitoring
Replies: 6
Views: 2104

Re: Simple anti-cheat monitoring

Automatic kicking/banning might be good, but: 1. The server owner (or admins) should have something to say about how long a ban is, etc.; 2. Automatic machinery like that might just let someone more rapidly test a cheat client - a human in the loop might pick up patterns given the data, and issue a ...