Yes, I just tried the rest of the buttons, it's surprising--
L2 & R2- work
L3 & R3- work
Select and Start- work
All 4 DPad buttons- work
I tried it with SecretMaryoChronicals (Uses SDL+CEGUI, I think) and everything seem to function there as well
And Dolphin-EMU work fine too
Search found 128 matches
- Sat May 05, 2012 2:01 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Dualshock 3
- Replies: 7
- Views: 3786
- Fri May 04, 2012 11:53 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Dualshock 3
- Replies: 7
- Views: 3786
Dualshock 3
None of the buttons seem to be recognize, connecting via bluetooth. MacOS X 10.6.8
BZFlag does see the pad (Axis works) Everything on pad works great with SuperTuxKart
BZFlag does see the pad (Axis works) Everything on pad works great with SuperTuxKart
- Thu Mar 10, 2011 6:50 pm
- Forum: Map releases
- Topic: Stormy Castle... Version 2.1
- Replies: 8
- Views: 3831
Re: Stormy Castle... Version 2.1
I think I'll eventially have to remake this map, it has so many buggs... I'll probly ditch the catapults, or make them send you to the middle of the map, i'll reuse alot of it, like the 3 legged-boxes along the sides. If you have any suggestions, let me know; I wanna take misslewars spot at the top....
- Thu Mar 10, 2011 4:40 am
- Forum: Map releases
- Topic: Stormy Castle... Version 2.1
- Replies: 8
- Views: 3831
Re: Stormy Castle... Version 2.1
@mrapple- thx
@constitution; its a know bug
@constitution; its a know bug
- Wed Mar 02, 2011 3:04 am
- Forum: Game Releases and Versions
- Topic: [UNOFFICAL] 2.0.17 64-bit Mac
- Replies: 8
- Views: 5338
Re: [UNOFFICAL] 2.0.17 64-bit Mac
1) It's 64-bit
2) It has a higher 'GEEK' factor
2) It has a higher 'GEEK' factor
- Sun Feb 27, 2011 10:41 pm
- Forum: Game Releases and Versions
- Topic: [UNOFFICAL] 2.0.17 64-bit Mac
- Replies: 8
- Views: 5338
[UNOFFICAL] 2.0.17 64-bit Mac
Only tested on MacOS 10.6.x. may work with 10.5.x
http://www.mediafire.com/?d3twla66apd2rr5
EDIT: BZFS Plugins do not seem to work with my build
http://www.mediafire.com/?d3twla66apd2rr5
EDIT: BZFS Plugins do not seem to work with my build
- Wed Feb 23, 2011 9:22 pm
- Forum: Map releases
- Topic: Stormy Castle... Version 2.1
- Replies: 8
- Views: 3831
Re: Stormy Castle... Version 2.1
A preview is up at jpenguin.dlinkddns.com:5155-- DOWN
Comments? Anyone?
Comments? Anyone?
- Wed Feb 23, 2011 12:52 am
- Forum: Map releases
- Topic: Stormy Castle... Version 2.1
- Replies: 8
- Views: 3831
Stormy Castle... Version 2.1
# Version 2.1
# © Joshua M Dye (jpenguin) 2008-2011, Some Rights Reserved
# This work is licensed under Creative Commons Attribution 3.0.
# http://creativecommons.org/licenses/by/3.0/
# © Joshua M Dye (jpenguin) 2008-2011, Some Rights Reserved
# This work is licensed under Creative Commons Attribution 3.0.
# http://creativecommons.org/licenses/by/3.0/
- Sun May 16, 2010 9:06 pm
- Forum: Help: Server Setup and Administration
- Topic: Request Global Permission Groups here
- Replies: 357
- Views: 238500
Re: Request Global Permission Groups here
jpenguin.sysadmin
jpenguin.admin
jpenguin.cop
jpenguin.contrib
jpenguin.admin
jpenguin.cop
jpenguin.contrib
- Wed May 12, 2010 4:22 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Wont start
- Replies: 8
- Views: 3748
Re: Wont start
Nope, I used FGLRX
the difference was that I was using KDE, now I use gniome. I even reinstalled KDE & ran bzflag in fullscreen
the difference was that I was using KDE, now I use gniome. I even reinstalled KDE & ran bzflag in fullscreen
- Thu May 06, 2010 4:19 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Wont start
- Replies: 8
- Views: 3748
Re: Wont start
I upgrade the ATI driver, but it still only works in windowed. At 1280x800 it takes most of my screen (14040x900) Odd that it worked in Karmic with the binary driver. Othe games that use SDL & OpenGL seem to work OK.
I geuss I'll play BZ on my iMac(ATI Radeon x1600)
I geuss I'll play BZ on my iMac(ATI Radeon x1600)
- Wed May 05, 2010 3:23 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Wont start
- Replies: 8
- Views: 3748
Re: Wont start
I don't know why I didn't try '-window'; it runs!
Looks like I'm one version behind; I have 9-12, newest is 10-3
I can currently play OPL games in fullscreen, but BZFlag only in windowed mod- wierd
Looks like I'm one version behind; I have 9-12, newest is 10-3
I can currently play OPL games in fullscreen, but BZFlag only in windowed mod- wierd
- Wed May 05, 2010 1:41 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Wont start
- Replies: 8
- Views: 3748
Wont start
2.0.13 from lucids repo diddn't start, so I downloaded 2.0.16 src, compiled and it still has the same problem. BZFlag worked when I was still on Karmic, but won't work with Lucid ATI Raadon HD 4890-- yes, glxgears works /bzflag-2.0.16$ ./src/bzflag/bzflag X Error of failed request: BadValue (integer...
- Sun Jan 10, 2010 10:43 pm
- Forum: Prefabs and Map Objects
- Topic: passbox to pass team flags in a nojumping map.
- Replies: 7
- Views: 5524
Re: passbox to pass team flags in a nojumping map.
Use the thief to pass-the-flag
- Sun Jan 10, 2010 1:43 am
- Forum: Map Editors
- Topic: BZWorkBench Status
- Replies: 16
- Views: 12725
Re: BZWorkBench Status
It didn't work on Kubuntu 9.10 x64 Building file: ../src/windows/ConsoleWindow.cpp Invoking: GCC C++ Compiler g++ -I/usr/include/ -I../include/ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"src/windows/ConsoleWindow.d" -MT"src/windows/ConsoleWindow.d" -o"src/windows/Conso...
- Thu Dec 24, 2009 7:26 pm
- Forum: General Discussion
- Topic: Can I use one of these with BZ
- Replies: 2
- Views: 1521
Can I use one of these with BZ
It would be cool to have radar and/or the console on one of these
http://www.thinkgeek.com/gadgets/travel-outdoors/bfa3/
Would it be possible?
http://www.thinkgeek.com/gadgets/travel-outdoors/bfa3/
Would it be possible?
- Wed Aug 12, 2009 6:36 pm
- Forum: Map Editors
- Topic: Going to try to make a BZW editor
- Replies: 3
- Views: 4479
Going to try to make a BZW editor
OK, so I haven't had any experience with GL. I have medium experience with C++; I want to use QT4 as my UI. QT4 has an OpenGL module, will I need to use any other modules- like: QT XML or QT SVG. Also, do you have any other advice for me (other than stocking up on pizza, LOL). Can I use any of the e...
- Wed Aug 12, 2009 3:36 am
- Forum: Development
- Topic: Web BZFS Manager (WBZFSM)
- Replies: 14
- Views: 6530
- Mon Aug 10, 2009 6:43 pm
- Forum: General Discussion
- Topic: Voting
- Replies: 77
- Views: 18211
Re: Voting
typing take time, and if your new (or not) you can get shot while your busy typing.
I have a button configured to enter "/vote 1" & another on to enter "vote 0"
I have a button configured to enter "/vote 1" & another on to enter "vote 0"
- Sun Aug 09, 2009 10:35 pm
- Forum: Development
- Topic: QT BZFS 3 Launcher
- Replies: 12
- Views: 6056
- Sat Aug 08, 2009 11:43 pm
- Forum: Development
- Topic: QT BZFS 3 Launcher
- Replies: 12
- Views: 6056
Re: QT BZFS 3 Launcher
I still plan on improving and supporting this program. Who knows what else will change in 3.0 Remember that I do need comments. Hopefully I will be able to get the 'Force Quite BZFS'' function working soon. Even though QT4 is cross-platform, I will still need someone to make Windows (& Linux?) b...
- Fri Aug 07, 2009 5:29 pm
- Forum: Development
- Topic: QT BZFS 3 Launcher
- Replies: 12
- Views: 6056
Re: QT BZFS 3 Launcher
tobylane wrote:The app is bit messed up, every file in it is a .bin.
Your right. Never had that happen before.
Fix Mac binary (10.4+)-- http://www.mediafire.com/?wjutwmvmzlm
http://www.mediafire.com/?sharekey=65c6 ... 2fc2e84690
- Thu Aug 06, 2009 10:09 pm
- Forum: Development
- Topic: QT BZFS 3 Launcher
- Replies: 12
- Views: 6056
Re: QT BZFS 3 Launcher
I've reworked the UI. I'll upload a new bin soon.
Mac Bin- http://www.mediafire.com/?wwiwgdhdztg
DoneMake it a bit smarter, like disable some options till others are selected, like antis to bad flags.
Mac Bin- http://www.mediafire.com/?wwiwgdhdztg
- Thu Aug 06, 2009 6:18 pm
- Forum: Development
- Topic: QT BZFS 3 Launcher
- Replies: 12
- Views: 6056
Re: QT BZFS 3 Launcher
Spelling mistakes, unerganomic, varying spacing. Good idea, I think you've included everything, but make it a bit smarter, like disable some options till others are selected, like antis to bad flags. Doesn't seem to work, I selected the to run the game, which did, but it didn't default to localhost...
- Thu Aug 06, 2009 6:07 pm
- Forum: Development
- Topic: QT BZFS 3 Launcher
- Replies: 12
- Views: 6056
Re: QT BZFS 3 Launcher
The Windows folk are going to have problems compiling this. #ifdef _WIN32 QMessageBox::critical(this, tr("NYI"), tr,("NYI)); #else I just don't think this was well thought out. We have Startbzfs. Why do we need this? It also looks like you threw this together in a day. The UI element...