Search found 220 matches
- Wed Aug 15, 2012 4:32 pm
- Forum: General Map Making Discussions
- Topic: Hand-Made in the .bzw file
- Replies: 15
- Views: 7824
Re: Hand-Made in the .bzw file
almost every map I've done has been done via texteditor. to do so I've always used graphpaper to do plot out an overhead view, either remembering the z heights in my mind or writing in near the object on the piece of graph paper. I've only used a 3d editor once, and that was my last project, and onl...
- Sat Aug 11, 2012 10:59 pm
- Forum: Works In Progress
- Topic: Collaborator of Remembrance
- Replies: 1
- Views: 2901
Collaborator of Remembrance
This is a collaborator, like the collaborator of old it only involves 4 mappers. The mappers who were at first invited were a group slightly larger. The idea was first brought upon June 10, and it went from there. The initial candidates were ahs3, allejo, mr.apple, and mdskpr (and myself of course)....
- Sun Aug 05, 2012 6:31 pm
- Forum: General Map Making Discussions
- Topic: Water
- Replies: 5
- Views: 3257
Re: Water
also if you want to make the water realistic (moving) you'll need to look into textureMatrix if you don't already know about it. http://wiki.bzflag.org/TextureMatrix also the wiki doesn't mention the fact that in faces they face the side that they are specified in a counter clockwise manner (the ver...
- Sun Aug 05, 2012 6:14 pm
- Forum: Help: Tactics and Playstyles
- Topic: Best places to learn tactics?
- Replies: 7
- Views: 7712
Re: Best places to learn tactics?
hix ffa pops up tho, its still a good place to learn the basics, as long as you don't mind dying a lot. Usually joining a hix ffa will draw players to play it, hix is the map GU league uses btw. So going on a hix map can mean you'll see some of them. But the worst possible place for a new player is ...
- Mon Jul 30, 2012 10:39 pm
- Forum: Help: Map Making
- Topic: Death Objects And Hiding Objects
- Replies: 21
- Views: 9497
Re: Death Objects And Hiding Objects
the closest thing to this, that is setting red, green, blue, or alpha seperately is not in mesh, in fact it would be in dynamicColor, in materials it would be diffuse x y z 0 for alpha = 0 in dynamicColor dynamicColor name dc1 alpha limits 0 0 end material name mater1 dynCol dc1 end box position 0 0...
- Mon Jul 30, 2012 6:45 pm
- Forum: Help: Map Making
- Topic: Death Objects And Hiding Objects
- Replies: 21
- Views: 9497
Re: Death Objects And Hiding Objects
yes, its another way to do it, but there are many ways to do it. not all are as practical, I mean you could also use drawinfo as well, but who would want to do that? no materials would even be required if you used drawinfo though. but very impractical
- Sat Jul 28, 2012 8:45 pm
- Forum: Screenshots & Artwork
- Topic: 219 :)
- Replies: 7
- Views: 5095
Re: 219 :)
sig it's difficult to last that long there and geno like that, best I've done is probably 300-400 in 15 minutes, the problem is that sooner or later you slip up. its not easy to get 219 in 10 minutes basically, I myself prefer to get my genos overwith quickly, meaning around one every 10 seconds, la...
- Wed Jul 25, 2012 5:35 pm
- Forum: Bugs and Problems
- Topic: Huge Lag Spikes
- Replies: 10
- Views: 4700
Re: Huge Lag Spikes
press "t" ingame
- Thu Jul 12, 2012 8:40 pm
- Forum: Map releases
- Topic: 4 Battles Ctf rico
- Replies: 9
- Views: 3823
Re: 4 Battles Ctf rico
#--Info------------------------------------------ info end #--World----------------------------------------- this will cause error, not a valid bzw object also needs -c +r in options to make it a rico ctf map. a good third map, better then my third one anyways, my third was a nightmare imo lol oh a...
- Tue Jul 10, 2012 4:49 am
- Forum: GU League Discussion
- Topic: Rikers Summer 2012
- Replies: 23
- Views: 7822
Re: Rikers Summer 2012
that's kinda the point of rikers
- Sun Jul 08, 2012 11:47 pm
- Forum: Help: Server Setup and Administration
- Topic: Server name is blank
- Replies: 22
- Views: 8573
Re: Server name is blank
bzaddicts a great way to test, personally I actually use bzaddict to test, its actually fast then using doing it locally, one tab I have open for testing the map, another for starting/stopping the server, it saves me probably 5-15 seconds per test, but I test quite often, around 1 test a minute to 2...
- Sun Jul 08, 2012 11:41 pm
- Forum: Players
- Topic: BZFlag 2.0.14 and 2.0.16 are Breaking!
- Replies: 30
- Views: 9538
Re: BZFlag 2.0.14 and 2.0.16 are Breaking!
I doubt another version would have a substantial effect, it may have a slight impact, but none that would be long lasting. But if you wish to pursue this you could always contribute
- Thu Jul 05, 2012 8:29 pm
- Forum: Help: Map Making
- Topic: Death Objects And Hiding Objects
- Replies: 21
- Views: 9497
Re: Death Objects And Hiding Objects
there is one way to somewhat change the appearance, but not really change move. using spheremapping will cause a texture to appear to move on an object when you do, if I remember correctly this makes interesting appearance of textures that are partially seethrough
- Sun Jul 01, 2012 5:48 pm
- Forum: Players
- Topic: Your Perfect FFA
- Replies: 2
- Views: 2093
Re: Your Perfect FFA
1. playability is first, nothing else matters besides this 2. 400x400 is ideal, I used to make 500x500, but in bzflag today that doesn't exactly work 3. clustered and open, sections that are more crowded then others, but also open spaces to fight in. 4. playability is key, then looks, looks for a ha...
- Sun Jul 01, 2012 1:11 am
- Forum: Ducati League Discussion
- Topic: CHESVAL summer 2012
- Replies: 18
- Views: 13862
Re: CHESVAL summer 2012
wish I could've participated, but alas, I was one of the 40% of central ohioans who lost power, which was restored around 9 pm est today. Tried powering with a car battery, but sadly internet service was down as well, by that time it was too late to try anything else. Just know I really wanted to be...
- Fri Jun 29, 2012 8:58 pm
- Forum: General Discussion
- Topic: New Flag Idea
- Replies: 8
- Views: 4247
Re: New Flag Idea
actually flags started off of bz being hacked, so you could say all of them are. But as Joevano says, it would hurt the beginner, they would instead rely on this flag instead of trying to learn ricos. We all were there at sometime. Basically they're saying it would hurt the game, reasons why many fl...
- Fri Jun 29, 2012 3:29 pm
- Forum: Servers: General Discussion
- Topic: COLORS OF THE APOCALYPSE!!!!!!!!!!!!
- Replies: 7
- Views: 4781
Re: COLORS OF THE APOCALYPSE!!!!!!!!!!!!
blue shots on the radar are also easier to see, imo, with a radar that is clear. if you only have textures on, without any other graphics on. also enlarging the shotsize helps, as well as leading linedradarshots. I don't remember people complaining this much when passion's teams for 2 team ctf were ...
- Fri Jun 29, 2012 12:38 am
- Forum: Plug-in Releases
- Topic: Extra Point Flags!
- Replies: 3
- Views: 6800
Re: Extra Point Flags!
there are a couple of errors, some I know what caused them, others I'm not entirely sure, I can read it, just not necessary write it. If I could write it, I probably would be able to figure out the ones I don't know the cause of. Well back to the errors. 1. sometimes on apoc when you attempt to grab...
- Wed Jun 27, 2012 7:13 pm
- Forum: Players
- Topic: General Hostility Levels
- Replies: 34
- Views: 12744
Re: General Hostility Levels
It felt like though the population of bz around a month ago was lower then it is right now. not by much, but it still felt noticable. Basically though, most of the older players that are still around, will still be around. Agreed it is the newer players to bz that flow in and out. We've grown basica...
- Fri Jun 22, 2012 9:59 pm
- Forum: General Discussion
- Topic: Why so few matches?
- Replies: 12
- Views: 6487
Re: Why so few matches?
nothing lasts forever, the best thing you can do is savor every match you have. For me, to savor each line of .bzw I make. At the end of the day the best thing for you is to have gained something by playing bz, whether that is a friendship, a skill (such as coding), or a way to see places of the wor...
- Fri Jun 22, 2012 9:51 pm
- Forum: Players
- Topic: General Hostility Levels
- Replies: 34
- Views: 12744
Re: General Hostility Levels
part of it may be a side effect of mofo's ranking system, hostility seems to be directed at higher ranking players. Also a lot more anger towards the lesser skilled players on there who are getting hit with geno by players who are in the leagues. Well of course they're going to get hit more often th...
- Wed Jun 13, 2012 4:14 pm
- Forum: Map releases
- Topic: Vortexal
- Replies: 6
- Views: 2864
Re: Vortexal
about time a quality map got posted, the mappers have been slowly dwindling, and much of our knowledge is going with it. For awhile I was guilty of those simple maps. But since there were maps of better quality I was forced to learn (who didn't make their first maps in a short period). Though if you...
- Sat Jun 09, 2012 12:01 am
- Forum: General Discussion
- Topic: Admin??
- Replies: 8
- Views: 2986
Re: Admin??
There is one another thing about being admin, its not as good as you might think it is. Actually the only thing I love about it is the admin chat, which can get downright hilarious at times. Other then that its more like a chore, and people are looking up to you. but on some places, its less tiresom...
- Thu Apr 26, 2012 9:07 pm
- Forum: Players
- Topic: BZFlag 2.0.14 and 2.0.16 are Breaking!
- Replies: 30
- Views: 9538
Re: BZFlag 2.0.14 and 2.0.16 are Breaking!
another solution is obvious as well, and quite simple. Make a ffa map, should it matter what version it is? its still bz, its still the game I've played all these years. its not the version thats changed things, the players have changed things. And I for one am very thankful for the developers takin...
- Mon Apr 23, 2012 7:53 pm
- Forum: Map releases
- Topic: UseFul Mine Warfare - Needs host
- Replies: 5
- Views: 3165
Re: UseFul Mine Warfare - Needs host
screenshots would be nice. I did look at it myself anyways. there are some questionable aspects, especially -ms 0. also on a nonessential note, there's no need for the world option since you're using the default size of 400. I just feel it may not catch on if there's not another way to kill someone ...