Search found 315 matches
- Mon Sep 02, 2013 9:49 pm
- Forum: Works In Progress
- Topic: PillHiX Map
- Replies: 5
- Views: 7679
Re: PillHiX Map
Gentlemen, may i make a suggestion (or two)? Remove any boxes that are in each other (like ones under bases, only keep ones near the center). In corners where flag safety boxes are (i believe that's what they are there for on Pillbox) remove original Hix boxes and replace them with Pillbox ones (wit...
- Mon Sep 02, 2013 5:15 am
- Forum: GU League Discussion
- Topic: GU Team Practice: The Matrix
- Replies: 6
- Views: 2929
Re: GU Team Practice: The Matrix
Possibly. I did try to /rewind about three times in a row. Can some Laser flags be added to the map (or TH with longer "life") to show/learn ricos? That is the easies way to show how shots will bounce off objects. Maybe even a plugin that shoots a long-life TH right before the actual shot ...
- Sun Sep 01, 2013 5:43 am
- Forum: GU League Discussion
- Topic: GU Team Practice: The Matrix
- Replies: 6
- Views: 2929
Re: GU Team Practice: The Matrix
Just tried it out and it worked great. Did however kick me off the server for no reason.
- Mon Aug 05, 2013 1:32 am
- Forum: GU League Discussion
- Topic: Reptiles Organization's first release - GU Dodge trainer
- Replies: 4
- Views: 2540
Re: Reptiles Organization's first release - GU Dodge trainer
Got "Error connecting to server" while trying to connect.
- Sun Aug 04, 2013 4:48 pm
- Forum: Works In Progress
- Topic: 2 bombers:::concept test
- Replies: 10
- Views: 8181
Re: 2 bombers:::concept test
Have fixed all of the issues mentioned above.
Still can't get flags to fall into wing pods. Instead they hover about 20 units above.
Still can't get flags to fall into wing pods. Instead they hover about 20 units above.
- Sat Aug 03, 2013 11:13 pm
- Forum: Works In Progress
- Topic: 2 bombers:::concept test
- Replies: 10
- Views: 8181
Re: 2 bombers:::concept test
Glad you like it so far :) When falling into the wing pods, you often get stuck. -Will look into that issue, although had not experienced it myself. However when trying to spawn GM flags there they spawn about 10-20 units above. With the "getting trapped" issue it almost sounds like there ...
- Sat Aug 03, 2013 6:51 pm
- Forum: Works In Progress
- Topic: 2 bombers:::concept test
- Replies: 10
- Views: 8181
Re: 2 bombers:::concept test
Update:
Got the map ready for initial play testing by the community.
Would like to add turrets to the nose sections of each aircraft, as well as GM to the 'pods' on wings, but having some issues with that right now.
(Had to do a .zip file since map file is too bit to upload directly here)
Got the map ready for initial play testing by the community.
Would like to add turrets to the nose sections of each aircraft, as well as GM to the 'pods' on wings, but having some issues with that right now.
(Had to do a .zip file since map file is too bit to upload directly here)
- Fri Aug 02, 2013 7:30 am
- Forum: Map Editors
- Topic: Wings3D (un)triangulating every face.
- Replies: 3
- Views: 7520
Re: Wings3D (un)triangulating every face.
Have looked at that program. Even though it shows that it has combined the triangles, for some reason in the file it shows that objects are made of more faces then they were before.
- Fri Aug 02, 2013 4:28 am
- Forum: Help: Map Making
- Topic: Using Turret plugin
- Replies: 3
- Views: 8850
Re: Using Turret plugin
Moved the whole "options" block before "world" block and moved -loadplugin to be the first thing, still same error. What do you mean "outside of the world"? Through a different text file that basically tells the program what to start when? Or as a stand-alone program th...
- Fri Aug 02, 2013 1:52 am
- Forum: Help: Map Making
- Topic: Using Turret plugin
- Replies: 3
- Views: 8850
Using Turret plugin
Hi I'm working on a map and would like to include couple turrets in there. Following the "readme" file from the plug-in this was created: options -loadplugin pass\to\plugin\Turret,1 end #--Turrets--------------------------------------- turretWeapon name turret1 position 267.43 267.43 156 t...
- Tue Jul 30, 2013 6:32 am
- Forum: Works In Progress
- Topic: 2 bombers:::concept test
- Replies: 10
- Views: 8181
Two aircraft
Update.
Figuring out textures/flags. Already have teleporters to/from aircraft functioning.
Will add more trees (or other objects) to ground because the map looks empty right now.
Figuring out textures/flags. Already have teleporters to/from aircraft functioning.
Will add more trees (or other objects) to ground because the map looks empty right now.
- Sat Jul 27, 2013 6:09 pm
- Forum: Map Editors
- Topic: Wings3D (un)triangulating every face.
- Replies: 3
- Views: 7520
Wings3D (un)triangulating every face.
Greetings! Am using Wings 3D mostly as a converter from .obj to .bzw and have noticed that every face in the model is divided up into triangles, as if the program connected every vertex to every other vertex on came plane. Is there an easy way to un-do this? Only way i could figure out is to manuall...
- Fri Jul 26, 2013 8:07 am
- Forum: Works In Progress
- Topic: 2 bombers:::concept test
- Replies: 10
- Views: 8181
Two aircraft.
It's been few years, but i have decided to finish the map. So far the progress is been going good, gotta texture everything, add few more things to the map, install teleporters, bases, and flags. Here is what it looks like so far: (note that large piece in the middle that is not textured will be wat...
- Tue Jul 16, 2013 12:39 am
- Forum: General Discussion
- Topic: squads
- Replies: 8
- Views: 3381
Re: squads
Think of what will happen if there are many members of one "squad" on one map and noone else. There will be one team full of people, but noone for them to play against. The way it is now players can switch to different color to play in a situation like that.
Re: Facebook
Stuff happens. Some stuff we can not control. That's the way life is. Sucks that you had to delete it, i'm sure you had alot of friends there. But now you have another excuse to get on BZFlag
On a related note, CSG was looking for you few days ago, not sure if she found you or not.
On a related note, CSG was looking for you few days ago, not sure if she found you or not.
- Sat Jul 13, 2013 6:03 pm
- Forum: Enhancements
- Topic: Autohunt laggy players
- Replies: 21
- Views: 7778
Re: Autohunt laggy players
So I made one more change. rather than blinking the tank as if hunted, just draw a circle around each tank that would represent the area the tank possibly is by adding local and remote lags and giving the circle a radius of the max distance the tank can move in this period. I find this to be very u...
- Mon Jul 08, 2013 4:07 am
- Forum: Help: Map Making
- Topic: Texture problems
- Replies: 3
- Views: 3618
Re: Texture problems
For testing purposes you can use something like photobucket or imageshack.
- Thu Jun 27, 2013 4:35 am
- Forum: Works In Progress
- Topic: Training maps
- Replies: 1
- Views: 2657
Re: Training maps
Hint: to make dodging more interesting have WW not fire at same time.
- Tue Apr 16, 2013 5:42 am
- Forum: Screenshots & Artwork
- Topic: BZFlag gets real
- Replies: 7
- Views: 6331
Re: BZFlag gets real
Won't mind making that many, as long as someone covers the shipping.
- Tue Apr 16, 2013 3:34 am
- Forum: GU League Discussion
- Topic: GU Trainer Map
- Replies: 23
- Views: 5901
Re: GU Trainer Map
What needs to be done? Make some sketches and i can turn them into maps. Or at least try to.
- Tue Apr 16, 2013 3:21 am
- Forum: Screenshots & Artwork
- Topic: BZFlag gets real
- Replies: 7
- Views: 6331
Re: BZFlag gets real
Haven't you ever heard of "Ladies first"?
Won't mind making more, but they would have to be earned by winning a big event, like Riker's Cup.
Won't mind making more, but they would have to be earned by winning a big event, like Riker's Cup.
- Sun Mar 24, 2013 11:41 am
- Forum: Enhancements
- Topic: gravity changing flags
- Replies: 6
- Views: 2714
Re: gravity changing flags
Someone has tried positive gravity with and Wings flag pushing players down, reverse of the usual. That did not work.
- Thu Mar 21, 2013 11:05 pm
- Forum: GU League Discussion
- Topic: Medals.
- Replies: 21
- Views: 7588
Re: Medals.
Should there be multiple medals/cups (icons) or just one that changes color/shape to show it's meaning?
- Thu Mar 21, 2013 2:35 pm
- Forum: GU League Discussion
- Topic: Medals.
- Replies: 21
- Views: 7588
Re: Medals.
Oh, you are talking about virtual medals. Still a good idea.
- Thu Mar 21, 2013 5:45 am
- Forum: GU League Discussion
- Topic: Medals.
- Replies: 21
- Views: 7588
Re: Medals.
Not exactly cups or medals, but can be used as trophys for big events, like Riker's Cup: http://forums.bzflag.org/viewtopic.php?f=43&t=18448benji 13 wrote:I can't find any negative points about that besides we need someone who implements it.