Search found 9 matches

by mmarshall
Wed Dec 17, 2008 6:52 pm
Forum: Plug-in Releases
Topic: jsbzflag - scripting bzfs with Javascript.
Replies: 8
Views: 4296

It looks like bzfsAPI.h isn't being included, or perhaps is a different version. (I developed against 2.0.12.)

You can also try compiling with a VC project instead of scons. It's just jsbzflag.cpp, player.cpp and bz_functions.cpp linked with v8.

MWM
by mmarshall
Wed Dec 17, 2008 5:40 pm
Forum: Plug-in Releases
Topic: jsbzflag - scripting bzfs with Javascript.
Replies: 8
Views: 4296

Hmm, you might try commenting out line 11 of the SConstruct file. (I'm not even sure why that's there, come to think of it.)

MWM
by mmarshall
Mon Oct 13, 2008 6:47 pm
Forum: Plug-in Releases
Topic: jsbzflag - scripting bzfs with Javascript.
Replies: 8
Views: 4296

tonywolfe121 wrote:Will this work ?
If "this" refers to the plugin, it already works. It has been working since day 1 (last Saturday.)

It's just doesn't have the full functionality of the C++ api exposed yet.

MWM
by mmarshall
Mon Oct 13, 2008 5:59 am
Forum: Plug-in Releases
Topic: jsbzflag - scripting bzfs with Javascript.
Replies: 8
Views: 4296

jsbzflag - scripting bzfs with Javascript.

I wanted to do something different over the weekend, and Google's new javascript engine was just begging to be played with. Get it here: http://bitbucket.org/mmarshall/jsbzflag/ What does it look like? Here's a simple "airspawn" plugin in its entirety: events.getPlayerSpawnPos.add(function...
by mmarshall
Fri Aug 25, 2006 6:00 pm
Forum: Plug-in Development
Topic: Python plugin development? *COMPLAINING LOUDLY*
Replies: 10
Views: 6857

I just thought that I'd mention that I'm still alive, just without internet access at home, so I guess maybe I'm not really all that alive, or I'm more alive, or something like that. I haven't got much done on the plugin; not being able to play bzflag kindof takes away the desire to work on it :-/ B...
by mmarshall
Mon Jul 17, 2006 12:33 pm
Forum: Plug-in Development
Topic: Python plugin development? *COMPLAINING LOUDLY*
Replies: 10
Views: 6857

I just thought that I would mention that I AM working on this, and it's coming along quite nicely. It shouldn't be too long before it's complete enough for an alpha release.

MWM
by mmarshall
Sun Jun 25, 2006 6:40 pm
Forum: Plug-in Development
Topic: Python plugin development? *COMPLAINING LOUDLY*
Replies: 10
Views: 6857

I'll see if I can do anything with it.

Thanks!

MWM
by mmarshall
Sun Jun 25, 2006 3:51 pm
Forum: Plug-in Development
Topic: Python plugin development? *COMPLAINING LOUDLY*
Replies: 10
Views: 6857

Yeah, I figured as much.

Are there any plans to revive it? I sorta thought that 'Please complain loudly' meant something along the lines of 'Let us know if you are interested in this.'

MWM
by mmarshall
Sun Jun 25, 2006 2:14 pm
Forum: Plug-in Development
Topic: Python plugin development? *COMPLAINING LOUDLY*
Replies: 10
Views: 6857

Python plugin development? *COMPLAINING LOUDLY*

I was pretty excited to see the 'plugins/python' dir, but my heart began to sink when (a) it failed to compile without tweaking and (b) loading it gave me this: $ src/bzfs/bzfs -loadplugin plugins/python/python.so Python plugin currently wraps the version 5 API, but BZFS is exporting version 15. Ple...