Search found 1351 matches
- Fri Apr 29, 2011 9:56 pm
- Forum: Players
- Topic: Its been almost 7 years... Wow
- Replies: 18
- Views: 7019
Re: Its been almost 7 years... Wow
I think you might be talking about the Pyramid map. Im still really proud of that. Its the first link in the first post No, that's not it. Though I do remember the Pyramid map pretty well, was fun. I'll have to see if I can find it, or at least the name of it. It could have been that other guy whos...
- Fri Apr 29, 2011 9:38 pm
- Forum: Players
- Topic: Its been almost 7 years... Wow
- Replies: 18
- Views: 7019
Re: Its been almost 7 years... Wow
Wow! Cedric himself has reappeared! Great to see ya.
I still think I have some of your maps sitting around. What's that one... gosh... can't remember the name. It was really popular. Had lots of different levels, I think, right? If I still got it I could stick it up.
I still think I have some of your maps sitting around. What's that one... gosh... can't remember the name. It was really popular. Had lots of different levels, I think, right? If I still got it I could stick it up.
Re: Im back.
Why hello there ducktape. I knew you wouldn't be able to stay away.
- Mon Oct 05, 2009 2:21 am
- Forum: Plug-in Development
- Topic: End shot SW
- Replies: 8
- Views: 3576
Re: End shot SW
hmmm :? . I see. you'd have to write something to parse the entire map before hand to calculate ricochet. I don't suppose there's anyway to have the server grab data from the client. BZ 3.0 is supposed to have servers do much more calculation than it's predecessors. Maybe something will come up. Ye...
- Mon Oct 05, 2009 1:38 am
- Forum: Plug-in Development
- Topic: End shot SW
- Replies: 8
- Views: 3576
Re: End shot SW
I know the server doesn't have an shot end event, but what if you made the plug-in assume when and were the shot will explode and place a world weapon in that spot and have a timeout for it. This is a very cool idea for a plugin indeed :D and a tool I would love to have when building maps. Looking ...
- Thu Dec 11, 2008 4:47 am
- Forum: Help: Server Setup and Administration
- Topic: How to kick a player?
- Replies: 16
- Views: 4712
You need to kick someone on a LAN? Back in the days, we used to just go up and give them a real kick! Obligatory note: I do not condone violence. :P Probably in this case it'd be easiest and likely more logical to use a password instead of global login, because as Longhair mentioned, you need your s...
- Thu Dec 11, 2008 4:40 am
- Forum: Servers: General Discussion
- Topic: who owns which server
- Replies: 17
- Views: 5763
BZFX . All the bzfx.net servers and hosting for Abominable. Also develop and mirror BZFlag related open-source projects (see our git site ), such as MasterBot, CAN, and BZFlag_Info. Community and donation supported whenever possible (we can always use them, we usually end up too close for comfort),...
- Mon Nov 24, 2008 2:47 am
- Forum: Help: Server Setup and Administration
- Topic: How to make a plugins-enabled bzfs binary on Mac
- Replies: 1
- Views: 1193
On my Mac I always need to compile with the options --enable-shared and --enable-plugins , otherwise it doesn't work at all for me. As for the Makefile editing, I'm not completely sure, but I'm going to bet that the variable pkglibdir has nothing to do with plugins. make install places plugins in $p...
- Mon Sep 22, 2008 4:17 am
- Forum: Servers: General Discussion
- Topic: /set _MoFoVariablityFactor 3.14159265*n
- Replies: 17
- Views: 6122
- Wed Sep 17, 2008 4:54 am
- Forum: Servers: General Discussion
- Topic: Badgerking Down - Duh!
- Replies: 25
- Views: 11724
Yeah, I've noticed the other servers. KTL looks a lot like the original one, BZFX is old. Guess badger's will never be as popular as it used to be :sad: I would gladly host the latest one if someone has it. It seems Badgerking is MIA, he hasn't responded to my PM. I am completely open to taking car...
- Tue Sep 16, 2008 8:27 am
- Forum: Enhancements
- Topic: Anti-Cheat proposal
- Replies: 56
- Views: 13650
The EASIEST solution is to provide enforcement. This can be done with proper rules and administration of those rules. It has to be thought through thoroughly. As far as I know; no one is doing this. I would be glad to develop something if admins would commit to changes. I don't want to develop some...
- Mon Sep 15, 2008 4:43 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Mac SVN/Compile instructions
- Replies: 68
- Views: 54323
After installing XCode 2.5 on my PPC OS X 10.4 and checking out bzflag, I get an Error with autogen.sh $ ./autogen.sh Preparing the BZFlag build system...please wait Found GNU Autoconf version 2.59 Found GNU Automake version 1.6.3 Found GNU Libtool version 1.5 Automatically preparing build ... Warn...
- Mon Sep 15, 2008 4:34 am
- Forum: Plug-in Releases
- Topic: AntiSpawnCamp
- Replies: 12
- Views: 8531
- Wed Sep 10, 2008 9:01 pm
- Forum: Map releases
- Topic: Pulse CTF
- Replies: 3
- Views: 1222
What is this map's license? Please read this for more details.
- Wed Sep 10, 2008 8:58 pm
- Forum: Map releases
- Topic: 2 castels over water while in the battle of ctf
- Replies: 5
- Views: 1611
- Wed Sep 10, 2008 8:53 pm
- Forum: Enhancements
- Topic: Yet Another Flag Idea
- Replies: 14
- Views: 4028
I don't agree with this idea, because I think that the goal of most radar-less maps is to be without radar, and having radar would ruin the fun for both the flag holder and the other players. Flags are not required, but an optional feature to the map maker. All maps are flagless until you define th...
- Tue Sep 09, 2008 6:30 pm
- Forum: Enhancements
- Topic: flag idea: "front+rear"-fire
- Replies: 18
- Views: 4155
You could put the reload time to half to compensate for the shots. Perhaps, but seems like a pretty hackish way for the intended effect. Spending more time refactoring code and making it more modular and pluggable seems like a better investment, as not only this sort of thing would be possible, man...
- Tue Sep 09, 2008 6:24 pm
- Forum: Plug-in Development
- Topic: LowGrav
- Replies: 2
- Views: 2283
2.0 based protocol, by limitation, can not change player physics dynamically. I do not know if this has been implemented in 2.99, but I know a lot of per-player type modification work has been done (or planned). The only thing one could do is change gravity for all players at that exact instant (but...
- Tue Sep 09, 2008 5:57 pm
- Forum: Map releases
- Topic: 2 castels over water while in the battle of ctf
- Replies: 5
- Views: 1611
Re: 2 castels over water while in the battle of ctf
i dont care if this is hosted just please pm me about it You must specify an open source license that your map is, with a link or the text of the license. You can't set additional restrictions such as "and I must be admin" or "you have to tell me first". Please see this post fro...
- Thu Sep 04, 2008 8:12 pm
- Forum: Game Releases and Versions
- Topic: [OUTDATED] 2.99.5.20080903 pre-alpha build
- Replies: 35
- Views: 14008
i cant figure out how to get it to open on a imac G5 An Intel Mac build has been uploaded to http://beta.bzflag.bz/builds/2.99.x/BZFlag-2.99.5.20080903.dmg bzflag-2.99.5.20080903.exe (Windows) You might also need the Visual C++ 2005 SP1 Redistributable Package to get it to run. This will be merged ...
- Thu Sep 04, 2008 5:05 pm
- Forum: Plug-in Development
- Topic: Plugin Question.
- Replies: 8
- Views: 4574
The 2.0 API does not allow that sort of flag control. I'm assuming that it would be possible to be added to the API, though, as the server controls dropping flags (not sure how much work it'd take, though, I haven't really looked at flag control). You'd probably be better off, say, bz_removePlayerFl...
- Mon Sep 01, 2008 11:50 pm
- Forum: Enhancements
- Topic: Censoring: Client Side
- Replies: 5
- Views: 1967
This already has been implemented as a -badwords argument. There is no code reuse needed, you can use the same file that is provided for a server, or make your own. To view the example bad word files, please look at the multilingualSwearList.txt and simpleSwearList.txt files in BZFlag's trunk misc ...
- Tue Aug 26, 2008 3:54 am
- Forum: Enhancements
- Topic: Censoring: Client Side
- Replies: 5
- Views: 1967
This already has been implemented as a -badwords argument. There is no code reuse needed, you can use the same file that is provided for a server, or make your own. To view the example bad word files, please look at the multilingualSwearList.txt and simpleSwearList.txt files in BZFlag's trunk misc f...
- Sat Jul 19, 2008 6:57 pm
- Forum: Help: Server Setup and Administration
- Topic: rented linux root server
- Replies: 6
- Views: 3232
I'd recommend just compiling directly on the SuSE system. Saves you from having to set up cross-compiling on your Mac. If you disable bzadmin and the full graphical client, you'll need less dependencies. Er, yeah, I meant that there are many guides on the net on how to compile on Linux/SuSE. I woul...
- Sat Jul 19, 2008 6:22 pm
- Forum: Help: Server Setup and Administration
- Topic: rented linux root server
- Replies: 6
- Views: 3232
While I applaud the people who have the money, knowhow, and most importantly, time , for their own dedicated server – I must ask why setup another? There is likely a half dozen people with their own dedicated servers (myself included) that are able to host some maps for free or very low cost. Anyway...