Search found 530 matches
- Tue Jun 24, 2014 5:13 am
- Forum: General Map Making Discussions
- Topic: Blender BZW Export Plugin
- Replies: 1
- Views: 3524
Blender BZW Export Plugin
I wrote a plugin for Blender 2.69+ for exporting maps. It is similar to modeltool, but is a bit more convenient. Installation Download the bzw_export.py file and save it anywhere. Open up Blender, and choose File > User Preferences. Choose Addons > Install from File... and open the file you saved pr...
- Sun Oct 19, 2008 7:27 pm
- Forum: Works In Progress
- Topic: Beta Star -- Updated! (* And hosted! *)
- Replies: 5
- Views: 2599
Ooh! I like what I see! I'll check out the map in BZFlag in a bit, but the screenshots tell me a lot! I like your materials - this map looks quite a bit more consistent than most, yet avoids being dull and boring. The only thing I might question is a simple setting - the mirror effect takes twice th...
- Sun Oct 19, 2008 6:59 pm
- Forum: Help: Map Making
- Topic: I want ALL the faces of my mesh to be drawn
- Replies: 2
- Views: 1279
Bucko got this absolutely right - face winding is the key here. Most games' 3D faces are only one sided, as this allows major performance enhancements. The direction of a face is determined by the order of its vertices. Your face should specify its vertices so that when you look at the front of the ...
- Sat May 17, 2008 3:42 pm
- Forum: Works In Progress
- Topic: The plasma forks turned your tank into a hearty soup of ions
- Replies: 2
- Views: 1889
The plasma forks turned your tank into a hearty soup of ions
Yes, I'm working on it again.
Suggestions? Comments? Improvements?
- Wed May 07, 2008 1:03 am
- Forum: Prefabs and Map Objects
- Topic: Legos
- Replies: 6
- Views: 4920
- Sat Jul 14, 2007 12:30 am
- Forum: Works In Progress
- Topic: Multiple Levels of CHAOS - almost half-done :)
- Replies: 15
- Views: 6671
- Sat Jul 14, 2007 12:08 am
- Forum: Map releases
- Topic: The Room
- Replies: 7
- Views: 3159
- Sat Jun 30, 2007 8:47 pm
- Forum: Map releases
- Topic: DangerCTF
- Replies: 5
- Views: 2691
- Sat Jun 30, 2007 8:35 pm
- Forum: General Map Making Discussions
- Topic: Missile War - Need player thoughts
- Replies: 13
- Views: 6326
The only truly poorly designed part of the map are whatever causes Laser to ricochet off the teleporters in the towers. Lan: lasers dont rico off teleporters, the shot gets teleported, ricochets off the wall in the tower, and goes back through the teleporter again, possibly hitting someone(like you...
- Fri Jun 22, 2007 12:25 am
- Forum: Enhancements
- Topic: Spawnkill Prevention
- Replies: 17
- Views: 7581
- Wed Jun 20, 2007 8:33 pm
- Forum: Fansites
- Topic: bzstats.strayer.de - yet another stats site...
- Replies: 21
- Views: 19495
Wow, I first looked at this today, and it is great! I don't really like the theme, but that's OK considering all the features it has! Winny is working on redoing bzflag.org, maybe you should talk to him about integrating your stats into the official site? However, because the official site is on Sou...
- Wed Jun 20, 2007 8:28 pm
- Forum: General Discussion
- Topic: a point to bz?
- Replies: 39
- Views: 17328
The smart kids realize this, and so as not to be catagorized, they stay quiet, stay put, and just play. Sadly, that is a diservice to the community, and to them. Very true. Either that or they try not to act like a kid, as I tried to do. The problem with that was that I was constantly checking my p...
- Wed Jun 20, 2007 8:22 pm
- Forum: Help: Map Making
- Topic: texcord : how to apply a image to a mesh
- Replies: 7
- Views: 4951
- Mon Jun 18, 2007 10:44 pm
- Forum: Bugs and Problems
- Topic: "Sealed" on Certain Surfaces
- Replies: 23
- Views: 17861
How ever I count, I always get to the same answer. 4 months. This topic was dead. :rip: Well, because nc3 wanted to continue on the same topic, this was OK. It provides background information, etc. Resurrecting old topics is not always bad. It shows that nc3 researched his problem before posting, u...
- Mon Jun 18, 2007 10:10 pm
- Forum: Enhancements
- Topic: Email String
- Replies: 21
- Views: 9332
- Sun Jun 17, 2007 6:58 pm
- Forum: Players
- Topic: hi im new here im alredy good at this game tho
- Replies: 10
- Views: 5305
http://my.bzflag.org/playerinfo.php?cal ... -yeller123chicken fingers wrote:ive never seen you play you say your good but how good hwtas your top score?
- Sun Jun 17, 2007 6:55 pm
- Forum: Servers: General Discussion
- Topic: Please help
- Replies: 3
- Views: 2264
The port may not be open, but then the server should still at least appear on the list. You need both -public and -publicaddr for it to function, I think. -public works like this:
... oops, I see AAA beat me to it.
Code: Select all
-public "My totally awesome server!"
- Sun Jun 17, 2007 6:42 pm
- Forum: Enhancements
- Topic: Email String
- Replies: 21
- Views: 9332
- Sat Jun 16, 2007 9:50 pm
- Forum: Help: Map Making
- Topic: how do you make a world weapon?
- Replies: 17
- Views: 6062
Any of the flags. If the flag doesn't actually change your weapon, say, Wings (WG) for example, it will only be a normal shot. But use any flag and the weapon will be the same. :) In addition to this, one of the most interesting uses is a TH-style bullet - if you get hit by a TH world weapon, you w...
- Sat Jun 16, 2007 9:42 pm
- Forum: Map releases
- Topic: READ BEFORE POSTING A MAP: Map Licenses
- Replies: 29
- Views: 34377
I personally don't like this whole idea of removing features for DRM purposes. As JeffM commented, if you really need to protect your map that much, don't publish it at all. As for copyright notices, just use a server message. If you are really paranoid, use a material or group name. I really don't ...
- Sat Jun 16, 2007 8:50 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Blurry Tanks on a TFT Screen
- Replies: 32
- Views: 15643
lethalmix: That is a wide screen resolution. The horizontal spawn being larger then the vertical spawn. They are not. When running at a widescreen resolution, BZFlag behaves perfectly fine - it is not distorted at all. That said, a bit of the view is cut off at the top and bottom. A lot of really h...
- Thu Jun 14, 2007 8:53 pm
- Forum: Screenshots & Artwork
- Topic: screenie of missile war and pimpi.org map
- Replies: 10
- Views: 5686
It looks like the map files were just pasted together without a second thought. It would have been better if the creator had taken the liberty to modify the map after combining, so there aren't so many stray pyramids and overlapping objects. Also, going through the center wall is going to be very ha...
- Thu Jun 14, 2007 8:51 pm
- Forum: General Discussion
- Topic: IS BZ DEAD? (the public servers)
- Replies: 55
- Views: 29885
- Wed Jun 13, 2007 5:22 pm
- Forum: Enhancements
- Topic: Rewards for kills/caps
- Replies: 41
- Views: 13898
- Wed Jun 13, 2007 5:20 pm
- Forum: Enhancements
- Topic: Float flag/anti-rust flag
- Replies: 16
- Views: 6427