Search found 21 matches
- Sun Nov 15, 2009 9:30 pm
- Forum: Fansites
- Topic: BZFlag IRC ~bzfrag command
- Replies: 4
- Views: 4061
Re: BZFlag IRC ~bzfrag command
It's just a bot that ~larts people? That's correct. It's pretty much exclusively for fun. I do, however, have an entirely separate system I've been working on that can send notifications to IRC channels when events happen on a BZFlag server. Once I get it together as its own plugin, I'll post a dow...
- Sun Nov 15, 2009 8:04 am
- Forum: Fansites
- Topic: BZFlag IRC ~bzfrag command
- Replies: 4
- Views: 4061
BZFlag IRC ~bzfrag command
I'm working on adding a "~bzfrag" command to my IRC bot. I've pulled some responses for the command from ibot, and added a few of my own (and some that others contributed). Does anyone have any suggestions for more responses? I'm ok with them being specific to a particular map or league. F...
- Tue May 19, 2009 4:35 pm
- Forum: Game Releases and Versions
- Topic: [OUTDATED] Pre-Alpha Build: bzflag-2.99.15.20090122
- Replies: 9
- Views: 5597
Re: Pre-Alpha Build: bzflag-2.99.15.20090122
I'm sure this has been asked before, but why, exactly, does the trunk protocol change so often?
- Sat Apr 25, 2009 5:58 am
- Forum: Servers: General Discussion
- Topic: Overlord back up...again
- Replies: 13
- Views: 3236
Re: Overlord back up...again
And the server is running on a VPS. I've heard plenty of people (well, actually, one in particular, and I think you know who you are, but I'm not saying nuthin) say that a VPS would lag at least 500ms. I think I just cleanly proved these people wrong.
- Wed Apr 22, 2009 6:12 am
- Forum: Servers: General Discussion
- Topic: Overlord back up...again
- Replies: 13
- Views: 3236
Re: Overlord back up...again
Adding to #2, most people know how conservative I am. I'm holding the server to that same standard. I won't kick you if you didn't know that lang wasn't allowed, but if you continue to use lang, then I will ban.
- Mon Apr 20, 2009 1:35 am
- Forum: Enhancements
- Topic: Poll Ban Reason
- Replies: 12
- Views: 2346
Re: Poll Ban Reason
1. Add this feature to 2.99.x and trust the ones who make the polls Why trust them? I don't trust anyone's reason for a poll, even when they say it in a normal chat message. The main reason I can see for using a reason in a poll is so that people don't have to ask "why". If someone starts...
- Sun Apr 19, 2009 8:39 pm
- Forum: Enhancements
- Topic: Poll Ban Reason
- Replies: 12
- Views: 2346
Re: Poll Ban Reason
In fact, I would be worried that people might start trying to rush bans through by putting 'cheating' or similar for the reason. People would be unreasonably swayed to vote yes, even if the banee did nothing wrong, and it was just another player being an arsehole and starting a poll for no reason. ...
- Sun Apr 19, 2009 2:57 am
- Forum: Players
- Topic: This is me
- Replies: 10
- Views: 4236
Re: This is me
fwiw, here's me
http://www.facebook.com/album.php?aid=- ... 3bc1947f82
(ignore the picture on the right)
http://www.facebook.com/album.php?aid=- ... 3bc1947f82
(ignore the picture on the right)
- Tue Apr 14, 2009 7:50 am
- Forum: Enhancements
- Topic: Poll Ban Reason
- Replies: 12
- Views: 2346
Re: Poll Ban Reason
I think this is an excellent idea. I get so tired of having to explain to people why I'm pollbanning someone. And then invariably, someone opposes it before I can say a reason because "they didn't know the reason when I started the poll".
- Wed Dec 17, 2008 6:56 pm
- Forum: Plug-in Releases
- Topic: jsbzflag - scripting bzfs with Javascript.
- Replies: 8
- Views: 4303
- Wed Dec 17, 2008 5:46 pm
- Forum: Plug-in Releases
- Topic: jsbzflag - scripting bzfs with Javascript.
- Replies: 8
- Views: 4303
Now I'm getting different errors, that look like they are syntax errors within the files. I changed the cpppath and libpath to point to where I have bzfsAPI.h, v8.h, and v8.lib, but it didn't help. I also changed jsbzflag.so to jsbzflag.dll. Here's a portion (roughly one-third) of the errors that ar...
- Wed Dec 17, 2008 6:35 am
- Forum: Plug-in Releases
- Topic: jsbzflag - scripting bzfs with Javascript.
- Replies: 8
- Views: 4303
Windows anyone?
Has anyone compiled this on Windows? It gives me a ton of errors when I run scons (compiling v8 worked fine). C:\bzflagdev\javascriptplugin\repository>scons scons: Reading SConscript files ... C:\Program Files\Python26\Scripts\..\Lib\site-packages\scons-1.1.0\SCons\Platfor m\posix.py:38: Deprecation...
- Mon Apr 07, 2008 6:33 am
- Forum: Map releases
- Topic: The Battle of Midway Island
- Replies: 46
- Views: 20223
I think it's a great map overall, and yes, it will be playable. Another suggestion for sometime in the future would be to put a bunch of WWs that branch out from the team base that shoot with genocide when the flag is capped, so you're going to have one mad team if you're sitting on there! :) This p...
- Mon Mar 17, 2008 4:32 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: BZFlag autogen.sh fails with "no GNU autoconf installed
- Replies: 2
- Views: 2589
umm... I mentioned in my post that I was running the script in the MSYS console. I already have it installed, but there is still a problem. Any suggestions? I'm mainly trying to build under MinGW and MSYS because I can't get MSVC++ to work, see another post I made in the general discussion forum (I ...
- Mon Mar 17, 2008 4:01 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Compiling BZFlag in MS VC++ creates nonfunctional large file
- Replies: 1
- Views: 2177
Compiling BZFlag in MS VC++ creates nonfunctional large file
I am using Microsoft Visual C++ to compile BZFLag. After a number of adjustments, I got it to compile without errors, using the Debug target. I disable libcurl because it was giving me multiple errors, and when I disable it every other project compiles OK. I then get a resulting bzflag.exe executabl...
- Mon Mar 17, 2008 1:05 am
- Forum: Help: Source Code / Compiling / Development
- Topic: BZFlag autogen.sh fails with "no GNU autoconf installed
- Replies: 2
- Views: 2589
BZFlag autogen.sh fails with "no GNU autoconf installed
I'm attempting to download BZFlag and build it from source on a Win32 computer. I have followed the instructions in README.MINGW so far. I ran the msys console, and from there attempted to run autogen.sh . It said that it could not find GNU Autoconf installed. Does anyone have any suggestions? I mad...
- Wed Mar 12, 2008 9:37 pm
- Forum: General Discussion
- Topic: Problem when saving world, textures not downloaded
- Replies: 5
- Views: 3210
- Sun Mar 09, 2008 5:02 am
- Forum: General Discussion
- Topic: Who wants a BZFlag Shirt?
- Replies: 36
- Views: 23275
This thread's a bit old, but I figure I should post my suggestion here.
www.customink.com makes custom t-shirts. You can either buy just one or buy a batch of them at a time.
www.customink.com makes custom t-shirts. You can either buy just one or buy a batch of them at a time.
- Fri Mar 07, 2008 5:40 pm
- Forum: General Discussion
- Topic: Problem when saving world, textures not downloaded
- Replies: 5
- Views: 3210
- Thu Mar 06, 2008 11:03 pm
- Forum: General Discussion
- Topic: Problem when saving world, textures not downloaded
- Replies: 5
- Views: 3210
Problem when saving world, textures not downloaded
I read somewhere that there are supposed to be 2 folders under your My BZFlag files folder after you save a world with textures, worlds and textures. I have saved around 15 worlds, most of which have textures, but the textures are not getting saved. I searched my entire hard disk without any results...
- Thu Nov 08, 2007 4:26 pm
- Forum: General Discussion
- Topic: PDA version of BZFlag
- Replies: 6
- Views: 4710
PDA version of BZFlag
Anyone know of a PDA version of BZFlag?