Search found 388 matches
- Tue Aug 05, 2003 12:50 pm
- Forum: General Map Making Discussions
- Topic: Xmission Style
- Replies: 32
- Views: 14142
- Tue Aug 05, 2003 1:43 am
- Forum: General Map Making Discussions
- Topic: Xmission Style
- Replies: 32
- Views: 14142
- Mon Aug 04, 2003 1:49 pm
- Forum: Screenshots & Artwork
- Topic: pybzflag screenshots
- Replies: 15
- Views: 8644
- Sat Aug 02, 2003 8:40 pm
- Forum: General Map Making Discussions
- Topic: Xmission Style
- Replies: 32
- Views: 14142
Well, I changed some more things. Since, after discussions, this map was not going to make it to Xmission, I decided to add a little more detail to the map.(just a little) Still have not heard if there is map technique to prevent the flag from getting lost in the base, but I assume there will be a f...
- Thu Jul 31, 2003 4:03 am
- Forum: General Map Making Discussions
- Topic: Xmission Style
- Replies: 32
- Views: 14142
- Thu Jul 31, 2003 4:01 am
- Forum: General Map Making Discussions
- Topic: Xmission Style
- Replies: 32
- Views: 14142
- Wed Jul 30, 2003 2:08 pm
- Forum: Servers: General Discussion
- Topic: dsl server setup: Linux only?
- Replies: 9
- Views: 4400
dsl server setup: Linux only?
Couple questions:(many have been answered in another topics, not sure, probably need to create a faq from these) 1. does the bzfs only run non-lan in linux? 2. I have a floating IP with my dsl, I would like to use it to test maps in a public forum for short periods of time. will the floating ip be a...
- Wed Jul 30, 2003 1:20 pm
- Forum: General Discussion
- Topic: Ladder - which ladders do you use?
- Replies: 9
- Views: 3756
- Wed Jul 30, 2003 1:18 pm
- Forum: General Map Making Discussions
- Topic: Xmission Style
- Replies: 32
- Views: 14142
slight mod to the thinkness of the X structure. for the most part, this looks good enough to send. there is one outstanding issue: the upper teleporters. to make up for the increased map size/travel distance, I made a teleporter super highway around the map. The issue is that it is really quick to m...
- Wed Jul 30, 2003 1:33 am
- Forum: General Map Making Discussions
- Topic: Xmission Style
- Replies: 32
- Views: 14142
- Tue Jul 29, 2003 2:34 pm
- Forum: General Discussion
- Topic: actions taken when st is around...
- Replies: 15
- Views: 6153
- Mon Jul 28, 2003 10:23 pm
- Forum: General Map Making Discussions
- Topic: Xmission Style
- Replies: 32
- Views: 14142
- Mon Jul 28, 2003 10:15 pm
- Forum: General Map Making Discussions
- Topic: Xmission Style
- Replies: 32
- Views: 14142
Xmission Style
Ok, first, I am not even sure if Tim would allow us to replace the map that is currently running on xmission, but after Patty's comment, I decided to give it a shot. First, I have to have a map that Tim could use as a replacement. So here is a working copy. unforturnately it is very difficult to tes...
- Mon Jul 28, 2003 1:34 pm
- Forum: Servers: General Discussion
- Topic: some ideas about some new servers ojn quol.bzflag.org...
- Replies: 6
- Views: 4425
as a map maker(and non-server owner), I like the idea. I guess there could be a couple issues. 1. lenght of time map is played(a day, a week) If you get a flood of maps, there could be a little grumbling. However, ducati(?) had a rotating server. It ran a different map every 30/60 minutes or so. It ...
- Fri Jul 25, 2003 8:27 pm
- Forum: General Map Making Discussions
- Topic: City_Livin
- Replies: 5
- Views: 3474
- Fri Jul 25, 2003 5:22 pm
- Forum: General Map Making Discussions
- Topic: A new CTF (two team) map.
- Replies: 9
- Views: 5079
- Fri Jul 25, 2003 2:38 pm
- Forum: General Map Making Discussions
- Topic: A new CTF (two team) map.
- Replies: 9
- Views: 5079
ok, here is my 50 cents(inflation you know), I like the concept. I like the center section. I am not so much in favor of the high walls between the playing areas, and I am not a great supporter of the transporter walls.(Those dang things always annoy me when I am playing) A ctf map that is this diff...
- Fri Jul 25, 2003 2:16 pm
- Forum: General Map Making Discussions
- Topic: City_Livin
- Replies: 5
- Views: 3474
Hey spiff, if you get a chance, look at the pyramids at the corners of the buildings(the tall ones off the ground). Does your tank get stuck on them? I have run on a couple different machines here, and I always seem to get stuck trying to drive through them. Not permanently, but certainly enough to ...
- Fri Jul 25, 2003 3:56 am
- Forum: Enhancements
- Topic: Game play config in World files
- Replies: 2
- Views: 2410
- Thu Jul 24, 2003 5:45 pm
- Forum: Enhancements
- Topic: BZedit saving
- Replies: 8
- Views: 4170
- Wed Jul 23, 2003 11:59 pm
- Forum: General Map Making Discussions
- Topic: City_Livin
- Replies: 5
- Views: 3474
City_Livin
City_Livin. Spiff indicated I should put in buildings, I blew it off for a bit. I had this idea this afternoon, and combined some things. It needs a rat for the sewers, but its kinda fun. fyi, someone indicated I might submit these to map contest. Honestly, I am doing these to appreaciate the effort...
- Wed Jul 23, 2003 2:01 pm
- Forum: Screenshots & Artwork
- Topic: pybzflag screenshots
- Replies: 15
- Views: 8644
- Tue Jul 22, 2003 5:26 pm
- Forum: General Discussion
- Topic: How do you like the way...........
- Replies: 23
- Views: 9147
- Tue Jul 22, 2003 1:03 pm
- Forum: General Map Making Discussions
- Topic: B_Symmetry
- Replies: 3
- Views: 2922
danke. actually, I am trying to avoid the normal building. Nothing against them, just trying to create a set of different maps. Since I do not have the talent/time to create these wigged out five story castles with a dragon at the front gate and a rat in the basement, I am going for a chaotic game a...
- Tue Jul 22, 2003 1:48 am
- Forum: General Map Making Discussions
- Topic: B_Symmetry
- Replies: 3
- Views: 2922
B_Symmetry
Ok, this started out as a rework of the other map(The Fifth), but as I started to work little things out, it totally transformed. I had fun creating this one. It has a lot of problems and too many camping positions for ST's and L's, but watching the laser richo off the various pyramids was fun. Not ...