Search found 163 matches
- Fri Jun 02, 2006 9:20 pm
- Forum: Help: Map Making
- Topic: Making Textures on just one surface
- Replies: 6
- Views: 3180
- Thu Jun 01, 2006 10:52 pm
- Forum: Works In Progress
- Topic: Beta: Sand Blaster
- Replies: 12
- Views: 5038
- Thu Jun 01, 2006 10:32 pm
- Forum: Help: Map Making
- Topic: Making Textures on just one surface
- Replies: 6
- Views: 3180
- Thu Jun 01, 2006 1:08 am
- Forum: Help: Map Making
- Topic: Making Textures on just one surface
- Replies: 6
- Views: 3180
- Thu May 25, 2006 3:43 pm
- Forum: Help: Map Making
- Topic: Questions
- Replies: 7
- Views: 3158
Dunno if this will help or not, but here are some tutorials I wrote a while back:
http://hosted.rangfar.com/bzflagworld/f ... .php?t=620
http://hosted.rangfar.com/bzflagworld/f ... .php?t=620
- Mon May 08, 2006 1:04 am
- Forum: Map releases
- Topic: Collaborator 2.0 goes live
- Replies: 17
- Views: 8513
- Mon May 08, 2006 12:50 am
- Forum: Map releases
- Topic: Collaborator 2.0 goes live
- Replies: 17
- Views: 8513
- Mon May 08, 2006 12:15 am
- Forum: Map releases
- Topic: Collaborator 2.0 goes live
- Replies: 17
- Views: 8513
- Sun May 07, 2006 11:38 pm
- Forum: Map releases
- Topic: Collaborator 2.0 goes live
- Replies: 17
- Views: 8513
The Map itself
Okay, for starters, be warned, this thing is BIG, bzfs will take a moment or two to digest it. It is also very heavy on texture downloads. You will need to modify your download access file (located in your My Bzflag folder for windows users, and in .bzf for Linux...can't speak for mac), and comment ...
- Sun May 07, 2006 11:26 pm
- Forum: Map releases
- Topic: Collaborator 2.0 goes live
- Replies: 17
- Views: 8513
Collaborator 2.0 goes live
Okay, here it is, warts and all. The Collaborative effort from BIYA, Spazzy McGee, Purple Panzer, and ClayOgre. First we commence with the introductory trailer created by BIYA. Then the screenies....THERE WILL NO CLICKING OF THE MOUSE UPON THE SCREENIE LINKS UNTIL THE VIEWING OF THE INTRODUCTORY TRA...
- Sun May 07, 2006 10:17 pm
- Forum: Help: Map Making
- Topic: teleporters
- Replies: 12
- Views: 5055
- Sun May 07, 2006 5:06 pm
- Forum: Help: Map Making
- Topic: teleporters
- Replies: 12
- Views: 5055
- Sun May 07, 2006 4:40 pm
- Forum: Help: Map Making
- Topic: teleporters
- Replies: 12
- Views: 5055
- Sun May 07, 2006 12:16 am
- Forum: Map releases
- Topic: Army's The Towers map revised-again
- Replies: 1
- Views: 1509
- Sat May 06, 2006 11:32 pm
- Forum: Map releases
- Topic: Army of One's The Towers-1.1
- Replies: 3
- Views: 1946
- Sat May 06, 2006 11:26 pm
- Forum: Help: Map Making
- Topic: Changing color of World Wepon
- Replies: 12
- Views: 5036
- Sun Apr 30, 2006 8:59 pm
- Forum: Works In Progress
- Topic: IBZedit map
- Replies: 8
- Views: 3920
- Sat Apr 29, 2006 1:59 am
- Forum: Help: Map Making
- Topic: Timing Issue
- Replies: 5
- Views: 2593
- Sat Apr 29, 2006 12:06 am
- Forum: Help: Map Making
- Topic: Timing Issue
- Replies: 5
- Views: 2593
I don't know the answer, but I am also curious about this myself, as I have had a similar idea. I should think it would be possible. Maybe you could just do a simple test, less complex than what you are trying now. put a box or something with your dynamic color sequence, then put a world weapon time...
- Tue Apr 25, 2006 2:05 am
- Forum: Help: Map Making
- Topic: Eh... stumped.
- Replies: 10
- Views: 4316
I did something in my collab corner...but I dunno if I really fixed it or not. I left a small gap between the two objects, like .01 or something. I had no trouble, but somebody who was texting the map for me said they did. It was hard to tell, since one of the objects had two linear physics drivers.
- Mon Apr 24, 2006 10:47 am
- Forum: Help: Map Making
- Topic: Eh... stumped.
- Replies: 10
- Views: 4316
- Sun Apr 23, 2006 1:56 pm
- Forum: Works In Progress
- Topic: Kitchen map
- Replies: 32
- Views: 17109
- Sun Apr 23, 2006 1:52 am
- Forum: Works In Progress
- Topic: Kitchen map
- Replies: 32
- Views: 17109
- Sun Apr 23, 2006 12:31 am
- Forum: Enhancements
- Topic: New flag: Backwards (BW)?
- Replies: 11
- Views: 4234
- Sun Apr 23, 2006 12:28 am
- Forum: Enhancements
- Topic: sequences on texturematrix
- Replies: 0
- Views: 1324
sequences on texturematrix
It might be interesting to have some sort of "sequence" on the texturematrix command. Sort of like...move at such and such speed for so long...then go to this speed, then move backwards, maybe even switch direction. Probably be too much trouble to implement.