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<---- bam!
Search found 140 matches
- Wed Jul 23, 2008 11:04 pm
- Forum: Players
- Topic: Who Have The Best Avatar ?
- Replies: 85
- Views: 38877
- Sun Jul 20, 2008 2:30 am
- Forum: Enhancements
- Topic: Some suggestions...
- Replies: 3
- Views: 2003
There's a page on the wiki with suggestions that have been submitted:I'm not sure if they've been suggested already or not.
http://my.bzflag.org/w/Ideas
I like your idea for physics drivers on the sides and bottom of objects.
- Sun Jan 06, 2008 12:45 am
- Forum: Map releases
- Topic: Dr Robotniks Neocity
- Replies: 12
- Views: 5100
- Fri Jan 04, 2008 2:05 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Need help compiling on ubuntu
- Replies: 16
- Views: 9009
- Sun Dec 30, 2007 3:04 pm
- Forum: Enhancements
- Topic: New Textures
- Replies: 8
- Views: 3225
- Sun Dec 23, 2007 5:12 am
- Forum: Prefabs and Map Objects
- Topic: a catapult...
- Replies: 6
- Views: 5997
- Tue Nov 20, 2007 2:28 am
- Forum: Screenshots & Artwork
- Topic: Starship Enterprise NX-01
- Replies: 9
- Views: 5176
- Tue Nov 20, 2007 2:26 am
- Forum: Map releases
- Topic: Easy Target's Field of Dreams
- Replies: 4
- Views: 2588
- Sun Nov 11, 2007 11:34 pm
- Forum: Works In Progress
- Topic: Tactical Experiment 2
- Replies: 1
- Views: 1715
- Thu Nov 08, 2007 8:27 pm
- Forum: General Discussion
- Topic: PDA version of BZFlag
- Replies: 6
- Views: 4709
- Sat Nov 03, 2007 3:43 am
- Forum: Map releases
- Topic: Adventure in the hills rabbit hunt
- Replies: 31
- Views: 12168
you might want to make that into a solid object, and then add an inside point. i tried it earlier and it was easy to fall right through the mesh. all you need to add vertices at -3400 -3400 0, -3400 -3400 0, 3400 -3400 0, and 3400 3400 0. then make side faces and a bottom face, and last would be to ...
- Fri Nov 02, 2007 7:14 pm
- Forum: Screenshots & Artwork
- Topic: BZFlag on TI-83!
- Replies: 21
- Views: 9853
- Sat Oct 27, 2007 2:49 pm
- Forum: Bugs and Problems
- Topic: Missing Lines in HUD and Radar on Ubuntu 7.10
- Replies: 6
- Views: 5201
- Thu Oct 25, 2007 11:32 pm
- Forum: Help: Map Making
- Topic: Stopping flags from going through ceilings
- Replies: 10
- Views: 3952
- Wed Oct 17, 2007 12:40 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Freeze
- Replies: 16
- Views: 8383
A hard reset? No need. To kill BZFlag (or any other program) ... CTRL+ALT+F2 then login, then do pgrep bzflag Then some numbers should appear, then do.. kill -sigkill <numbers> Then it's done, then to go back to your desktop.. CTRL+ALT+F7 Perhaps you might not have the problem with SUSE 10.2? It wo...
- Fri Oct 05, 2007 1:37 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: How do you make a server?
- Replies: 3
- Views: 2312
with a text editor and the bzflag wiki. (its here: http://my.bzflag.org/w/ )
the "Map Making" section has the info you will need.
the "Map Making" section has the info you will need.
- Wed Oct 03, 2007 3:42 am
- Forum: Screenshots & Artwork
- Topic: sigs
- Replies: 2
- Views: 2524
sigs
just some sigs i made in blender: http://mdk0.servegame.com/3.png http://mdk0.servegame.com/4.png http://mdk0.servegame.com/5.png http://mdk0.servegame.com/2.png http://mdk0.servegame.com/6.png http://mdk0.servegame.com/iTank.png http://mdk0.servegame.com/hi.png EDIT: I have also made a short script...
- Fri Sep 28, 2007 1:35 am
- Forum: Fansites
- Topic: BZFlag Poker - www.bzflag.co.uk
- Replies: 1
- Views: 3861
- Thu Sep 20, 2007 11:47 pm
- Forum: Help: Map Making
- Topic: I'm stumped...
- Replies: 7
- Views: 3661
EDIT: never mind, tanner beat me to it try changing the name to a string without numbers: physics name cantTouchThis linear 0 0 0 angular 0 0 0 slide 0 death dont touch end meshbox name deathbox position 0 0 0 rotation 0 size 10 400 500 phydrv cantTouchThis end by the way, you can omit parameters li...
- Tue Sep 18, 2007 11:51 pm
- Forum: Help: Map Making
- Topic: obj. to bzw converter
- Replies: 17
- Views: 7511
bzwtools: http://my.bzflag.org/w/BZWTools
- Mon Sep 17, 2007 3:04 am
- Forum: Works In Progress
- Topic: Tower of BZ #1
- Replies: 39
- Views: 15792
- Sun Sep 16, 2007 4:34 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Apparent keymap issue - resolved, kind of . . .
- Replies: 6
- Views: 3228
- Sat Sep 15, 2007 2:15 am
- Forum: Help: Map Making
- Topic: rotating mesh, how?
- Replies: 33
- Views: 12035
DrawInfo documentation was added to the wiki: http://my.bzflag.org/w/DrawInfo
- Sun Sep 09, 2007 1:04 am
- Forum: Prefabs and Map Objects
- Topic: ball
- Replies: 2
- Views: 3715
- Sun Sep 09, 2007 12:58 am
- Forum: Prefabs and Map Objects
- Topic: ball
- Replies: 2
- Views: 3715
ball
it's a ball made in blender.
use to move it and to change its size.
or...modify some of the vertices and have your very own deathstar!!
use
Code: Select all
shift x y z
Code: Select all
scale a a a
or...modify some of the vertices and have your very own deathstar!!