Search found 330 matches
- Fri Aug 24, 2007 1:24 am
- Forum: Map releases
- Topic: Missile Wars Remixed! (release version)
- Replies: 11
- Views: 4728
Hey, so I worked and experimented a little, and found out a way to do the burrow thing, but it's gonna take some work from you. Now, I used this: And was able to make a box that lets (has to be a 1.0 box, can't be meshbox) you slowly slide out if you drop the BU flag. See if you can somehow use this...
- Sun Aug 19, 2007 7:43 pm
- Forum: Map releases
- Topic: V map release
- Replies: 9
- Views: 2973
- Sun Aug 19, 2007 10:21 am
- Forum: Map releases
- Topic: Missile Wars Remixed! (release version)
- Replies: 11
- Views: 4728
You should have -fb on the options so that the flags go where you want them to go. Also, when you go under the little part with BU, then drop it halfway through, you get stuck. Also, the genocide never spawns into the map because you have: name center_g position 0 0 1 size 35 35 0 rotation 0 flag G ...
- Sat Aug 18, 2007 1:25 am
- Forum: General Map Making Discussions
- Topic: MDG's Freeform Map Challenge '07!
- Replies: 10
- Views: 7869
On http://mybzflag.net/?page_id=94 Quote:
"• Each map maker may submit up to two maps. We will crosscheck."
"• Each map maker may submit up to two maps. We will crosscheck."
- Fri Aug 17, 2007 12:36 am
- Forum: Players
- Topic: which is a better idea?
- Replies: 23
- Views: 10458
Probably a plugin to determine a percentage of players on the base, with say, the US flags as the 'money' would do well for your idea, The Vet. Possibly 60 or so % of the team have to have a US flag while they're on the base. Although, to make people join different teams each time is probably not po...
- Thu Aug 16, 2007 3:57 am
- Forum: Servers: General Discussion
- Topic: 2.1.13 servers
- Replies: 2
- Views: 1683
2.1.13 servers
So, I was playing around with the Pre-Alpha version of 2.1.13 when I pressed Search Servers and came across around 8 or so servers and started playing on them. I understand that they're probably hosting it on the new version of BZFS, which is 2.1.13? (I'm not a real techie person, so I wouldn't know...
- Sat Aug 11, 2007 5:00 am
- Forum: Map releases
- Topic: Something Wicked This Way Comes....
- Replies: 11
- Views: 6020
- Fri Aug 10, 2007 1:58 am
- Forum: Works In Progress
- Topic: Collisuem/Arena/Whatchamacallit
- Replies: 9
- Views: 3757
- Wed Aug 08, 2007 7:58 am
- Forum: Help: Map Making
- Topic: putting flags in a specific spot
- Replies: 6
- Views: 2911
You can use:
to place 5 geno flags on a block at 100,100 that's in the air at 35m.
Of course, you have to make sure you have +fb in your options, or your flags wont be placed above ground.
Code: Select all
zone
position 100 100 35
size 5 5 0
rotation 0
zoneflag G 5
end
Of course, you have to make sure you have +fb in your options, or your flags wont be placed above ground.
- Mon Aug 06, 2007 8:58 pm
- Forum: Help: Map Making
- Topic: transparent blocks
- Replies: 14
- Views: 5084
- Mon Aug 06, 2007 3:32 am
- Forum: Servers: General Discussion
- Topic: Test server for Epyon's GSOC project, bzwgen
- Replies: 8
- Views: 4662
- Mon Aug 06, 2007 3:21 am
- Forum: Map releases
- Topic: The Grand Dynasty: Dark Castle
- Replies: 0
- Views: 982
The Grand Dynasty: Dark Castle
Hello all, this is my fifth map I have created. Here are its main features: -2 team Red vs. Blue CTF -Has a throne (chair) in the center with flags in the seat. -Has a variety of buildings and teleporters located throughout the map This map is more of an explore and memorize map than a straight thro...
- Fri Aug 03, 2007 3:33 am
- Forum: Servers: General Discussion
- Topic: Test server for Epyon's GSOC project, bzwgen
- Replies: 8
- Views: 4662
- Tue Jul 31, 2007 12:07 am
- Forum: Prefabs and Map Objects
- Topic: tank request
- Replies: 8
- Views: 5607
- Wed Jul 25, 2007 8:25 pm
- Forum: Help: Tactics and Playstyles
- Topic: A list of flag strengths and weaknesses
- Replies: 29
- Views: 14617
One time on Mofo, there was a person with BU (as usual), and I headed for a flag (possibly GM, A, or TH) to stop him. The BU person closed in and then the coolest thing happened. I got O and squished him because I was such a large tank! (Of course I still got shot). So this makes another bad flag in...
- Tue Jul 24, 2007 8:23 pm
- Forum: Help: Tactics and Playstyles
- Topic: A list of flag strengths and weaknesses
- Replies: 29
- Views: 14617
- Fri Jul 20, 2007 5:45 am
- Forum: Map releases
- Topic: Twilight 24/7 Zone
- Replies: 2
- Views: 1142
Twilight 24/7 Zone
Welcome to Twilight 24/7 Zone! This is my fourth map I have created, and I have decided to use meshboxes and meshpyramids in this map for the first time. I also use textures, physics drivers, and world weapons too. Making this map has taught me alot about 2.0 objects, and I'm hoping to be able to us...
- Fri Jul 20, 2007 1:38 am
- Forum: General Map Making Discussions
- Topic: Noob Question - Where to put downloaded maps?
- Replies: 4
- Views: 2881
- Thu Jul 12, 2007 11:38 pm
- Forum: Map releases
- Topic: The Room
- Replies: 7
- Views: 3189
So here's the screenies: Basically, the room (basic version) has platforms along the four corners and a teleporter on top that goes into the cage, along with four teleporters outside of the cage that lead to the inside. The room (deluxe version) adds some walls to the corner platforms, has a two lay...
- Thu Jul 12, 2007 7:09 pm
- Forum: Map releases
- Topic: The Room
- Replies: 7
- Views: 3189
- Wed Jul 11, 2007 1:36 am
- Forum: Servers: General Discussion
- Topic: BloodBath- great Server- HUGE problem.
- Replies: 11
- Views: 4796
I dunno, seems very easy to camp there, and I have to agree with the lag. However, I've seen good players from both sides. All I have to say is that this map needs work. I've played two times and gotten 50 points within 20 minutes with a SW flag. (not good compared to others, but you know, that's my...
- Sun Jul 08, 2007 12:39 am
- Forum: Help: Map Making
- Topic: Spawning
- Replies: 9
- Views: 3487
It depends, if the base is at the exact same elevation as a box object or mesh, you may have to slightly move up the base by say 0.05 to get yourself to spawn on the base. If your base is also floating in the air without touching the ground or an object, you may have to make yourself spawn above the...
- Sat Jun 30, 2007 3:16 am
- Forum: Map releases
- Topic: Texas Cage Match - Final Revision
- Replies: 2
- Views: 1504
- Sat Jun 30, 2007 3:01 am
- Forum: Map releases
- Topic: Texas Cage Match - Final Revision
- Replies: 2
- Views: 1504
Texas Cage Match - Final Revision
Hi all. This is my second attempt at a map and I would like to know if you like it yourself. It's called "Texas Cage Match" and you spawn inside a boxed in area, and then you pretty much fight to the death. If you feel you are going to die, or are just wanting to stand around, you can go o...
- Fri Jun 29, 2007 9:03 pm
- Forum: Servers: General Discussion
- Topic: Planet MoFo Proudly Presents: CTF Fridays!
- Replies: 7
- Views: 3493