Search found 330 matches
- Mon Dec 03, 2007 3:18 am
- Forum: Tournaments And Games
- Topic: BZSoccer Tournament
- Replies: 75
- Views: 54600
OK, everyone above this post has been added and can now play on sigonasr2.servegame.org:9555 . I think at this rate, we'll finish up with four teams ready to play. Current referrees are Warinthestar and whodaman? which will be watching each round (at least one of them). Stay tuned for more info. If ...
- Mon Dec 03, 2007 2:29 am
- Forum: Tournaments And Games
- Topic: BZSoccer Tournament
- Replies: 75
- Views: 54600
- Mon Dec 03, 2007 1:46 am
- Forum: Tournaments And Games
- Topic: BZSoccer Tournament
- Replies: 75
- Views: 54600
- Mon Dec 03, 2007 12:32 am
- Forum: Map releases
- Topic: Anti-Jump by Joe Mama
- Replies: 3
- Views: 2590
- Sun Dec 02, 2007 11:55 pm
- Forum: Tournaments And Games
- Topic: BZSoccer Tournament
- Replies: 75
- Views: 54600
- Sun Dec 02, 2007 11:24 pm
- Forum: Tournaments And Games
- Topic: BZSoccer Tournament
- Replies: 75
- Views: 54600
- Sun Dec 02, 2007 9:11 pm
- Forum: Tournaments And Games
- Topic: BZSoccer Tournament
- Replies: 75
- Views: 54600
BZSoccer Tournament
EDIT: As a note to others that read this post, the BZSoccer Tournament is no longer held. But there is a BZSoccer League found at http://bzsoccer.bzleague.com if you are interested. If you've seen the Twilight map "Soccer" up a few times, then you'll probably know what this is about. We'r...
- Wed Nov 28, 2007 3:31 am
- Forum: Help: Map Making
- Topic: What do I use to test map?
- Replies: 4
- Views: 2188
- Wed Nov 28, 2007 3:29 am
- Forum: Works In Progress
- Topic: Easy Targets new map
- Replies: 27
- Views: 9242
- Thu Nov 15, 2007 3:27 am
- Forum: Servers: General Discussion
- Topic: If you want to create your own cop (or admin) test...
- Replies: 3
- Views: 2926
We on the Twilight server use that system, but we also poll each user that submits a test afterward no matter what their score is. The current cops/admins can review the results of each answer, and if they've never heard of that person, can learn their personality that way. Score isn't a huge factor...
- Tue Nov 13, 2007 5:29 am
- Forum: Works In Progress
- Topic: ~~Easy Targets New Map~~
- Replies: 33
- Views: 10655
MOSHPIT comments
I have to admit, this is a pretty decent map. Good flag selections, nice places to hide and attack from, and has a good overall design. Nice job.
It is currently playing at unstable-bzflag.servegame.org:5001.
It is currently playing at unstable-bzflag.servegame.org:5001.
- Sat Oct 27, 2007 2:58 pm
- Forum: Players
- Topic: Which map was the first map you ever played on?
- Replies: 91
- Views: 44407
- Sun Oct 21, 2007 6:37 pm
- Forum: Help: Server Setup and Administration
- Topic: Can't Spawn
- Replies: 6
- Views: 2940
- Fri Oct 12, 2007 10:32 pm
- Forum: Players
- Topic: what flag do you pwn with?
- Replies: 103
- Views: 52530
- Tue Oct 09, 2007 9:59 am
- Forum: Help: Map Making
- Topic: Uninstantiated groups & unused materials
- Replies: 4
- Views: 2333
- Mon Oct 08, 2007 4:33 pm
- Forum: Works In Progress
- Topic: Back in Development - Cubicle Wars
- Replies: 1
- Views: 1676
1. The air duct is hard to get into (the grate is drivethrough) 2. The cubicle walls are hard to navigate because of the meshboxes overlapping 3. GM spawns on the roof instead of on the water cooler 4. The textures on the air ducts need tweaking (rotation and scale) 5. Needs a lot more thought on f...
- Wed Sep 26, 2007 3:04 am
- Forum: Map releases
- Topic: Ant farm
- Replies: 6
- Views: 3639
- Mon Sep 24, 2007 2:55 am
- Forum: Help: Map Making
- Topic: Trouble with spawnzones
- Replies: 5
- Views: 2298
- Sun Sep 23, 2007 7:20 pm
- Forum: Help: Map Making
- Topic: Wings3D
- Replies: 7
- Views: 3466
Simply go through the mesh (Since you're using Wings3D, I know how the program writes all the code when exported), go into each face, and find matref clear , or the name of the material you put for it to be drivethrough. You can remove the clear material and matrefs if you don't plan on using them. ...
- Tue Sep 18, 2007 9:04 pm
- Forum: Screenshots & Artwork
- Topic: Lost in space...
- Replies: 8
- Views: 4636
- Fri Sep 14, 2007 3:56 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Tank First-Person "view" Question
- Replies: 2
- Views: 1757
Tank First-Person "view" Question
OK, so I used to have part of the front of my tank showing through the HUD, so you were kinda looking at your tank slightly, while still seeing the aiming box and everything in front of you. Now, all I see is the box. The bottom part is just the ground (Or whatever's there) and the message box and r...
- Tue Sep 04, 2007 4:00 am
- Forum: Help: Map Making
- Topic: Double base spawning problem.
- Replies: 8
- Views: 4328
- Thu Aug 30, 2007 11:40 pm
- Forum: Help: Map Making
- Topic: Using Inside Points
- Replies: 5
- Views: 2012
- Thu Aug 30, 2007 11:02 pm
- Forum: Help: Map Making
- Topic: Using Inside Points
- Replies: 5
- Views: 2012
Using Inside Points
OK, so I've looked through the BZFlag wiki to get some help on making my mesh. OK, all is well. But, I don't want people to spawn inside of the mesh, so I understand I must create an inside point. When I do this though: inside 0 0 0 It works, but there's always some type of invisible wall. I also ex...
- Wed Aug 29, 2007 3:44 am
- Forum: Players
- Topic: what server can you kick butt at?
- Replies: 201
- Views: 96825
Since this has been brought back, and I haven't made a post here yet, I'll make one now. :o I am good at Planet Mofo, Badgerking's Aerial and Ground Attack FFA, Planet Mofo, (Only FFA I can get good scores on though) Two Castles, and my own server Twilight 24/7 Zone. I am getting better at Hepcat Pi...