Search found 57 matches

by flight
Fri Aug 03, 2007 3:41 am
Forum: Servers: General Discussion
Topic: 69.12.173.30:5154 cybertribe.org
Replies: 4
Views: 2656

i don't fully understand the problem so let me try to give an answer do you mean you can't change it while playing the game? i actually don't think there is a way to change the max shots while playing the game as an admin. but in your conf you have to type -ms # which it looks like you already did. ...
by flight
Wed Aug 01, 2007 8:17 pm
Forum: General Map Making Discussions
Topic: For mapmakers everywhere:
Replies: 6
Views: 3473

there are many people out there that don't have the ability to test their maps before going public, and that is why a looney kumquat is offereing this option. this is supposed to reduce the amount of reporting that must go on while people are supposed to be playing the final version. and although we...
by flight
Wed Aug 01, 2007 3:24 pm
Forum: Map releases
Topic: 8 Floors
Replies: 17
Views: 5464

also though if you set the radar in your options you can tell what platform you are on and all that.

go to options then GUI settings then at the very top is radar style go to enhanced.
by flight
Wed Aug 01, 2007 2:17 am
Forum: Map releases
Topic: 8 Floors
Replies: 17
Views: 5464

i didn't look at the bzw file so maybe you already did this but you should zone the team flags on the bottom level so it gives a reason for people to go all the way down and all the way up. also be carful with the way the bases stick out like that. you will upset people if they go all the way to the...
by flight
Wed Aug 01, 2007 1:41 am
Forum: Help: Map Making
Topic: problem with world weapons
Replies: 6
Views: 3005

your delays are set to 0. you have to give it a time in seconds. if you have 0 intervals there will be no firing time. put the delays to 5 or something. for trigger you have oncap. the correct phrase to put there would actually be flagcap. moreover, you have to use one or the other: delay or trigger...
by flight
Wed Jul 25, 2007 10:51 pm
Forum: General Map Making Discussions
Topic: annother new map
Replies: 32
Views: 12627

yep, you got it. it's like a rubber film that can stretch any where you want. and cannonballguy. i know what you are trying to say but the reason they singled out louman seems obvious to me. he is the most popular or famous. they don't know of any one else, so if you don't know any one else who is t...
by flight
Wed Jul 25, 2007 9:22 pm
Forum: Screenshots & Artwork
Topic: A Mac commercial?
Replies: 18
Views: 7863

plus if you get a mighty mouse by apple it has a "secondary click" feature. they just can't call it right clicking :P stupid Microsoft :D i keed i keed. kinda :|

and games, you have BZFlag on your mac! what else do you need? :P
by flight
Wed Jul 25, 2007 9:13 pm
Forum: General Map Making Discussions
Topic: annother new map
Replies: 32
Views: 12627

about your concern on materials repeating instead of stretching. you are right but there are ways around it. there are textureMatrix which will kinda work. textureMatrix are ways of manipulating materials. that is how you make materials move, you can scale them to the size you want. but if you are m...
by flight
Sun Jul 22, 2007 10:15 pm
Forum: General Map Making Discussions
Topic: can i use these materials?
Replies: 12
Views: 4898

... :D well thank you. Thanks Optic Delusion. it seems to me all you guys get more kick out of arguing on forums than actually playing BZFlag :P
have fun!
by flight
Sat Jul 21, 2007 2:45 am
Forum: Enhancements
Topic: an even more efficient tab complete
Replies: 4
Views: 1976

well what do you know :P it does work. i guess i wasn't capitolizing the first letter (on those callsigns that are capitol) i didn't know caps had an effect. they don't seem to when you just use their name without the tab. well thanks CannonBallGuy!
by flight
Fri Jul 20, 2007 6:55 am
Forum: Enhancements
Topic: an even more efficient tab complete
Replies: 4
Views: 1976

an even more efficient tab complete

it was mentioned by toaster a while back about a better way or a faster way to kick or ban people. i'm just adding to that old post about a possible tab complete. so far i have not learned much about programming and if something like that is possible, but i think it would be awsome to have callsign ...
by flight
Tue Jul 17, 2007 9:22 pm
Forum: Help: Map Making
Topic: mesh
Replies: 7
Views: 2591

yes! your problem is that you didn't write the vertices backwords again.
if you have
face
vertices 0 1 2 3
endface

you also need

face
vertices 3 2 1 0
endface
end

this will fix that.
by flight
Tue Jul 17, 2007 3:31 am
Forum: Help: Map Making
Topic: mesh
Replies: 7
Views: 2591

to make a simple mesh all you have to do is name the vertex. (the corners) then connect the corners. it's like a game of connect the dots. here is a wall made from a mesh mesh vertex 70 0 0 vertex -70 0 0 vertex -70 0 30 vertex 70 0 30 face vertices 0 1 2 3 endface face vertices 3 2 1 0 endface end ...
by flight
Mon Jul 16, 2007 3:59 pm
Forum: Prefabs and Map Objects
Topic: Auto models by <your name here.>
Replies: 8
Views: 7435

that's pretty cool! i just learned meshes a littles less than a month ago so every time i make one it gets all messed up then i have to go back in and fix it. and those are for "simple" objects :P you wouldn't want me to make a car for you :D.. if i get any better i would love to contribut...
by flight
Mon Jul 16, 2007 3:39 pm
Forum: Map releases
Topic: some one host my map its my best server
Replies: 12
Views: 4765

Hey R32Z, you should read this post. http://my.bzflag.org/bb/viewtopic.php?t=10489&highlight=first As far as the problem that people are talking about with the pyramids. if you still want that look (and i know this is going off topic) you just have to make a material and a meshbox, link the phyr...
by flight
Sun Jul 15, 2007 4:10 pm
Forum: Help: Map Making
Topic: transparent blocks
Replies: 14
Views: 5084

i know you said you already found it, but if you want all around help on editing by hand, materials physics, and complex shapes and all that this is a great site!!! :P http://my.bzflag.org/w/Editing_by_Hand give that a good read and you'll learn a lot. or if you want to short cut you can just search...
by flight
Fri Jul 13, 2007 5:55 am
Forum: Help: Server Setup and Administration
Topic: file transfer terminated
Replies: 3
Views: 2143

yeah they were. i got it all figured out... pretty much. as soon as i turned on DMZ i was able to run the server. the thing that you have to watch out for though is this. when you put on a public server from a computer it shows that name in the server list from your computer. BUT!!! you can't join t...
by flight
Thu Jul 12, 2007 10:30 pm
Forum: Help: Server Setup and Administration
Topic: file transfer terminated
Replies: 3
Views: 2143

um. i did fix the problem with the DMZ but only half way. it's now on the public server list. but when i go to it to join it says error connecting to server. it also creates a lan server located right above the titled server. on the BZFS it says player [0] accept () from #then a ip address# player [...
by flight
Thu Jul 12, 2007 8:55 pm
Forum: Help: Server Setup and Administration
Topic: file transfer terminated
Replies: 3
Views: 2143

file transfer terminated

i did some searching on the forums for my question and i found it. http://my.bzflag.org/bb/viewtopic.php?t=9851 BUT i didn't understand it. the problem is the bzfs says File transfer terminated with error from libcurl 25 : Operation too slow. Less than 1024 bytes/sec transfered the last 10 seconds. ...
by flight
Tue Jul 10, 2007 3:26 am
Forum: General Map Making Discussions
Topic: Missile War - Need player thoughts
Replies: 13
Views: 6342

many people said they would like to see something added in the middle. personally i really like the arcs. maybe there is a way of getting the best of both worlds by adding a platform above the arcs. something you can get to through a teleporter maybe. what addvantages the new platform will have i do...
by flight
Tue Jul 10, 2007 3:01 am
Forum: General Map Making Discussions
Topic: can i use these materials?
Replies: 12
Views: 4898

can i use these materials?

can i use any of the images on this site?

http://trepan.bzflag.bz/tiles/

i noticed louman used some images out of there but i was wondering if he had permission or something like that.

also is there a way you know of to upload my own images there?

thanks
by flight
Wed Jun 27, 2007 6:57 pm
Forum: Help: Map Making
Topic: Making Trees
Replies: 17
Views: 4027

Maybe i should put it on a wiki. Should i put it here

http://my.bzflag.org/w/Category:Map_Making

with the "editing by hand" title? I checked the spelling :P
by flight
Wed Jun 27, 2007 8:50 am
Forum: Help: Map Making
Topic: Making Trees
Replies: 17
Views: 4027

all of these things you want to add, it's ture can NOT be done in bzedit. people mentioned blender or wings3d. these are great apps but they are VERY difficult to learn! may i suggest doing what i do. code things by hand. i think it's kinda fun although it may not sound to fun haha. it isn't as easy...
by flight
Mon Jun 25, 2007 8:22 pm
Forum: Help: Map Making
Topic: texture sizes and "complex" shapes
Replies: 5
Views: 1863

ohh!! you are right. a textureMatrix will do the trick. i used the option fixedscale. it workes great i don't know what the texsize does though, if any body knows let us know thanks. and also what do the "endside and startside" do. i am familiar with the top matref and bottom and all that ...
by flight
Sun Jun 24, 2007 8:22 pm
Forum: Help: Map Making
Topic: texture sizes and "complex" shapes
Replies: 5
Views: 1863

texture sizes and "complex" shapes

i have two questions that are a little different but both are map making so i hope this is an ok place to ask both. (i'm using a texteditor not blender) lets say i have a meshbox size of 10 10 10 and i want to put a material on it such as blue_bolt.png however i don't want the blue bullet to repeat ...