Search found 98 matches
- Sun Jan 31, 2010 9:09 am
- Forum: Servers: General Discussion
- Topic: lag
- Replies: 29
- Views: 9131
Re: lag
I take a simpler approach to the maths behind lag. Speed of light in a vacuum = 300,000 km/s / 1000 = 300 km/ms. Light signals propagate at 2/3 speed in optical fiber = 200 km/ms. A ping must be returned, i.e. travel from source to destination and then back to source, thus halve the distance travele...
- Wed Mar 04, 2009 12:38 pm
- Forum: Enhancements
- Topic: read this it's got to be the coolest idea for a flag ever
- Replies: 19
- Views: 3366
Re: read this it's got to be the coolest idea for a flag ever
Actually, that's how super-flags came to be in the first place... And look at the Wings flag. That was first a cheat, and now it's an actual flag. Ah, interesting bit of history there that I didn't recall reading before that totally debunked my theory. :o :doh: I do recall that there was a fair amo...
- Wed Mar 04, 2009 12:09 pm
- Forum: Enhancements
- Topic: Idea: Hunt the General
- Replies: 13
- Views: 3009
Re: Idea: Hunt the General
Thanks for the feedback - glad others like it. I agree that it seems to have a reverse geno feel to it - I almost called it "hunt the geno". Another name I thought about was "check mate" (i.e. game over when the king is captured). And yes, the general wouldn't get another flag (a...
- Tue Mar 03, 2009 9:57 am
- Forum: Enhancements
- Topic: Idea: Hunt the General
- Replies: 13
- Views: 3009
Idea: Hunt the General
Sort of a bend on the hunt the rabbit, only team based where one tank on every team holds a "general" flag (could be the team colour flag). It cannot be dropped or stolen. This flag probably should be held by the player with the highest score on the team. If the general is killed, it is as...
- Tue Mar 03, 2009 9:44 am
- Forum: Enhancements
- Topic: read this it's got to be the coolest idea for a flag ever
- Replies: 19
- Views: 3366
Re: read this it's got to be the coolest idea for a flag ever
There was a guided laser cheat going around a while back. My thoughts are that any idea for a new flag which was already thought of by someone who creates cheat clients can't be a good idea.
- Sat Jan 03, 2009 4:14 pm
- Forum: General Discussion
- Topic: How can I fix my lag?
- Replies: 4
- Views: 1788
Re: How can I fix my lag?
In the international community, a common cause for lag (but not jitter or packetloss) is distance. Even a great connection cannot overcome distance based latency, and if the server is on the other side of the world from you then it can easily add an extra 200+ ms. A player with high latency but low ...
- Tue Dec 30, 2008 1:47 pm
- Forum: Servers: General Discussion
- Topic: why genocide on ctf maps?
- Replies: 50
- Views: 11398
Re: why genocide on ctf maps?
In my experience with MW2, the geno is rarely used to actually help capture the flag. The far majority of cases is just the geno fans rocking up points. And this is where the flaw in geno lies - the scoring system is too attractive. It shouldn't be, as the point of CTF isn't to rock up the kills at ...
- Thu Dec 11, 2008 2:29 pm
- Forum: Help: Tactics and Playstyles
- Topic: "Del" - New Tactic or New Cheat?
- Replies: 23
- Views: 8109
I don't see self destruct disfavourably in any fashion. In my view, the most imprtant argument against having any bad feelings about people using SD is its 5 second delay. If it is taking you 5 seconds to hit them from the point when they determine you have them inexorably trapped, then it was your ...
- Sun Nov 30, 2008 6:41 am
- Forum: Players
- Topic: LAG LAG and more Lag
- Replies: 26
- Views: 7384
- Thu Sep 18, 2008 7:25 am
- Forum: Servers: General Discussion
- Topic: Badgerking Down - Duh!
- Replies: 25
- Views: 11749
- Sun Apr 20, 2008 1:05 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Help with Lag and Jitter reducing it..
- Replies: 13
- Views: 5497
A lag of 300-400ms is explainable by distance alone - i.e. a player on the other side of the world can get that high. Connecting via satelite would raise it even higher (say up to 900ms) as the communication satelites are 35,0000km above the surface of the Earth. But 3000ms indicates real connectivi...
- Wed Feb 27, 2008 2:53 pm
- Forum: Players
- Topic: BZEthics: Observers
- Replies: 13
- Views: 6409
I consider it unethical to pass information on as an observer that the player could not otherwise know . Offering strategic advice isn't a problem because it allows the recipient to become a better player over time and it is something a better player may already know as the recipient. But alerting o...
- Thu Feb 14, 2008 12:19 pm
- Forum: Help: Tactics and Playstyles
- Topic: Your definition of a good player.
- Replies: 65
- Views: 33668
- Tue Feb 12, 2008 2:35 pm
- Forum: Help: Tactics and Playstyles
- Topic: Your definition of a good player.
- Replies: 65
- Views: 33668
Tiny, Narrow, High Speed, Agility, etc. are decent flags that most people can at do decently with. Other flags, such as Useless, Thief, Steamroller, Masquerade, etc. aren't especially useful in all situations. Useless flag is never useful. :wink: G5 Except when you want to thwart someone flashing a...
- Sun Feb 10, 2008 2:15 pm
- Forum: Help: Tactics and Playstyles
- Topic: Your definition of a good player.
- Replies: 65
- Views: 33668
- Thu Dec 27, 2007 7:26 am
- Forum: Players
- Topic: Do you think CAMPING is "really" bad?
- Replies: 67
- Views: 32188
Ive been on a map that had a one way pyramid you could shoot out of but noone could shoot in. It was in the edge of the map and there was plenty of space around it. lasers had no shot limit and the reload time was fast. I know this map and had played it. That camping spot and flag choice was partic...
- Thu Nov 29, 2007 12:55 pm
- Forum: Players
- Topic: Do you think CAMPING is "really" bad?
- Replies: 67
- Views: 32188
Unfortunately, not many people seem to be willing to take a blocking position to let somebody else get in and kill the GM - they all want to make the kill themselves and often times mindlessly frag anybody else that gets close This is problematic in general. A lot of people complain about camping o...
- Wed Nov 28, 2007 11:32 am
- Forum: Screenshots & Artwork
- Topic: Ironic team-kill kick
- Replies: 5
- Views: 3490
- Tue Sep 18, 2007 8:43 am
- Forum: Game Releases and Versions
- Topic: BZFlag 2.0.10 Release Candidate 1
- Replies: 22
- Views: 17817
- Tue Jul 10, 2007 11:29 pm
- Forum: Players
- Topic: how did u find bz?
- Replies: 225
- Views: 132076
A gaming farm hosted by my ISP had a basic BZFlag map running for a while some years back. I was giving the commercial online multiplayer games a little bit of a rest and wanted to try something a little different, so I gave it a go. By the time that gaming farm stopped hosting the BZFlag map, I was...
- Sun Apr 29, 2007 1:47 am
- Forum: Enhancements
- Topic: PZ flag - a possible upgrade to its abilities
- Replies: 2
- Views: 2181
PZ flag - a possible upgrade to its abilities
I've been having an idea about improving the PZ flag, and the other thread about PZ flag worlds had me thinking. A lot of people think that the PZ flag is entirely useless, and on many arenas I have to agree. What if PZ "zoning" was tied in to your jump key, so instead of jumping on that k...
- Sun Apr 15, 2007 11:29 am
- Forum: Enhancements
- Topic: Great new flag!
- Replies: 29
- Views: 11072
What if there are many tanks in front of you aswell? Teammates perhaps, this flag comes in handy in that situation because there isn't a risk of blowing you and your teammate to bits Then you will send all your mates away and you'll get destroyed by the enemy with the flag who will stay alone. I th...
- Sat Mar 31, 2007 3:17 am
- Forum: Servers: General Discussion
- Topic: !New! Australian version maps!
- Replies: 3
- Views: 2350
- Mon Feb 26, 2007 8:36 am
- Forum: Enhancements
- Topic: Radar flag
- Replies: 16
- Views: 6363
Don't you think that a flag that gave people radar on a no-radar server would be way too powerful? Without a radar, you'd be at a huge disadvantage. Possibly, but you could limit the radar. There is a point. I would say the conditions would tend to require a shot limit to the flag if nothing else. ...
- Fri Jan 26, 2007 9:04 am
- Forum: Help: Tactics and Playstyles
- Topic: Hunting...
- Replies: 16
- Views: 9869
I have three uses for hunt in a free for all or CTF : 1) the one with the highest score (to overtake them by dropping their score at the same time as raising my own). 2) someone who has managed to kill me more times than I have killed them (it can happen to the best of us). 3) someone who is making ...