Search found 621 matches
- Wed Apr 13, 2005 4:56 pm
- Forum: Help: Map Making
- Topic: I'm having a few 'little' problems... :(
- Replies: 10
- Views: 4442
Read the man pages for number one. A meshpry is a pyramid a meshbox is a box. meshbox position 0 0 0 size 1 1 1 rotation 45 phydrv DEATH end #(a box that will kill on contact) meshpry position 0 0 0 size 1 1 10 rotation 45 phydrv DEATH end #(a pyramid that will kill on contact) #note: you need a phy...
- Wed Apr 13, 2005 4:52 pm
- Forum: Help: Map Making
- Topic: Map Making on OS X
- Replies: 35
- Views: 13921
- Wed Apr 13, 2005 4:08 am
- Forum: Help: Map Making
- Topic: Map Making on OS X
- Replies: 35
- Views: 13921
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I couldn't find wxpython in the Package Manager. That might be it. I also seem to have a download of wxpython if that helps...? So to simply put it; it's not wxpython, and you have everything. Ok, then try numarray. (if that doesn't work then I don't think pyBZEdit works on macintosh...) I'm runnin...
- Wed Apr 13, 2005 4:01 am
- Forum: Servers: General Discussion
- Topic: timed games and restarting
- Replies: 4
- Views: 1757
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I have a question...... Can you reset the scores, with any commands??? If you can like /reset _scores. then all you have to do is /flag reset, and /reset _scores. this could be an option in the future if it were this easy This would be exactly the same as /gameover. (except nobody would have to reco...
- Tue Apr 12, 2005 11:55 pm
- Forum: Help: Map Making
- Topic: I'm having a few 'little' problems... :(
- Replies: 10
- Views: 4442
the first one you need more options specified. (I know that, but not which ones) You make spheres with the 'sphere' object, like the 'box' object. The second one; I was wondering about this too, for my dungeon. Try a 'meshpry' instead of a 'pyramid'... (meshbox/meshpry are technacly better for OpenG...
- Tue Apr 12, 2005 5:48 pm
- Forum: Help: Map Making
- Topic: Map Making on OS X
- Replies: 35
- Views: 13921
- Tue Apr 12, 2005 5:42 pm
- Forum: Help: Map Making
- Topic: Map Making on OS X
- Replies: 35
- Views: 13921
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No!
That's not the one.
I meant the second one of the 10.3.
It should be in the second one at the bottom.
(I looked at it raw and it's in XML at the very bottom...)
That's not the one.
I meant the second one of the 10.3.
It should be in the second one at the bottom.
(I looked at it raw and it's in XML at the very bottom...)
- Tue Apr 12, 2005 3:22 am
- Forum: Help: Map Making
- Topic: texture
- Replies: 6
- Views: 3401
- Tue Apr 12, 2005 12:24 am
- Forum: Help: Map Making
- Topic: Map Making on OS X
- Replies: 35
- Views: 13921
Hmmmmm........
I have wxPython installed......
(I'll look into it...)
*edit*
wxpython is in the second PackageManager list...
(try that one: http://www.python.org/packman/)
(I'll look into it...)
*edit*
wxpython is in the second PackageManager list...
(try that one: http://www.python.org/packman/)
- Tue Apr 12, 2005 12:22 am
- Forum: Help: Map Making
- Topic: texture
- Replies: 6
- Views: 3401
- Mon Apr 11, 2005 8:16 pm
- Forum: Help: Map Making
- Topic: Map Making on OS X
- Replies: 35
- Views: 13921
I'm not sure, but I think it's the first one you need. So I guess the tutorial needs a 3.5 . . . . . 3.5 If you are running Mac os 10.3 then you need to open PackageManager and goto http://www.python.org/packman/ and Find which package you need. (if your not sure what package you need, just use the ...
- Mon Apr 11, 2005 5:37 pm
- Forum: Help: Map Making
- Topic: Map Making on OS X
- Replies: 35
- Views: 13921
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Ok! so far I can't get it to run... It just freezez my computer. Here's what you do to get it to "supposedly" run: 1. install the latest version of python for mac. (http://homepages.cwi.nl/~jack/macpython/download.html) 2. goto you applications folder and choose the folder "MacPython&...
- Mon Apr 11, 2005 4:19 pm
- Forum: Help: Map Making
- Topic: Map Making on OS X
- Replies: 35
- Views: 13921
10.3 realy is a lot more stable then 10.3, and with 10.4 on the way it's hard to see why people would still be on 10.2 unless your on a beige G3 I do have blueberry G3 (iMac)... I got 10.0 for my birthday, I re-sold it and with my birthday money, and some help from my parents, got a 10.2. (I also b...
- Mon Apr 11, 2005 4:47 am
- Forum: Help: Map Making
- Topic: Map Making on OS X
- Replies: 35
- Views: 13921
YES!!!!
Ok, it's simple to install all this stuff......... got to HD/Applications/MacPythonWhatever/Package Manager/ This will give you a list (don't install all of them) Look at all of them, There should be Numeric, wxPython, and pyOpenGL!!! Install the ones that don't say "yes" (they say "n...
- Mon Apr 11, 2005 4:18 am
- Forum: Help: Map Making
- Topic: Map Making on OS X
- Replies: 35
- Views: 13921
- Sun Apr 10, 2005 10:38 pm
- Forum: Help: Map Making
- Topic: Map Making on OS X
- Replies: 35
- Views: 13921
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Well, I don't think pyOpenGL is for Mac os X. (Numeric won't compile on X, the latest version is for 9...) I tryed signing up for the mailing list... I decided that after the game I'm working on, I'll make my own iBZEdit. (I've never done a 3D game, I'll get some 3D expereince with this :o) Maybe in...
- Sat Apr 09, 2005 4:03 am
- Forum: Map Editors
- Topic: Mac os X
- Replies: 18
- Views: 11004
- Fri Apr 08, 2005 10:46 pm
- Forum: Help: Map Making
- Topic: rocks/hills and flags
- Replies: 3
- Views: 2668
Flags
I've been wondering about flags for a long time. Ok, first off to test you flags you need to use bzfs. (you've played my Chaos map! And thanks!) zone name FlagZone position 0 0 10 size 10 10 20 flag SW GM L end Now set this in you .conf +f SW{1} GM{1} L{1} This will F orce your map to have one, SW, ...
- Fri Apr 08, 2005 10:39 pm
- Forum: Help: Map Making
- Topic: Water and pillbox
- Replies: 6
- Views: 3303
- Thu Apr 07, 2005 4:57 am
- Forum: Help: Server Setup and Administration
- Topic: How to Run a public server
- Replies: 26
- Views: 58301
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Freewebs was an example. (it really can't host a BZ server) www.macintoshdevelopers.net (my web hosting) They have like an OC-4 connection (DSL,T1,T3,OC-1,OC-2,OC-4) (i'm not sure about that though it could be OC-1) It can, but it costs $30 a month, and $300 if a hacker messes with there server (dam...
- Thu Apr 07, 2005 4:47 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Can I run a Server????
- Replies: 4
- Views: 1611
- Thu Apr 07, 2005 4:45 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Can I run a Server????
- Replies: 4
- Views: 1611
You need to start bzfs though command line and use a .conf file (well you don't have to but the .conf file is easyer than putting it in every single time you want you server on) There is a bzfs manual around here somewhere and it should help. or type in command line: /...pathtobzfs.../bzfs -help (wh...
- Thu Apr 07, 2005 4:39 am
- Forum: Help: Map Making
- Topic: Water and pillbox
- Replies: 6
- Views: 3303
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one how do i make water on my map that i can move around easily enough. Where I come from people will burn you at the stake for not capilizing your 'i's (I won't though I'm nice :twisted:) To make water you just create a meshbox and add a phydrv (physics driver) You can make it push you, kill you, ...
- Wed Apr 06, 2005 4:15 am
- Forum: Help: Map Making
- Topic: Map Making on OS X
- Replies: 35
- Views: 13921
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What your describing as "whole load of text and buttons to "Run All" or "Run Selection"... " I simply the MacPython (Python on mac) I can't get PyOpenGL to compile (along with OpenGLContext) So I get no picture when I try to make maps. (btw: im a computer dunce...) Ther...
- Tue Apr 05, 2005 4:28 pm
- Forum: Help: Map Making
- Topic: Map Making on OS X
- Replies: 35
- Views: 13921